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Spine

Platform(s): PC, PlayStation 5, Xbox Series X
Genre: Action/Adventure
Publisher: Nekki
Developer: Nekki
Release Date: 2025

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Spine' Shows Off Hard-Hitting Gameplay, Soundtrack by John Wick Composer - Screens & Trailer

by Rainier on Aug. 21, 2024 @ 10:47 p.m. PDT

SPINE is a single-player story rich action game focused on intense close-quarters gun fights with aesthetics of Gun fu movies.

Boost your reflexes using a Spine augmentation and shoot the bad guys up close, en masse while performing all kinds of choreographic moves with your firearms!

Ever wondered what it's like to be the hero of an action movie? To find yourself in the epicenter of the action, kicking the gun out of your opponent's hand, or parrying a bullet with your trusty katana?

Look no further! Spine is a cinematic game about close-quarters gunfights. Become the hero of your favorite action movie, grab your guns, enhance your reflexes with a Spine augmentation, and get ready to fight! Spine features camerawork and combat choreography by action movie specialists and is powered by Unreal Engine 5 and Nekki’s original animation engine, Cascadeur, making players the star of their own action movie where no two fights are the same.

The game unveils the story of a cyberpunk city in the near future. Have you heard the news that Tensor AI transformed this city into a literal heaven on Earth? Or would you prefer to listen to the whispers of the opposition? Join the fights on the city streets and participate in the global conflict of powerful factions while seeking personal revenge against the system. The environments and situations where you'll meet your enemies are inspired by our endless love for action movies.


Developer Nekki revealed the hard-hitting new trailer for Spine, featuring all-new in-game action, cinematics, parkour, boss fights, and the debut of Spine’s original score by producer and composer Le Castle Vania (John Wick, Payday).

The trailer offers first looks at a spectacular parkour chase, new finishers, and boss fights against an enemy wearing a large combat exoskeleton and a ninja equipped with a spine of their own, deploying spider mines to dominate the battlefield. Movie fans may notice some homages to iconic action movies, including a close-quarters hallway fight and flock of white doves.

Today’s new trailer also showcases the debut of the game’s original soundtrack by producer and composer Le Castle Vania, whose music features throughout the John Wick movie franchise.

Stream the new single from SPINE now on Le Castle Vania’s SpotifySoundcloud and YouTube.

Key Features:

  • Enjoy a thrilling fusion of cinematic gunplay and beat 'em up. Dive into the chaos of SPINE's combat, where every move is a dance between gunfire and raw, close-quarter bullet mayhem. It's not just a game; it's an artistic canvas for your own style of destruction.
  • Feel the tension of each in-game moment as if you're the protagonist in your own action movie. Thanks to the unique camerawork and combat choreography set up by actual action movie specialists, SPINE captures the essence of cinematic tension and makes it all yours.
  • Dive into an action-packed narrative set against the backdrop of a captivating cyberpunk world. Explore the contrast between the gleaming, utopian facades and the gritty, decaying alleyways, as each location becomes a stage for adrenaline-fueled gunfights.
  • Embark on a gritty journey into the near-future with Redline, a rebellious street artist, and her combat AI companion, Spine—a combat implant with a mind of its own. Together, they stand against an oppressive AI regime, and every fight they have sends ripples through the streets they navigate, changing the lives of the people they meet.
  • Immerse yourself in the fluidity of combat animations in a detailed cyberpunk environment, brought to life by the cutting-edge graphics of UE5. It's not just about enjoying the visuals; it's about stepping into a world where each pixel plays a role in the seamless choreography between humanity and machine, creating an immersive dance of action and technology.

Nekki plans to develop Spine as a cross-media franchise, including downloadable content after release, comic books, a board game, and merchandise.

Spine is coming to PlayStation, Xbox and PC (Steam) in late 2025.


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