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Supervive

Platform(s): PC
Genre: Online Multiplayer
Developer: Theorycraft Games

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Supervive' Playtest Begins Later This Week, Details Equipment Changes - Trailer

by Rainier on Sept. 3, 2024 @ 6:50 p.m. PDT

Supervive is a free-to-play, squad-based hero battle royale, has players team up in groups of two or four to battle enemies across a vast, sky-bound map while a deadly storm encroaches upon them.

Supervive is a neon-apocalyptic hero BR, set in an improvisational action sandbox where strategic, explosive shootouts meet a new era of storm chasing hunters - all with the aim of becoming the world’s next “10,000-hour game” for competitive squads.

Supervive has players team up in groups of two or four to battle enemies across a vast, sky-bound map while a deadly storm encroaches upon them.

To win, your squad will drop on a vast, expansive map to kill monsters and pursue a wide variety of map objectives. Doing so will grant you levels, rare powers, and equipment, which you can use to your advantage in defeating enemy teams. Along the way, you’ll find unique powers and equipment, dream up crazy strategies, and outplay other teams in sprawling, free-flowing combat.

Supervive will always be free-to-play and is designed to ensure that cosmetics are the only in-game purchases, with no pay-for-power elements, ever.


Theorycraft announced that the next playtest for Supervive will take place September 5-8.

During the above  Fireside Chat hosted by Executive Producer Jon Belliss, the team discussed a significant reworking of equipment and more changes to the game:

  • Every piece of equipment can now evolve into one of 3 different pieces, each with a unique, build-changing passive.
  • For example, the tank equipment "Tech Helm" now upgrades into Guardian's Respite (provides a shield at max health), Vive Infusor (lots of health regen out of combat), and Soulbound (lets you share damage with a nearby ally)
  • Hunter ability level-ups are streamlined, making them easier to understand and allow for more interesting decision-making. Now when you rank up an ability, you get one big, sharp improvement rather than a bunch of little numbers going up.
  • Additionally, Supporter Packs are live! These are high value packs for anyone to support the development of SUPERVIVE. No FOMO tactics here though; these packs will be available at least until March 2025, and for purchase on other platforms in the future.

Key Features: 

  • An Improvisational Action Sandbox: Supervive embraces open-ended abilities, powers, items, and world interactions, as well as physics-based combat and movement, allowing for expressive and intuitive action and traversal.
    • Combat and movement is easy to pick up, but also allows for endless depth and challenge in optimization
  • Play With Friends: Players can choose a number of ways to play, including a 4-player squad, 10 teams per lobby battle royale; a 2-per-squad duos battle royale with 20 teams; and 4v4 deathmatches.
  • Build Your Team of Storm Chasing Hunters: There are currently 15 hunters available, with more in-development for launch. While hunters do fall into one of three major archetypes (fighters, controllers, and supports), all are designed to be self-sufficient playmakers. All hunters have unique abilities (4 abilities, 1 ultimate, and a passive) and are all unlocked through regular play.
  • You’re Never Out Until You’re Out: There are many ways to bring your team back, including team-wide resurrection beacons, picking up downed allies in the middle of a fight, and even the ability to revive dead allies after the action has settled. That combined with SUPERVIVE’s high lethality and playmaking depth, it’s always possible to make that winning play.
  • Map-based Objectives and Storm Shifts: Each game can feature a random ‘storm shift’ that alters game variables—such as bullet trains, which place three high-speed, lethal trains on the map; nomadic storms, which move the available playspace across large distances; and more! Unique biome-specific monsters, bosses, and other game-changing mechanics come together for a world of systematic anarchy. 
  • Beyond Launch: Theorycraft will forever be developing the game alongside the community - and the work won’t stop at launch. Expect new hunters, new storm shifts, new biomes, new powers, and lots, lots more—all for free!

Supervive is in development for PC.


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