Spellrogue is a turn-based, deckbuilding roguelike where you cast powerful spells using your Mana Dice, gain legendary artifacts, upgrade your spells and experiment with potent combinations to annihilate the Voidwalkers corrupting the world. The core gameplay takes an innovative spin on the deckbuilding roguelike loop seen in titles such as Slay The Spire, using dice to create a new layer of strategy to the genre.
Manipulate dice in fun and novel ways to control the fickle Mana Dice and bend their fate to your will. Reroll, duplicate, split, flip and enchant with special effects to take command of the Mana Dice's random nature, and use them to cast your mighty spells.
But beware, the foul Voidwalkers are spreading their influence on the once peaceful inhabitants of the world and has made them ravenous. Battle your way through the Deadwoods, across the Scorched Desert and hunt down the source to cleanse the land of the corruption.
Engage groups of enemies and prioritize your targets carefully. Learn how each of the different opponents are capable of sabotaging your well laid plans when they interact directly with your spells and Mana Dice. The contagious mushrooms may 'infect' your spells with spreading debuffs, while the undead can curse your Mana Dice to roll poorly. The fiery elementals can even set your spells ablaze, hurting you if they are used.
Currently available through Steam early access, Ghost Ship Publishing announced that SpellRogue's first EA update added a number of new spells and artifacts, as well as a new event and a whole host of quality of life changes - including improved translations, fixes for players using ultra-wide screens, and over 130 balance changes.
Looking to the future, the team has now unveiled their first living roadmap, detailing exciting new updates and features on the horizon, alongside the game’s first small update.
We are purposely keeping the roadmap a little vague as we like to continuously reevaluate what is most important for the game. Each line is not necessarily in sequential order nor an update each, but it should provide a general overview of how we are going to develop SpellRogue going forward.
The game is set to receive frequent updates in the coming months, one of which will see the arrival of a brand new playable character. Later this year, the Air Mage will offer players new ways to interact with their Mana Dice with an entirely new deck of spells to put to the test.
SpellRogue 0.9.1: “Balance in all things”
General:
- 5 new Spells, 3 new Artifacts, 1 new Event!
- Balance changes for 130+ entities!
- Improved Mutator selection algorithm.
- Added “back”-functionality for rerolled Spell draft.
- Updated and improved translations (NOTE: A few translations are still missing, we are planning to fix this in a hotfix soon).
- Scene cameras are now vertically fitted, so height is always the same (fix for ultra wide screen).
- Improved preview of Spell charges spent.
- Added enemy type to enemy-catalog.
- Stygian Dice can now be picked up & spent in Spells.
- Wound Dice tooltip now shows exactly how much damage you take.
- Tweaked Friar actions (fixes softlock when e.g. only using Thorns).
- Energized Dice is now triggering on “Spent” instead of “Inserted”.
Content
- New Void Spell: STYX
- New Earth Spell: TRACKING
- New Fire Spell: HEMORRHAGE
