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Section 13

Platform(s): PC, PlayStation 5, Xbox Series X
Genre: Action
Publisher: Ocean Drive Studio
Developer: Ocean Drive Studio
Release Date: May 2025

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Section 13' Early Access Update Re-Enables Co-op Mode, Adds New Content & Features

by Rainier on March 13, 2025 @ 2:03 p.m. PDT

Section 13 is a 1-3 player co-op twin-stick shooter with persistent roguelite elements and a tense, spooky atmosphere.

Unravel a thrilling sci-fi mystery in this action-packed twin-stick roguelite shooter. Select your load-out, stack up temporary and persistent upgrades, and delve into the depths of a sinister, shifting, subterranean base in the midst of an interdimensional crisis.

As an Agent of the S2P Corporation, it’s up to you to investigate an ongoing incident at the most secretive facility of a company whose whole thing is keeping secrets.

CONSPIRACIES TO UNCOVER

As an S2P employee, Urgency starts with U!

When an Omega-level containment breach puts an off-the-books company black-site on lockdown, it’s up to a small team of randomly selected expendable peons to get to the bottom of it. Literally.

Step into the shoes of Agents Red, Boy Scout, Beaker, and Scalpel as they fight to unearth the buried secrets of Section 13… and solve a few personal mysteries of their own.

Teamwork makes the dream work, and with the relaunch of co-op mode, our players can now sacrifice three employees in one round for maximum efficiency. And for those who cannot stand their coworkers, single player mode will still be available with the ever-improving story - thoroughly vetted by the S2P’s legal team (legal approval pending). 

The company facilities also received an overhaul. We remind staff that a few cosmic horrors are still in the building, and to ignore any rumours that they have spread to the shining new Laboratory, the Quarantine Chamber or the experimental procedural generation level for the overachievers who enjoy neverending suffering. The horrors have not spread. We repeat: Not. Spread.

And while, like you, players might not have gotten the promised end-of-year promotion, the enemies definitely did and they look bigger and better than ever! With their work cut out for them, S2P employees will definitely benefit from the new tactical gear: an Energy Shield and Turret for all your horror-repelling needs. Additionally, employees can take advantage of 20 boosted Synaptic Enhancements and get a real brain blast. 

Should all else fail, an old friendly face will save the day! Beaker has finally returned from mandatory leave and is here to join Scalpel, Boy Scout, and Red, completing the overworked and underpaid dream team.

 

Agents,

For our Agents who have been patiently waiting: multiplayer and Beaker are returning! We are deploying a Ver. 0.30.0 “Party Up” patch to bring new and improved content.

With our official launch in May coming soon, we continue to work on building towards our big day–the day we can share the full Section 13 experience with you! We also continue to review all suggestions and issues you share, in order to make Section 13 enjoyable for everyone. 

For the list of changes in this patch, please see below.

Returning Content

  • Re-enabled online multiplayer
    * Please note that, in multiplayer, you will only have access to features you already unlocked in singleplayer. These include Body Mods, Weapon Mods, and characters.
    • Online co-op is back after adjustments to suit the current gameplay loop
    • Multiplayer features can be accessed via the phone booth located at the Command Center
    • Agents can join a room at any given point, instead of only within the first level
    • Friendly fire and limited ammo are toggleable on the mission preparation screen
  • Multiplayer UI has been improved
    • Teammates’ information is shown in the General menu (default hotkey: I)
    • Mission preparation screen displays the online mode effects tooltip
    • You can adjust in-game voice chat volumes for each player in the Esc menu
  • Reinstated Agent Beaker
    • Beaker’s active ability has been adjusted to provide a gradual heal over time, instead of a burst heal
    • The potency of her heal is impacted by the number of Agents healed. The more Agents being healed, the less healing each Agent will receive
    • Skill cooldown has also been adjusted for balance
    • Beaker’s passives provide her with faster movement speed, longer HP regain window, and lower max Fear

