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Diablo IV

Platform(s): PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
Genre: RPG/Action
Publisher: Activision Blizzard
Developer: Blizzard Entertainment
Release Date: June 6, 2023

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Diablo IV' Season 8: Belial's Returns Kicks Off Next Week, Adds Battle Pass Overhaul, New Bosses, Events, BERSERK Collaboration And More - Trailer

by Rainier on April 21, 2025 @ 10:27 a.m. PDT

Diablo IV draws players into a grim story line and gives them the freedom to explore and forge their own path across the most expansive and intense vision of the world of Sanctuary—a bleak and shattered hellscape bereft of hope and beset by demons.

An ancient evil threatens to engulf Sanctuary in darkness, and new heroes have been called upon to face challenges the world has never seen before.

True to the franchise’s roots, Diablo IV will deliver visceral combat, gruesome and varied monsters, an epic hunt for legendary loot, and endless playability and progression. Players will find a lifetime’s worth of adventure scattered across a land rooted in unique ecologies and inhabited by dangerous new foes. They’ll delve into randomized dungeons packed with unpredictable adversaries and unimaginable treasures. While continuing to fully support solo and coordinated party play, Diablo IV will also provide opportunities for groups of players to encounter each other in the same shared world—whether to tackle bigger challenges . . . or possibly even slaughter one another in player-vs.-player combat.

In Diablo IV, players will attempt to bring hope back to the world by vanquishing evil in all its vile incarnations—from cannibalistic demon-worshipping cultists to the all-new drowned undead that emerge from the coastlines to drag their victims to a watery grave. For the first time in the series, Sanctuary will be a contiguous, seamless landmass comprising diverse regions ranging from the burning desert of Kejhistan, to the verdant werewolf-infested forests of Scosglen, to the harsh and rugged wilderness of the Dry Steppes.

Set immediately following the events of Diablo IV, Vessel of Hatred continues the dark story as you fight to save Neyrelle from Mephisto's tightening grip on her soul, still reeling from the choice she made to contain him. The search for Neyrelle takes you deep into the ancient jungle as she grapples with the imprisoned Prime Evil. Attempt to unravel Mephisto’s dark plot while new foes encircle your every move, planning your demise. The fate of Neyrelle’s soul—and her ability to stop this Prime Evil from destroying Sanctuary—rests in your hands.

Vessel of Hatred also has huge updates for all Diablo IV players with new class skills, paragon boards, legendary glyphs, dungeon types, Tree of Whispers activities, and more.

Blizzard Entertainment unveiled the truth from the Lord of Lies. Diablo IV: Belial’s Return begins April 29. The Lord of Lies takes center stage in Season 8 as players join new allies, wield sinister Boss Powers, and banish Apparition Monsters while on the quest for truth… whatever that may be.

  • Questline: Belial, Lord of Lies, has returned to warp reality to his will. Pursue the truth with the Lord of Lies quest. Daring wanderers can clash with the Exalted Lair Boss, Belial, and others in the new Lair Boss rework. 
  • New Events: Apparition Incursion events plague Sanctuary thanks to Belial's Return in an open-world, multiplayer boss rush style. Defeat these targeted waves of enemies for better rewards.
  • New Boss Powers: Become your own boss with 24 powers available and 48 main and modifier combinations! Earn Spectral Ash from Apparition Legion Events to upgrade your owned powers. 
  • New Reliquary System: The Battle Pass is getting a major overhaul: the new Reliquary System provides multiple routes and rewards to increase player choice and create a more customizable and chaseable rewards experience. 
  • Diablo IV’s first collaboration - BERSERK: In Diablo IV’s first external collab, running from May 6 until the end of Season 8, players can don the most iconic looks from the classic manga to slay demons in the most badass Diablo fashion yet.

Combat Deception in Season 8: Belial’s Return

Deception has descended upon Sanctuary—Belial has returned, or has he? Only the Lord of Lies knows for certain, but that is the truth you must uncover in Season 8: Belial’s Return, wanderer. Starting on April 29, 10 a.m. PDT, you’ll ally with new friendly faces, harness Boss Powers, and dissipate peculiar Apparition Monsters in your pursuit of the truth.


Confront Belial in the Lord of Lies

Belial’s motive is unknown, but his return has unleashed mysterious Apparition Monsters into Sanctuary. The residents of the land won’t take Belial’s intrusion laying down. Some have taken it upon themselves to investigate these monsters. Meet Sayeena, a retired Vizjerei mage, and Jarius, who claims to be a Cathedral of Light knight. While initially wary of each other, Sayeena and Jarius are dedicated to snuffing out the source of these monsters. You must all band together to unravel Belial’s ploy.

Together, you’ll pursue the truth and gain immeasurable power along the way through new Boss Powers. Sanctuary’s fate is in the hands of your trio—failure is not an option.

To embark upon the Lord of Lies quest, speak to the Stranger located in Kyovashad’s city center next to the Waypoint. You must also have completed Diablo IV’s base game campaign and created a new character on the Seasonal Realm.

