Armed with forbidden pagan magic and infernal firearms as one of the Vatican’s elite preyers, players will experience a world that adapts to their progress. The longer a preyer brazenly clings to life, amassing more power and a greater arsenal, the Witch will sense this growing threat and send forth deadly cataclysms and more powerful minions. Greater success means greater challenges to conquer.
Preyers have the freedom to choose their methods of witch-hunting: a sharpshooter’s agile fingers, a tactician’s analytical mind, or the warlock’s eldritch might and magical relics. Select or combine these tactics to determine the most suitable path to victory. Furthermore, the preyer is not bound by time restrictions— you can rush into a huge mob of enemies, eliminate them one by one from afar, steer clear of a fight, or provoke more battles for bigger rewards. Only you decide which path to embark upon.
In Witchfire, a deadly war rages between powerful witches and the Church. In this alternate reality, witches are very real and very dangerous— but so is the witch hunter. Armed by Vatican sorcerers, players wield an ungodly array of guns and forbidden magic as they combat dark terrors on behalf of their shadowy benefactors.
Built in the Unreal Engine 4, Witchfire boasts AAA graphics made by an indie team of only nine people. Players explore gorgeous, semi open-world levels, featuring advanced photogrammetry and post-processing that create an immersive and realistic dark fantasy world.
The Astronauts are thrilled to announce that Witchfire is coming to Steam Early Access in 2024 and will remain so for about 9-12 months.
During the Steam Early Access period, Witchfire will undergo changes, including the addition of new areas, enemies, weapons, and tools of destruction.
The game is also available right now on Epic Games Store where The Wailing Tower update just dropped— an immense patch which includes a whole new map to explore, alongside new enemies, loot, gear, and features.
The Wailing Tower patch brings elements of cosmic horror to Witchfire, and offers the first new raid map since the game’s release. Arcana power-ups now feature “prophecies” and “curses” to benefit and challenge players, respectively, while the souls of fallen preyers can be called upon to aid you in your quest against new foes. In addition to gear and gameplay updates, compelling music tracks from composers Marcin Przybyłowicz (The Witcher, Cyberpunk 2077), P.T. Adamczyk (Gwent, Cyberpunk 2077) and Paweł Błaszczak (Dead Island, Call of Juarez, Dying Light) have been added to the game.
Witchfire uses the photogrammetry tech The Astronauts previously used in The Vanishing of Ethan Carter. This tech allows the devs to 3D scan real-life objects – even entire buildings! – and use them as digital assets in our games for unparalleled visual quality, and natural, organic look and feel. The Astronauts believe we can push the tech even further, with new tools, hardware, and all the experience we gathered during the development of their first game and can’t wait to bring you along on the ride.
Witchfire is coming to PC (Steam / Epic Games Store) in 2025.
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