- New Fire Spell: CAUTERIZE
- New Water Spell: RIPTIDE
- New Artifact: SMOLDERING TORCH
- New Artifact: UNSTABLE MANACORE
- New Artifact: RING OF BLOCK
- New Event: BLACK MARKET
- Spell (Void) GRIM RITE Power: 1 -> 2
- Spell (Void) GRIM RITE Mute: 99 -> 4
- Spell (Void) GRIM RITE+A Mute: 3 -> 2
- Spell (Void) TENDRILS Sockets: [*6*] -> [*4*]
- Spell (Earth) BASTION+B Redesigned: '+2 [block]/cast, +1 [countdown]/cast'
- Spell (Earth) CARAPACE Block: 7 -> 8
- Spell (Earth) EARTHQUAKE Sockets: [5-6] -> [ ]
- Spell (Earth) FORCE OF NATURE Sockets: [3-6] -> [ ]
- Spell (Earth) FORCE OF NATURE+B Damage: 3 -> 4
- Spell (Earth) HURL MONOLITH Charges: 1 -> 2
- Spell (Earth) HURL MONOLITH+A Damage: 6 -> 8
- Spell (Earth) INSTINCT Sockets: [ ] -> [*3*]
- Spell (Earth) MAUL Damage: 6 -> 5
- Spell (Earth) OAKEN SELF Rarity: Rare -> Uncommon
- Spell (Earth) PREEMPTIVE STRIKE Sockets: [*8*] -> [*7*]
- Spell (Earth) PREEMPTIVE STRIKE+A Marked: 1 -> 2
- Spell (Earth) PRIMAL CRAZE Sockets: [*7*] -> [*10*]
- Spell (Earth) PRIMAL CRAZE+A Sockets: [ ] -> [*5*]
- Spell (Earth) SACRED SHIMMER Sockets: [*7*] -> [*6*]
- Spell (Earth) SACRED SHIMMER Damage: 7 -> 6
- Spell (Earth) SACRED SHIMMER+B Charges: 1 -> 2
- Spell (Earth) SPIRIT ARROWS Sockets: [1-4] -> [1-3]
- Spell (Earth) SPIRIT ARROWS+A Sockets: [ ] -> [1-5]
- Spell (Earth) STONE MELD Sockets: [*6*] -> [*7*]
- Spell (Earth) STONE MELD+A Sockets: [*3*] -> [*4*]
- Spell (Earth) STONE MELD+B Delayed block 6 -> 7
- Spell (Earth) ULTIMATE POWER Sockets: [*13*] -> [*15*]
- Spell (Earth) ULTIMATE POWER+A Sockets: [*9*] -> [*10*]
- Spell (Earth) VINE GRIP Damage: 6 -> 8
- Spell (Earth) VINE GRIP+A Damage: 7 -> 6
- Spell (Earth) VINE GRIP+A Dazed: -1 -> 0
- Spell (Fire) BRIMSTONE Charges: 3 -> 4
- Spell (Fire) EXTRACT Damage: 12 -> 14
- Spell (Fire) EXTRACT+A Damage: 5 -> 6
- Spell (Fire) FALLING FIRE Damage: 14 -> 15
- Spell (Fire) FICKLE BARRIER Charges: 3 -> 4
- Spell (Fire) HEATSTROKE Sockets: [*5*] -> [=5]
- Spell (Fire) HEATSTROKE+A No longer overrides Sockets
- Spell (Fire) HURT Sockets: [3-6] -> [4-6]
- Spell (Fire) HURT Damage: 9 -> 10
- Spell (Fire) HURT+A Damage: 4 -> 5
- Spell (Fire) INCINERATE Sockets: [*9*] -> [*8*]
- Spell (Fire) INCINERATE+A Damage: 5 -> 6
- Spell (Fire) INFERNO Sockets: [4-6] -> [3-6]
- Spell (Fire) INFERNO Charges: 2 -> 3
- Spell (Fire) INFERNO+A Banefire: 1 -> 2
- Spell (Fire) INFERNO+A Sockets: [3-4]
- Spell (Fire) INFERNO+B Damage: 2 -> 4
- Spell (Fire) INFERNO+B Charges: 1 ->
- Spell (Fire) INFUSED SHIELD+A Block: 2 -> 3
- Spell (Fire) IRONGUARD Charges: 2 -> 3
- Spell (Fire) KINDLE Roll Dice: 3 -> 5
- Spell (Fire) ROARING EMBERS Damage: 1 -> 2
- Spell (Fire) SUNSHIELD+B Sockets: [ ]
- Spell (Fire) SUSPENSION Weak: 4 -> 3
- Spell (Fire) VINDICTIVE STRIKE Charges: 2 -> 3
- Spell (Fire) VINDICTIVE STRIKE+A Damage: 5 -> 6
- Spell (Fire) VINDICTIVE STRIKE+B Countdown reduction: -4 -> -5
- Spell (Fire) VINDICTIVE STRIKE+B Charges: 1 -> 0
- Spell (Fire) VOLCANIC POWER Sockets: [*3*] -> [*2*]
- Spell (Fire) VOLCANIC POWER Health loss: 3 -> 2
- Spell (Fire) VOLCANIC POWER+A Charges: 2 -> 0
- Spell (Fire) VOLCANIC POWER+A Power Multiplier -> 1
- Spell (Fire) VOLCANIC POWER+B Health loss: 1 -> 0
- Spell (Water) BLIZZARD Sockets: [*6*] -> [*5*]
- Spell (Water) CRASHING WAVE Sockets: [1-4]=[1-4] -> [1-4][1-4]