New Content/Features

  • Added 3 new levels
    • Supermax Lab
      • After defeating the Exosuit in the Crucible, you will find yourself delving deeper into the base to find the laboratory where highly confidential–possibly off-the-books–research was conducted
      • Isolation Chamber
      • Beyond the Supermax Lab, you will find quarantined sections created to contain entities that the S2P Corporation has been trying so hard to keep away from the public
      • Location Unknown
      • Agents who venture Section 13 alone may find the entrance into this bonus level presenting itself as a gaping white hole
        * The white hole will appear only in singleplayer mode
      • Unlike any other area in Section 13 base, this level is habitat to its own set of threats awaiting Agents
  • Added new enemies
    • General
      • Patcher
        • Reports say Section 13’s medical staff have fallen victim to the hivemind that overrun the base
      • Elite UN-X Agent
        • Better-trained and better-equipped UN-X operatives have been spotted within Section 13 base
    • Level-Specific
      • Sanitation Tunnels
        • Spider
      • Location Unknown
        • Redlight Man
        • Cuddles
        • Mannequin
  • Added new tactical gear
    • Arc Barrier: Absorbs both physical and psychological damage Agents would have taken
    • Portable Ripper: A compact turret that automatically senses and neutralizes threats
  • Added 25 new types of Synaptic Enhancement
    You can learn full details as you encounter them in-game and check the Synaptic Enhancement Codex. Below are some examples:
    • Valued Customer: Reduces all Credit costs (e.g., SE reroll, weapon mod reroll, Chillax Corner purchase, etc.)
    • Technical Supply: Restores HP whenever you use tactical gear
    • Worker’s Comp: Gain Credit for HP loss
    • Let There Be Light: Soups up your flashlight
    • Employee Lounge: Restores HP when you enter a Safe Room
    • Feather-Light: Negates fall damage
    • Big Bang: Randomly swaps out all currently held Synaptic Enhancements
  • Added new Body Mod “penalties”
    • Hoarse voice that affects voice chat
    • Visual impairment upon taking damage
      • This replaces Retro Mode, a setting that used to add a pixelated visual filter to the game
    • Increased head size
  • Added medkit drop points in different levels, especially locations where there is a high chance of prolonged combat
  • Added new narrative/lore elements
    • Added VO for some dialogues and barks
    • Added character unlock events
      • New Agents start as Red and unlock other characters by rescuing them in various Restricted Areas on different levels
      • Veteran Agents can experience the character unlocks by creating a new save file
    • Added events to the Exosuit fight in the Crucible level
      • You will see a brief dialogue at first encounter with each character, as well as mid-combat barks during the fight
  • Added the Overclocked Mode under settings
    • This is a singleplayer-only feature that makes Agents more resistant to enemy attacks, allowing Agents to laser-focus on their mission
    • Overclocked Mode can be toggled under Settings - Gameplay
  • Added features to the mainframe computer located in the Command Center
    • Added the Synaptic Enhancement Codex
    • Added more videos to the repertoire of clips showing on the mainframe’s screenCUTTING-EDGE TOOLS TO MASTER
Changes/Improvements
  • Adjusted Arc Cannon weapon perks
    • Consolidated the dual arc weapon perk into the Beam Splitter weapon perk
  • Adjusted some Synaptic Enhancement effects
    • Intense Fear is now split into 3 tiers, instead of 2
    • Hardbody effects changed to reduced damage taken, instead of providing additional Max HP
  • Polished elemental effects
    • Changed the Electric Shock effect to have a chance to briefly stun enemies, instead of increasing the chance to take critical hits
    • Streamlined the 2 tiers of elemental effects: now weapons come with tier 1 elemental effects, which can be boosted to tier 2 with Synaptic Enhancement
    • Quick overview of different elements:
      • Burn: Damages enemies over time
      • Acid: Damages and slows enemies over time
      • Freeze: Drastically slows enemies
      • Electric Shock: Has a chance to briefly stun enemies
  • Weapon Mod reroll cost now increases with each reroll at the same station, in a similar fashion as rerolling Synaptic Enhancements
  • Applied different max carriable count for different tactical gear
    • Max 3: Hologram Decoys and Portable Rippers
    • Max 5: Claymores and Arc Barriers
    • Max 10: Frag Grenades, Stun Grenades, Hot Shots, and Cold Brew
    • Max 20: Meteolights
    • This information can also be found in the Inventory menu, the Armory, and the item tooltips
  • UI improvements
    • An item bundle’s stack count (e.g., a single bundle containing Meteolight x3) now display in the item tooltip before picking it up
    • Surveillance Reports (the session results screen) now list detailed information
    • Added the ability to open the Esc menu within the tutorial, which also allows skipping the tutorial entirely
    • Adjusted speech bubbles above characters to be better visible
  • Miscellaneous improvements
    • Rebalanced some levels
    • Optimized the game for better performance
    • Other various improvements and adjustments

Bug Fixes

  • Addressed community-reported issues
    • Addressed the corner where you could get stuck in the Office level’s Restricted Area
    • Adjusted text to better indicate when certain weapon perks and Synaptic Enhancements do not stack
  • Fixed the issue where the loading screen’s splash art was missing for the Sanitation Tunnels
  • Fixed issues with flame traps
  • Fixed other miscellaneous bugs/errors

Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Section 13. For the best gameplay experience, we recommend installing the update as soon as possible.

- ODS Team

 

Every job has its perks – and S2P is no exception!

Add some spice to every run with unlockable (and customizable) weapons, gameplay-altering Synaptic Enhancements, and of course, recreational genetic modification. (Side effects may apply).

Between deaths, you’ll also unlock persistent upgrades that change how you play and radically alter your chances of success.

TENSE TWIN-STICK ACTION IN THE WEIRDEST WORKPLACE EVER

As a Tier-1 paranormal containment facility, Section 13 is full of unique hazards, and it's up to you to overcome them with quick wits and reflexes.

Utilize special abilities, persistent upgrades, and dozens of unique weapons to outsmart pissed-off cryptids, navigate a series of shifting levels, and push deeper into the base with every attempt.

But be warned: As you brave the dark to battle horrors unknown, you’ll also have to manage your Fear level... or suffer a debilitating mid-mission panic attack.

Management recommends mindful breathing and soothing affirmations.

Key Features:

  • Satisfying top-down bullet-fest: Engage in intense combat against a variety of enemies with a wide range of weapons.
  • Four unique S2P agent characters: Choose from a diverse cast of characters, each with their own distinct abilities and backstory.
  • Extensive weapon arsenal: Unlock and master 13 guns, 6 throwables, and 9 melee weapons, with more to come.
  • Challenging levels: Explore 12 levels filled with dangerous enemies and formidable bosses.
  • Progression system: Build character strength through permanent currency, unlock new weapons, and enhance equipment with session-based upgrades.
  • Procedural generation: Experience fresh challenges with each playthrough thanks to randomly generated level layouts.
  • Solo or co-op gameplay: Embark on the adventure alone or team up with friends for added excitement.
  • Immersive narrative: Unravel the dark secrets of Section 13 through compelling storytelling and voice acting. 

Section 13 is coming to PlayStation, Xbox and PC (Steam) in 2025.


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