His vengeance against the Gods of Olympus years behind him, Kratos now lives as a man in the realm of Norse Gods and monsters. It is in this harsh, unforgiving world that he must fight to survive… And teach his son to do the same.
This startling reimagining of God of War deconstructs the core elements that defined the series—satisfying combat; breathtaking scale; and a powerful narrative—and fuses them anew.
Kratos is a father again. As mentor and protector to Atreus, a son determined to earn his respect, he is forced to deal with and control the rage that has long defined him while out in a very dangerous world with his son.
Only last week, Amazon Prime Video's God Of War lost its showrunner/executive producer Rafe Judkins (The Wheel of Time) and executive producers Hawk Ostby and Mark Fergus (The Expanse creators) due to creative differences, but has reportedly already found a new writer, showrunner, and executive producer in Ronald D. Moore, known for producing AppleTVs For All Mankind, Outlander, several Star Trek shows (Next Generation, Voyager and Deep Space Nine) and movies (Star Trek: Generations and Star Trek: First Contact), as well as the reboot of Battlestar Galactica.
From the marble and columns of ornate Olympus to the gritty forests, mountains, and caves of Pre-Viking Norse lore, this is a distinctly new realm with its own pantheon of creatures, monsters, and gods. With an added emphasis on discovery and exploration, the world will draw players in to explore every inch of God of War’s breathtakingly threatening landscape—by far the largest in the franchise.
With an over the shoulder free camera that brings the player closer to the action than ever before, fights in God of War mirror the pantheon of Norse creatures Kratos will face: grand, gritty, and grueling. A new main weapon and new abilities retain the defining spirit of God of War while presenting a vision of violent conflict that forges new ground in the genre.