- Spell (Water) CRASHING WAVE+A Base Damage -> 4
- Spell (Water) CRASHING WAVE+A No longer overrides Sockets
- Spell (Water) CRUSH Sockets: [*5*] -> [*4*]
- Spell (Water) CRUSH Damage: 7 -> 8
- Spell (Water) CRUSH+B Damage: 11 -> 10
- Spell (Water) DIMINISHING BLADE Damage: 6 -> 8
- Spell (Water) DIMINISHING BLADE+A Sockets: [*10*] -> [*8*]
- Spell (Water) ENGULF Block: 3 -> 4
- Spell (Water) ENGULF Charges: 3 -> 2
- Spell (Water) ENGULF+A Damage: 4 -> 6
- Spell (Water) ENGULF+B Block: 4 -> 5
- Spell (Water) EYE OF THE STORM Block: 4 -> 3
- Spell (Water) EYE OF THE STORM+A Concoction: 1 -> 0
- Spell (Water) EYE OF THE STORM+A Block -> 4
- Spell (Water) FROZEN SHIELD Block: 6 -> 8
- Spell (Water) FROZEN SHIELD Fury: 4 -> 2
- Spell (Water) FROZEN SHIELD Charges: 1 -> 2
- Spell (Water) FROZEN SHIELD+A Fury: 2 -> 4
- Spell (Water) FROZEN SHIELD+A Charges: 1 -> 0
- Spell (Water) GRASP FLOW Block: 2 -> 1
- Spell (Water) ICE BLAST+A Damage: 3 -> 4
- Spell (Water) ICICLE BLADE Sockets: [*4*] -> [*5*]
- Spell (Water) ICICLE BLADE Damage: 4 -> 5
- Spell (Water) INCISION Damage: 2 -> 4
- Spell (Water) INUNDATE Damage: 8 -> 10
- Spell (Water) OVERCHILL Deplete power: 1 -> 2
- Spell (Water) OVERCHILL+B Deplete power: 3 -> 2
- Spell (Water) SEA WARD Charges: 2 -> 3
- Spell (Water) WATER VORTEX Charges: 2 -> 3
- Artifact AMULET OF SACRIFICE Redesigned: 'Roll +1 Dice each turn. Each turn: Receive 1 Sap.'
- Artifact ETHERWEAVE Roll Dice: 2 -> 1
- Artifact CRUCIBLE Block multiplier: 3 -> 2
- Artifact FLAME BRAND Cooldown: 12 -> 14
- Artifact HEAVENLY ACORN Block: 5 -> 4
- Artifact POISON CORE Poison: 4 -> 5
- Artifact PROTECTING SPROUTLING Cooldown: 12 -> 14
- Artifact SIGHT SHIELD Block: 6 -> 5
- Artifact SEASHELL WAND Redesigned: 'Every 3rd turn: Autocast the rightmost Spell.'
- Mutator SPELLBREAK Value: 7 -> 8
- Mutator VITALITY+ Value: 6 -> 7
- Mutator VITALITY+ Heal: 10 -> 8
- Mutator DIMINISHMENT+ Target: All -> Leftmost
- Mutator DIMINISHMENT+ Turn Interval: 3 -> 1
- Mutator DIMINISHMENT++ Target: Leftmost -> All
- Mutator DIMINISHMENT++ Turn Interval: 1 -> 3
- Mutator DIMINISHMENT+++ Value: 6 -> 8
- Mutator DIMINISHMENT++++ Value: 10 -> 12
- Mutator ENGORGE+ Value: 12 -> 14
- Mutator UNRELENTING FOES Value: 5 -> 3
- Mutator UNRELENTING FOES+ Value: 10 -> 7
- Mutator JINX Value: 4 -> 6
- Mutator CATACLYSM Value: 3 -> 4
- Mutator CATACLYSM+ Value: 5 -> 6
- Mutator CATACLYSM++ Value: 8 -> 9
- Mutator CATACLYSM+++ Value: 12 -> 13
- Mutator DROUGHT++ Value: 7 -> 6
- Mutator UNWIELDINESS Value: 3 -> 4
- Mutator UNWIELDINESS+ Value: 5 -> 6
- Mutator UNWIELDINESS++ Value: 8 -> 9
- Mutator BLOODLETTING Value: 1 -> 3
- Mutator BLOODLETTING+ Value: 2 -> 4
- Mutator BLOODLETTING++ Value: 4 -> 6
- Mutator HUSH Value: 4 -> 5
- Mutator HUSH+ Value: 5 -> 7
- Mutator HUSH++ Value: 6 -> 9
- Mutator INFECTIOUS ONES Value: 6 -> 10
- Mutator HARMFUL TWOS Value: 6 -> 10
- Mutator TOXIC THREES Value: 6 -> 10
- Mutator STRAINING FOURS Weak: 4 -> 2
- Mutator FRAIL FIVES Sap: 2 -> 1
- Mutator PERFORATING SIXES Value: 6 -> 8
- Mutator PERFORATING SIXES Rupture: 3 -> 2
- Mutator DEPRIVED+ Value: 4 -> 3
- Mutator IRRECOVERABLE+++ Value: 10 -> 8
- Mutator FRAGILE++ Value: 8 -> 7
- Mutator ESCALATION++ Rupture: 4 -> 3
- Mutator ESCALATION+++ Rupture: 2 -> 3
- Mutator ESCALATION++++ Value: 5 -> 6
- Mutator ESCALATION++++ Rupture: 6 -> 5
