Born of a love for traditional computer role-playing, Broken Roads is an upcoming isometric post-apocalyptic RPG providing a rich, engaging narrative and an all-new morality system. Using fixed-camera, hand-drawn isometric props and environments, the game will allow players to experience a ravaged future in a story of survival, introspection and community as they make their way across a desolated Australia.
The game tells the story of a group of companions as they make their way across Western Australia, encountering new friends, overcoming terrible enemies, and uncovering a mystery behind ever-stranger happenings in the Never Never.
Broken Roads’ real-time exploration and turn-based combat is beautifully illustrated with hand-drawn artwork throughout, with the goal of offering an experience of playing in concept art – 3D characters, VFX, 2D environments and props all follow this painterly style.
The game also presents players with an original morality system: the Moral Compass. This novel design sees dialogue options and questing decisions influence, and be influenced by, a character's philosophical leaning. Player decisions will shift a character’s philosophical leaning and alter their future choices, as well as open up Moral Traits which can help or hinder.
Drop Bear Bytes are proud to reveal that Broken Roads is coming to PC (Steam), PlayStation and Xbox consoles on April 10th, with the Nintendo Switch version to follow soon after that.
“We appreciate the community’s patience in allowing us to give Broken Roads the polish and attention it needed to get to the finish line," said Craig Ritchie, Game Director at Drop Bear Bytes. "Broken Roads is now in its best state ever, with more polish, more voice acting, over 400,000 words of dialogue and more than 150,000 end-game permutations. We hope you all have an amazing time playing it.”
“Broken Roads is a damn big deal. Post apocalyptic, deep conversations, applied philosophy, weirdness wired in, and Australia? Yeah, this game has got it all,” said Colin McComb, Creative Lead on Broken Roads, who previously worked on Fallout 2, Planescape: Torment, Wasteland 2, and Torment: Tides of Numenera.
Interested fans can check out a playable PC demo on Steam.
Key Features:
- Deep and compelling: Broken Roads builds on classic single-player role-playing games, blending traditional gameplay with original mechanics and experiences
- Moral Compass: A unique system that influences both story and gameplay as the plot unfolds
- Authentic setting: Explore real-world locations across a post-apocalyptic Western Australia filled with intriguing and emotional stories
- Unique visual and musical styles: Hand-drawn visuals and a soundtrack composed with instruments constructed from everyday objects help make the world of Broken Roads vibrant and alive.
Drop Bear Bytes headquartered in Australia, brings a wealth of revered industry talent to the fold with a team comprised of talented developers, artists and writers from Australia, South Africa, Canada, USA and the UK. RPG genre professionals including Colin McComb (Fallout 2 and Wasteland 2) Creative Lead, and Leanne Taylor-Giles (Rainbow Six Siege and Torment: Tides of Numenera), Narrative Director, have also contributed their expertise to the whole team.
Broken Roads is coming to PS4, PS5, Xbox One, Xbox Series X|S and PC (Steam) on April 10, 2024, followed by Nintendo Switch at a later time.
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