Taking a dystopian and strategic twist to the deckbuilding roguelike genre, the game will see players defend the last city of humankind on a perilous journey. Players will explore a feudal cityscape to make contacts, gather forces, scavenge ruins, and find valuable resources to gain an advantage over the deadly monsters threatening humanity’s existence.
When these monsters advance, the game’s challenging turn-based combat will require strategy and card drafting skill, as players build their forces with unique units, each with their own cards and capabilities. Recruit, upgrade, and deploy your forces in tactical battles against corrupt creatures.
Make hard decisions in humanity’s final city to bolster your odds. Will you break the cycle of endless descent?
As We Descend is the first game from Box Dragon, a studio founded by former Stunlock Studios developers Kevin Chang and Karl Bergström. The team is also joined by Aleks Nikonov, who previously worked at Riot Games as senior character and environment concept artist.
Originally planned for later this month, Coffee Stain Publishing and Box Dragon have delayed the As We Descend Steam early access launch until further notice.
Hey, we've decided to postpone the Early Access release of As We Descend, so we're no longer launching on March 27th. We've had to make difficult decisions, but we felt it was the right call to make sure the game will be as good as possible for its launch.
The new release date is currently undecided. Why? A big factor of the decision was the huge influx of feedback, discussion, and reviews from Steam Next Fest. We want to dig down into the heart of the feedback and make the proper changes; it will take time to test the changes and iterate them with our community.
Even though Early Access only represents the start of the journey for us, we don't want to rush the launch of the game and we want to optimize the playability of the game even from day 1. As We Descend adds a ton of new mechanics into the roguelike deckbuilder space that give it a unique feeling, and we want to give the proper introduction for these gameplay systems.
I know you're excited for the launch of the game (as are we!), so we'll have followup news for you regarding the release date before the end of the month. We'll be continuing to test the game in our closed beta, and we'll have further news about the demo shortly.
Stay tuned,
Kevin Chang and the team at Box Dragon
Key Features:
- Assemble your forces: Recruit new unit squads by utilizing scavenged technology. Each squad is a specialist archetype with its own set of cards which can be added, removed, and upgraded. Deploy the right composition of special forces in order to tailor your deck for a given battle challenge.
- Plan and strategize: The city is the last bastion of humanity and serves as your main base. Familiarize yourself with its denizens so you can survive its feudal politics and gain allies. Make the most of your limited resources so you can prepare sufficient advantages for the battlefield.
- Outsmart your foes: Against titanic enemies, you must rely on not just strength but wit. Adapt your tactics by reacting to enemy intents. Master the combat zone system: reposition your forces between the Defender Zone and the Support Zone in order to dodge enemy attacks and set up a defensive line.
- Randomized runs: Each descent is a new challenge, pitting you against a new face of the twisting world as you attempt to break through the three biomes to enter the core. New allies and encounters await you. Even if you fail, you will uncover more secrets and begin the next journey with more knowledge and tools to ever delve deeper.
- Decide the fate of the city: Hailing from one of the three great factions of the City-Vault, you hold the key to its fate amidst the post-apocalypse. Outmaneuver the medieval politics of the city and unearth its deepest secrets. As the first and last line of defense for the city walls, you must hold the line...
As We Descend is coming to PC (Steam).
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