Deliver Retribution with Boss Powers

Using illusory magic, you can now command the very power foes once manipulated to send your wanderer to the dreaded “You Have Died” screen. Boss Powers are a new way to further deepen your builds using abilities siphoned from the carcasses of defeated World, Event, and Lair (formerly Endgame) Bosses. There are 24 Bosses across Sanctuary you can claim Boss Powers from. Each Boss Power has 2 effects—a Main and Modifier—that can be activated depending on the Power Slot you equip it to. You can have up to 1 Main and 3 Modifier Powers active at a time.

Whichever Main Boss Power you equip will be the star of the show, the ability you feel most in your build. Whereas the Modifier Boss Powers are meant to bolster the Main Boss Power you selected, taking it to new heights. Tinker with different combinations of Main and Modifier powers to find the mix that best supports your build’s fantasy.

Boss Powers can be acquired after killing targeted bosses across Sanctuary for the first time this season. Various World Bosses, new Apparition Incursion event bosses (more information about this can be found further in the article), and even Lilith herself are among the line-up of diabolical titans who provide Boss Powers.

A complete list of all 24 Boss Powers, including their Main and Modifier effects can be found below:

Can be Acquired at any Difficulty Level

Wandering Death's Chest Beam (obtained after defeating the World Boss, Wandering Death)

  • Main: While Channeling a Skill, spawn a beam that deals 300% Frostbite damage per second. Enemies hit take 50%[x] increased damage from you for 1 second.
  • Modifier: Your Main Boss Power instantly Executes Non-Boss enemies hit with less than 15.5% Life. When you Execute enemies you gain 25 Primary Resource.

Ashava's Poison Breath (obtained after defeating the World Boss, Ashava)

  • Main: Hitting an enemy affected by Damage over Time spawns a wave of acid that deals 1,200% Poisoning damage over 4 seconds. Applies 10% more Poisoning for each 1% of the target's current Life affected by Damage over Time.
  • Modifier: Once per activation, damaging an enemy with your Main Boss Power also applies 45% Poisoning damage to it over 3 seconds.

Avarice's Explosive Ore (obtained after defeating the World Boss, Avarice the Gold Cursed)

  • Main: When you gain excess Primary Resource, spawn a Piece of Ore. After 2.5 seconds the Piece of Ore explodes dealing 700% Fire damage. You can spawn up to 3 Pieces of Ore at once.
  • Modifier: Activating your Main Boss Power spends all your Primary Resource to increase its damage by 0.01%[x] per Resource point spent.

Allek's Talons (obtained after defeating this Apparition in the Apparition Incursion event)

  • Main: Casting a Basic Skill applies 200% Sparking damage over 4 seconds to enemies it hit.
  • Modifier: Gain 5% Movement Speed, increased by 0.5% for each 1% Cooldown Reduction you have, up to a maximum of 11%.

Beastmaster's Training (obtained after defeating this Apparition in the Apparition Incursion event)

  • Main: Whenever you cast a Summon Skill or call a Mercenary for Reinforcement, one of your Summons or Mercenaries Stuns surrounding enemies for 2 seconds and gains 75% Damage Reduction.
  • Modifier: Your Summons deal 5%[x] more damage, increased by 0.25%[x] for each 1% Bonus Critical Strike Damage you have from items and Paragon, up to a maximum of 17%[x].

Blackmailer's Sabotage (obtained after defeating this Apparition in the Apparition Incursion event)

  • Main: Casting a Core Skill while you have a Barrier Knocks Down Close enemies for 1.1 seconds. This cannot occur on the same enemy more than once every 5 seconds.
  • Modifier: Whenever you gain Fortify, additionally gain 11% of the amount as Barrier for 6 seconds.

Flesh Reaper's Disruption (obtained after defeating this Apparition in the Apparition Incursion event)

  • Main: Damaging a Vulnerable enemy removes the Vulnerable and then Stuns them and surrounding enemies for 0.5 seconds. This Stun applies 100% more Stagger to Bosses.
  • Modifier: Gain 5%[x] Vulnerable Damage, increased by 0.5%[x] for each 1% of Crowd Control Duration Bonus you have, up to a maximum of 10.5%[x].

Hatred's Embrace's Haste (obtained after defeating this Apparition in the Apparition Incursion event)

  • Main: Casting a Shadow or Fire Skill grants 1.1% increased Movement Speed for 3 seconds, up to 11%.
  • Modifier: Gain 5%[+] Critical Strike Chance, increased by 0.5%[+] for each 1% of Shadow Resistance you have, up to a maximum of 12%[+].

Kirma's Sparks (obtained after defeating this Apparition in the Apparition Incursion event)

  • Main: When you Evade, apply 200% Sparking damage over 4 seconds to Close enemies.
  • Modifier: Your Evade Cooldown is reduced by 5%, increased by 0.2% for each 1% Lightning Resistance from bonuses you have, up to a maximum of 11%.

