People Can Fly informs that on 6 March 2025 it agreed with Incuvo S.A. on the terms of the final stages of work on project Bison, which cover the period until the game's release, scheduled for the fourth quarter of 2025.
As part of these arrangements, there were minor changes to the scope of the project and the previous terms of mutual settlements between the parties. According to the changed plan for project Bison, Incuvo will participate in covering a small part of the costs related to the further production of project Bison in exchange for a share of a certain portion of future revenues received by the Company in connection with the publishing and distribution of the game, but only up to the amount that Incuvo allocates to increase the budget for the final stage of production of project Bison.
At the same time, the Management Board of the Company conducted an analysis of the current activities of the Company's capital group (the “Group”) in the segment of games designed for virtual reality (VR) platforms, the prospects for further development within this segment, taking into account the current situation of the Group and the change in the market situation consisting in a significant reduction in investments in the production of new VR games by VR hardware platforms holders, which negatively affects the assessment of the future commercial potential of this segment, based on which on 6 March 2025 it decided to phase out the Company's VR game publishing activities.
As a consequence of the above decision:
- the Company will not commission Incuvo with development work on the production of new VR games, and project Bison will be the last VR game released by the Company as a publisher;
- the Group (excluding Incuvo) will not carry out further activities related to the development of business and competencies in the area of publishing VR games.
The Group's operations (excluding Incuvo) will focus on the production of AAA and compact-AAA video games for personal computers and consoles, both in a self publishing model, as well as in a work-for-hire model, both full-scale (such as project Gemini) and co-development (such as project Maverick).