Merging the raw emotional depth and psychological intricacy of Disco Elysium with the philosophical richness and narrative complexity of Planescape: Torment, this new psychological RPG invites players into an unforgettable world where stories are weapons, choices ripple through the environment, and light and darkness collide—not just between its denizens, but within them too.
In Hopetown, words are your deadliest weapon, and every choice leaves its mark. Set in a mining town caught between decay and transformation, shaped by ambition, exploitation, and the fragile systems that bind society together, you step into the role of a rogue journalist—a chaotic, self-destructive provocateur who sees humanity as inherently selfish and cruel. Unapologetically cynical and dangerously unhinged, you thrive on poking at bruises, pulling at loose threads, and watching what unravels.
The town itself is an arena of extremes. The suffocating darkness of the mine’s depths mirrors the buried truths of its inhabitants, while the surface world—glittering with the promise of progress—is steeped in corruption and power plays. It’s a place where survival depends on who controls the story, and where every decision ripples outward, reshaping not just the world, but yourself.
Longdue launched the Kickstarter campaign for Hopetown, looking to raise $32,338.
The Kickstarter campaign for Hopetown ended today, raising just under $150,000 from fans to close at 450% of its original target.
Stretch goals that were hit ensure that The Witcher 3 composer Paweł Blaszczak will work on the game and there will be a short story set in the world of Hopetown from Longdue’s Martin Luiga, who also wrote the first piece of fiction in the Disco Elysium universe as well as several characters in the game itself.
“We would like to extend a massive thanks to everyone who supported the Hopetown Kickstarter and helped make it a success,” said Longdue's Martin Luiga. “Your support is vital in helping us make the best game we possibly can. With the Kickstarter now over, we can fully focus our attention on making the game and we can’t wait to come back to you to share more.”
Building on the legacies of Disco Elysium and Planescape: Torment, Hopetown introduces systems that redefine player agency. The psychogeography system transforms how players interact with the game world: emotions, memories, and conversations replace traditional mechanics like keys and levers, becoming the tools that unlock doors, alter landscapes, and reshape relationships. Progress isn’t just about solving puzzles or finding items—it’s about navigating the protagonist’s fractured psyche and the ripples it creates in the environment.
Different schools and methods of journalism will be your RPG classes: Gonzo. Investigative. Gossip. Conspiracy. Words will be your weapons, and you'll make your own truth. In Hopetown, the actions you take, the friendships you make and destroy, the change you bring — these things don't just live in your head, trapped in consciousness and fading into memory. They take shape in the physical world around you, real in every sense of the word. Just like the connection between you and your environment, which is enabled by a unique gameplay mechanic dubbed ‘psychogeography’.
The mining town is more than a setting—it’s a crucible. What truths will you reveal? What lies will you tell? Will your words inspire hope or destruction? Will you reshape the systems of power, or will they consume you?
Hopetown is a game where everything transforms everything else. Every word you choose matters. Every decision carries weight. And every story you tell changes the world—and the fragile systems that hold it together.
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