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Hopetown

Platform(s): PC
Genre: Role-Playing
Developer: Longdue

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'Hopetown' Launches Kickstarter Campaign, Adds 'Kentucky Route Zero' Dev And 'The Witcher' Composer To Its Team - Trailer

by Rainier on March 17, 2025 @ 2:39 p.m. PDT

A spiritual successor to Disco Elysium, Hopetown redefines the psychological RPG genre with groundbreaking mechanics and a world shaped by your words.

Merging the raw emotional depth and psychological intricacy of Disco Elysium with the philosophical richness and narrative complexity of Planescape: Torment, this new psychological RPG invites players into an unforgettable world where stories are weapons, choices ripple through the environment, and light and darkness collide—not just between its denizens, but within them too.

In Hopetown, words are your deadliest weapon, and every choice leaves its mark. Set in a mining town caught between decay and transformation, shaped by ambition, exploitation, and the fragile systems that bind society together, you step into the role of a rogue journalist—a chaotic, self-destructive provocateur who sees humanity as inherently selfish and cruel. Unapologetically cynical and dangerously unhinged, you thrive on poking at bruises, pulling at loose threads, and watching what unravels.

The town itself is an arena of extremes. The suffocating darkness of the mine’s depths mirrors the buried truths of its inhabitants, while the surface world—glittering with the promise of progress—is steeped in corruption and power plays. It’s a place where survival depends on who controls the story, and where every decision ripples outward, reshaping not just the world, but yourself.

Longdue launched the Kickstarter campaign for Hopetown, looking to raise $32,338.

The studio is also pleased to announce that Ben Babbitt, one of the trio behind the critically acclaimed Kentucky Route Zero, and Pawel Blaszczak, music composer on the original The Witcher & The Witcher 3: Wild Hunt soundtracks, has also joined the team and composed the music for the Kickstarter video.

"I was in the ZA/UM cultural movement from the offset, and recruited key team members that went on to make major contributions to Disco Elysium, such as the Art Director and Writing Lead.” said Martin Luiga. “I will be helping Longdue expand the team in a similar way with local Estonian and international talent to build something more than Disco Elysium 2 - we want to push boundaries, not just meet expectations. I call upon the fans of the RPG and adventure genre to back the Kickstarter to help us make the game."

With the launch of the Hopetown Kickstarter, Longdue delves deep into the game’s mechanics, story and setting, as well as introducing players to the mix of industry veterans and upcoming talent working on the game. The campaign features a quantity and time limited (48 hours) pledge to allow early backers to have their name featured in an in-game memorial and design in-game objects. A further quantity-limited pledge will allow backers to get a copy of the game, or two copies, at a discounted price.

Backing Hopetown isn’t just about funding—it’s about building a community, backing a vision and casting a vote. Longdue is an independent studio daring to create the kinds of games bigger studios won’t or can’t make—games that challenge their players and let players challenge the games back. With Hopetown, Longdue is building a movement for Disco-Like narrative-driven RPGs that don’t shy away from complexity, emotion, or ambition.

Building on the legacies of Disco Elysium and Planescape: TormentHopetown introduces systems that redefine player agency. The psychogeography system transforms how players interact with the game world: emotions, memories, and conversations replace traditional mechanics like keys and levers, becoming the tools that unlock doors, alter landscapes, and reshape relationships. Progress isn’t just about solving puzzles or finding items—it’s about navigating the protagonist’s fractured psyche and the ripples it creates in the environment.

Different schools and methods of journalism will be your RPG classes: Gonzo. Investigative. Gossip. Conspiracy. Words will be your weapons, and you'll make your own truth. In Hopetown, the actions you take, the friendships you make and destroy, the change you bring — these things don't just live in your head, trapped in consciousness and fading into memory. They take shape in the physical world around you, real in every sense of the word. Just like the connection between you and your environment, which is enabled by a unique gameplay mechanic dubbed ‘psychogeography’.

The mining town is more than a setting—it’s a crucible. What truths will you reveal? What lies will you tell? Will your words inspire hope or destruction? Will you reshape the systems of power, or will they consume you?

Hopetown is a game where everything transforms everything else. Every word you choose matters. Every decision carries weight. And every story you tell changes the world—and the fragile systems that hold it together.


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