Developed in Unreal Engine 5, Dungeonborne aims to deliver a next gen immersive experience that offers highly tactical combat and character gameplay customization for players to tackle solo or in a group.
At its core, Dungeonborne is an extraction experience dungeon crawler in which players band together in small groups or play solo to seek treasure on the backdrop of a gritty gothic setting overrun by monsters and other adventurers. Sharp tactical wit, team composition and terrain understanding will all contribute towards success as adventurers are thrust into dangerous situations with nothing but a sword and a dream.
Dungeonborne is set in a bleak, medieval world lined with gothic spires and monsters hiding in dark corners. The forsaken realm players find themselves in has a soul of its own, resurrecting the dead to raise arms once more and protect the treasures and riches that players seek.
Brave adventurers will storm castle ramparts and raid treasuries in elaborate environments built in Unreal Engine 5. To deepen immersion, Dungeonborne will also feature stereoscopic spatial audio creating subtle, almost illusory sounds of footsteps, the creaking of a door and other background sounds. Watchful players will notice these subtle audio cues, and sharp minds will use this knowledge to their advantage.
Drawing heavily on its RPG inspiration, Dungeonborne features a range of classes and races to choose between. Human and undead will be available in the upcoming open alpha with more to follow, allowing players to combine different archetypes and experiment with team compositions as they venture within.
Mithril Interactive is excited to announce that Dungeonborne’s final playtest is now live on Steam. Fans of grim gothic castles and punishing yet challenging gameplay have one more chance to hop into the game before it fully releases into Early Access.
After becoming the most played game during the February Steam Next Fest, Dungeonborne quickly established itself as an evolution of the PvPvE dungeon crawling genre, combining traditional genre gameplay aspects while evolving player class options and moment-to-moment combat in terms of environmental advantages and systems such as flasks, potions and traps.
Building on the risky yet thrilling extraction system of a dungeon crawler and adding in a constantly shrinking safe zone inspired by battle royale games, Mithril Interactive also made sure that each player class’ gameplay offers different and unique approaches to challenges that await within the game’s gothic halls and dark dungeons. Dungeonborne’s seven player classes currently include Fighter, Priest, Rogue, Swordmaster, Pyromancer, Cryomancer and Death Knight, each with their own unique spell and ability kit. The game’s eighth class, the Druid, will be available during the playtest.
Strategic, Dynamic and Versatile Combat
In Dungeonborne, fights are not merely a matter of spamming left-click and hoping for the best. Every encounter, be it against enemy NPCs or player opponents, is defined by fluid combat that features multiple ways to attack and defend. Dungeonborne’s combat features gap closers, light and heavy attacks, perfect blocks that lead to counter attacks and more than a dozen weapon combinations, allowing for emergent gameplay to take charge and forge unforgettable memories as players continue to delve and fight.
From devastating elemental spells to swinging greatswords or wielding death itself as a tool of destruction, Dungeonborne has something for everyone, from fans of healers and spellcasters to the fighter and melee enthusiasts. The combat is further enhanced by the potion and flask system, and each arena offers vantage points and trap placements giving teams that have time to prepare an environmental advantage.
New Features and Updates
The final playtest will feature a range of updates that Mithril Interactive has introduced to the game, heavily based on player feedback from previous tests:
- Major itemization changes that include “set bonus affixes” that randomly spawn on items and increased item drop rates, resulting in enhanced looting experience that both offers endgame aspirational content for hardcore players and a dynamic way of obtaining powerful loot for new players seeking a progression path.
- Complete class overhauls for the Fighter, Death Knight, Priest and Pyromancer classes that seek to balance the scales and make each class playable
- Extensive weapon overhauls of the Fire Staff, Dual Swords, Sword & Shield, and including new movesets, mechanics and animations to better represent each combination’s strengths.
- New weapon in the form of The Orb, allowing players to wield it with Swords, Maces and Daggers and combine might and magic to release waves of chilling ice
- New boss, play modes, and endgame systems
New Player Class - Druid
The playtest will also introduce a new class that wields the power of nature itself. The Druid will be available for players looking to take on the role of an assassin and caster hybrid that can ambush enemies both up close and from a distance.
“We set out to make a dungeon crawler that feels dynamic and unique, and we’ve taken inspiration from other household titles such as Skyrim’s fantasy setting, World of Warcraft’s class ability kits and For Honor’s visceral combat.” spokesperson at Mithril Interactive has shared. “We’re also looking forward to seeing what players think about the itemization and class balance changes we’ve implemented, as well as the new Druid class.”
“One of the main objectives of this final playtest is to give players a chance to try Dungeonborne out for free before we release into Early Access so that they can form their own opinions before purchasing.”
The final playtest will be live from July 3rd and feature three major events that players and creators can participate in to earn rewards, including:
- Streamer Challenge for creators looking to stream the game and a cahance to compete and win an irl bounty
- Twitch Drops for players watching Dungeonborne streams that reward in-game cosmetics and a Beginner’s Pack to boost players’ initial dungeon runs
- Team-Up Challenge rewarding players that group up with scaling rewards based on team size
The player classes of Dungeonborne expand outside of genre traditions, too. Aside from traditional class tropes such as rogues, priests and fighters, additional specialized classes that will be available include:
- Cryomancer, a mage versed in ice magic that can conjure snowstorms to slow enemies, or encase themselves in a protective ice barrier if danger draws near.
- Swordmaster, a master of warfare that can rain psionic blades on their opponent, dealing massive damage.
- Pyromancer, a wizard well versed in the art of fiery destruction, capable of casting pyroblasts and burning everything in their vicinity to a crisp.
- Death Knight, an undead warrior brought to life by necromancy capable of gripping foes with spectral chains and pulling them towards their doom.
On top of class-specific spells and attacks, Dungeonborne’s crafting and trading systems further advance the dungeon crawler combat by adding extra layers. Once players emerge from the dungeon, they can set about selling their haul off at the in-game auction house and filling their coffers, re-equipping it for their next adventure or enhancing it altogether. Every piece of loot has its value, whether it can be broken down to crafting resources and used on other pieces of equipment or further enchanted.
Key Features:
- The ‘extraction’ mechanic, giving players the option to finish their adventure and safely secure their loot, or venture further to seek more at the cost of losing it all should they perish. This is further enhanced by the addition of a safezone that shrinks with time, adding a layer of battle royale pressure and influencing decision making as adventurers attempt to escape with their haul.
- An array of player classes that are highly specialised, from household fantasy classes such as Rogue and Priest that embody traditional genre tropes to more specialized options such as the Pyromancer and Cryomancer that rain destruction and freeze enemies in place, or the Death Knight class built around imprisoning enemies and manipulating the battlefield..
- Environmental combat, from utilizing high ground, shadows and traps to gain advantage, to transforming into a mimic chest and ambushing greedy opponents. Combat is further enhanced by a flask and potion system that allows players to utilize alchemic concoctions to either heal themselves or deal damage to their foes.
- Extensive crafting & enhancement systems that further improve loot that players acquire, deepening and expanding buildcrafting.
- An in-game auction house that allows players to sell items they’ve acquired on their latest adventure, or buy other players’ weapons and armor before venturing out again
Dungeonborne is in development for PC (Steam).
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