Developed in Unreal Engine 5, Dungeonborne aims to deliver a next gen immersive experience that offers highly tactical combat and character gameplay customization for players to tackle solo or in a group.
At its core, Dungeonborne is an extraction experience dungeon crawler in which players band together in small groups or play solo to seek treasure on the backdrop of a gritty gothic setting overrun by monsters and other adventurers. Sharp tactical wit, team composition and terrain understanding will all contribute towards success as adventurers are thrust into dangerous situations with nothing but a sword and a dream.
Dungeonborne is set in a bleak, medieval world lined with gothic spires and monsters hiding in dark corners. The forsaken realm players find themselves in has a soul of its own, resurrecting the dead to raise arms once more and protect the treasures and riches that players seek.
Brave adventurers will storm castle ramparts and raid treasuries in elaborate environments built in Unreal Engine 5. To deepen immersion, Dungeonborne will also feature stereoscopic spatial audio creating subtle, almost illusory sounds of footsteps, the creaking of a door and other background sounds. Watchful players will notice these subtle audio cues, and sharp minds will use this knowledge to their advantage.
Drawing heavily on its RPG inspiration, Dungeonborne features a range of classes and races to choose between. Human and undead will be available in the upcoming open alpha with more to follow, allowing players to combine different archetypes and experiment with team compositions as they venture within.
Following a successful series of playtests, developer Mithril Interactive is excited to announce that Dungeonborne will be launching into Steam Early Access on July 18, 2024.
The Early Access version of the game will feature eight distinct player classes at launch including Fighter, Priest, Rogue, Swordmaster, Pyromancer, Cryomancer, Death Knight, and the recently introduced Druid. Each class offers a unique spell and ability kit allowing for diverse play styles and strategies.
Mithril Interactive have committed to regular updates to the game as it progresses through Early Access. Arriving soon, based on recent playtests, a new multi-skill system will be introduced offering more skill options for classes. Players can expect new active skills to choose from for Fighter, Death Knight, Rogue, Cryomancer, and Priest. Additionally, class balance adjustments, weapon balance tweaks, and itemization improvements have been made to enhance gameplay experience.
Other major updates for Early Access include PvE improvements, matchmaking lobby enhancements, client/server optimisation, and the addition of a new South America server region. An array of maps and game modes will be available for players to explore, and Mithril Interactive will continue adding content based on player feedback.
"Early Access is a crucial step in Dungeonborne's journey. It allows us to continue refining and balancing the game alongside our growing community,” Elvis, Lead Producer at Mithril Interactive said. “We've already made significant improvements based on player feedback from our playtests. With Early Access, we're excited to dive even deeper into this collaborative development process, ensuring Dungeonborne evolves into the best possible experience for everyone, veterans and new players alike."
The player classes of Dungeonborne expand outside of genre traditions, too. Aside from traditional class tropes such as rogues, priests and fighters, additional specialized classes that will be available include:
- Cryomancer, a mage versed in ice magic that can conjure snowstorms to slow enemies, or encase themselves in a protective ice barrier if danger draws near.
- Swordmaster, a master of warfare that can rain psionic blades on their opponent, dealing massive damage.
- Pyromancer, a wizard well versed in the art of fiery destruction, capable of casting pyroblasts and burning everything in their vicinity to a crisp.
- Death Knight, an undead warrior brought to life by necromancy capable of gripping foes with spectral chains and pulling them towards their doom.
On top of class-specific spells and attacks, Dungeonborne’s crafting and trading systems further advance the dungeon crawler combat by adding extra layers. Once players emerge from the dungeon, they can set about selling their haul off at the in-game auction house and filling their coffers, re-equipping it for their next adventure or enhancing it altogether. Every piece of loot has its value, whether it can be broken down to crafting resources and used on other pieces of equipment or further enchanted.
Key Features:
- The ‘extraction’ mechanic, giving players the option to finish their adventure and safely secure their loot, or venture further to seek more at the cost of losing it all should they perish. This is further enhanced by the addition of a safezone that shrinks with time, adding a layer of battle royale pressure and influencing decision making as adventurers attempt to escape with their haul.
- An array of player classes that are highly specialised, from household fantasy classes such as Rogue and Priest that embody traditional genre tropes to more specialized options such as the Pyromancer and Cryomancer that rain destruction and freeze enemies in place, or the Death Knight class built around imprisoning enemies and manipulating the battlefield..
- Environmental combat, from utilizing high ground, shadows and traps to gain advantage, to transforming into a mimic chest and ambushing greedy opponents. Combat is further enhanced by a flask and potion system that allows players to utilize alchemic concoctions to either heal themselves or deal damage to their foes.
- Extensive crafting & enhancement systems that further improve loot that players acquire, deepening and expanding buildcrafting.
- An in-game auction house that allows players to sell items they’ve acquired on their latest adventure, or buy other players’ weapons and armor before venturing out again
Dungeonborne is in development for PC (Steam).
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