- Mutator ESCALATION+++++ Value: 6 -> 8
- Mutator ESCALATION+++++ Rupture: 4 -> 5
- Mutator FUMBLE+++ Value: 4 -> 3
- Mutator DECREPIT Turn Number: 3 -> 2
- Mutator DECREPIT+ Sap: 1 -> 2
- Mutator DECREPIT++ Sap: 2 -> 1
- Mutator DECREPIT++ Turn Number: 2 -> 1
- Mutator DECREPIT+++ Sap: 1 -> 2
- Mutator DECREPIT++++ Sap: 3 -> 4
- Mutator DECREPIT+++++ Sap: 2 -> 4
- Mutator CONDEMNATION+ Turn Number: 2 -> 3
- Mutator CONDEMNATION++ Value: 2 -> 3
- Mutator CONDEMNATION++ Curse: 3 -> 2
- Mutator CONDEMNATION++ Turn Number: 3 -> 2
- Mutator CONDEMNATION+++ Value: 3 -> 4
- Mutator CONDEMNATION++++ Value: 4 -> 5
- Mutator CONDEMNATION++++ Curse: 3 -> 4
- Mutator CONDEMNATION+++++ Value: 5 -> 6
- Event BLOOD CIRCLE Gift 3: -50% Max Health: Shard -> -40% Max Health: Shard
- Event GRAVEYARD Changed lose Spell -> disenchant Spell (releases shard)
- Event RIFT IN REALITY Changed lose Spell -> disenchant Spell (releases shard)
- Event SHRINE Choose and gain Void Spell 30 -> 25 Gold
- Event TINKER Choose and gain Void Spell 30 -> 25 Gold
- Event TRAVELER Stellar Ward -> Random Void [Spell]
Bug fixes:
- Fixed Arkanax’s state changes not working if healed by Mutators.
- Fixed issue where too few Elites were being placed in rare cases.
- Fixed Crucible depleting Spells without uses.
- Fixed missing icons for buttons on certain gamepads.
- Fixed ultra wide screen dice sometimes rolling offscreen.
- Fixed Combat Arena's to better accommodate wide screen.
- Fixed Pyrohide having non-dynamic description.
- Fixed Icy/Energized dice not previewing correctly.
- Fixed "Collect void spells" achievement not instantly updating.
- Fixed Ether + Impure Ritual issue.
- Fixed Arkanax idle animation jitter.
- Fixed inhibition interaction with Broken.
- Fixed Irrecoverable Mutator description.
- Fixed Marked not increasing Thorns damage.
- Fixed Flame Storm 'destroy' upgrade, dice destroyed each round no longer triggers.
- Fixed Artifacts sometimes showing wrong counter value in map.
- Fixed softlock when killed by drinking potion.
- Fixed some texts not hooked up to translations.
- Fixed Hauberk Artifact doesn't reduce damage of Tempest Mutation.
- Fixed Mystic Hammer affects Power on enemies.
- Fixed wrong Incendiary tooltip in some cases.
- Fixed Sanctuary getting into locked button state.
- Fixed Mutator selection menu button placement.
- Fixed Weak + Critical/Bloodlust interaction.
- Fixed broken spell making “dice spent” effects not shown in previews.
- Fixed missing audio on a few fire spells.
Key Features:
- Play with 3 different wizard archetypes, Water, Earth & Fire.
- Agni the Cinder Conjurer: Disassembles Mana Dice and feeds fire spells with smaller Mana Dice to unleash devastating flames.
- Jade the Earthen Mage: Can grow or wither Mana Dice and is capable of making nature move to help or hurt.
- Morgan the Azure Seer: Controls the ebb and flow of Mana Dice and may redirect the forceful surges or rain acid upon foes.
- Cast more than ~200 unique spells, each with 2 upgrades.
- Fight against 50+ different enemies.
- Loot 80+ different artifacts.
- Experiment with powerful combinations and make difficult choices.
- Vanquish the corrupted inhabitants and destroy the Voidwalkers across 3 acts.
Spellrogue is in development for PC (Steam).
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