Outlaw Sharpshooter's Eye (obtained after defeating this Apparition in the Apparition Incursion event)

  • Main: Dealing Direct Damage to a Distant enemy Slows them and surrounding enemies by 40% for 5 seconds.
  • Modifier: You deal increased damage to Enemies the further they are from you, up to 10.5%[x].

Sinerat's Flames (obtained after defeating this Apparition in the Apparition Incursion event)

  • Main: Using a Mobility Skill Burns Close enemies for 50% Burning damage over 4 Seconds.
  • Modifier: Gain 5%[x] increased damage to all Elements. For each 1% of an Element's Resistance from bonuses, gain 0.2%[x] increased damage for that Element, up to a maximum of 15.5%[x].

Skerg's Toxins (obtained after defeating this Apparition in the Apparition Incursion event)

  • Main: When an enemy deals damage to you, apply 600% Poisoning damage to them over 4 seconds.
  • Modifier: When you take damage from a Damage Over Time effect, you have a 5% chance to be Healed instead, increased by 50% of your Poison Resistance from bonuses, up to a maximum of 12%.

Torusk's Rage (obtained after defeating this Apparition in the Apparition Incursion event)

  • Main: Damaging a Crowd Controlled enemy makes them and surrounding enemies Unstoppable but you gain 10.5%[x] increased Damage, Attack Speed, and Movement Speed for 3 seconds.
  • Modifier: Gain 5%[+] Attack Speed, increased by 0.25%[+] for each 1% Damage to Crowd Controlled Enemies you have, up to a maximum of 10.5%[+].
Can be Acquired in Torment I or Higher

Belial's Crystal Decoy (obtained after defeating Belial in a Lair Boss ambush)

  • Main: When you Cast an Agility, Defensive, or Macabre skill, spawn a crystal that Taunts enemies and explodes after 3 seconds, dealing 600% Shadow damage.
  • Modifier: Activating your Main Boss Power Fears Nearby enemies for 0.75 seconds and deals 50% Shadow damage to them.

Lilith's Wind of Hate (obtained after defeating Lilith)

  • Main: When you Cast a skill, attack enemies with a wave of spikes that lasts 2 seconds and deals 400% Physical damage. Enemies take 60%[x] increased damage from Wind of Hate each time it hits them, up to 300%[x].
  • Modifier: Hitting an Elite enemy with a Main Boss Power creates an inert Blister Clone with 10% of their Maximum Life for 15 seconds. Killing the Blister removes 2.1% of the Elite's Life. An Elite can have up to 1 Blister active at once, and a Boss can have up to 2 Blisters. Enemies with Resilience cannot spawn Blisters.

Duriel's Burrow (obtained after defeating the Greater Lair Boss, Duriel)

  • Main: When you Evade, you now burrow underground, immobilizing surrounding enemies for 5 seconds and dealing 100% damage on your entry and exit. You deal 100% damage every 0.25 seconds while burrowed. Evade's Cooldown is increased by 4 seconds, and Cooldown Reduction on Evade is 50% as effective.
  • Modifier: Activating your Main Boss Power grants you 21%[+] increased Dodge chance for 5 seconds. Whenever you Dodge an attack you Immobilize Nearby enemies for 3 seconds.

Belial's Eye Beams (obtained after defeating the Exalted Lair Boss Belial, Lord of Lies)

  • Main: After you drink a healing potion, gain 50% Damage Reduction for 2 seconds and summon eye beams that Corrupt enemies for 438% damage over 3.5 seconds. Then, your Healing Potion becomes disabled for 5 seconds. You may drink your Healing Potion at full Life.
  • Modifier: Activating your Main Boss Power grants Stealth for 2 seconds. After entering Stealth, you deal 11%[x] increased Overpower Damage for 2 seconds.

Andariel's Flaming Skull (obtained after defeating the Greater Lair Boss, Andariel)

  • Main: After standing still for 1 second, summon a skull for 4 seconds that rotates around you and breathes fire that Burns enemies for 450% damage over 3 seconds.
  • Modifier: Enemies take 10.5% more damage from your Damage over Time effects.

Beast in the Ice's Sleet (obtained after defeating the Initiate Lair Boss, Beast in the Ice)

  • Main: After casting 3 Skills which apply Crowd Control or Stagger effects, shoot out sleet spikes that deal 800% Cold damage and Freeze enemies for 2 seconds.
  • Modifier: Your Main Boss Power now Chills enemies it damages for 2.5%[x].

Grigoire's Lightning Square (obtained after defeating the Initiate Lair Boss, Grigoire)

  • Main: After you cast a Core Skill, lightning tiles outward for 1.2 seconds dealing 250% Lightning damage per strike.
  • Modifier: Once per activation, damaging an enemy with your Main Boss Power Stuns enemies it hits for 0.25 seconds.

Lord Zir's Blood Pool (obtained after defeating the Initiate Lair Boss, Lord Zir)

  • Main: After you damage an enemy, spawn a pool of blood that deals 400% Bleeding damage per second over 4 seconds. You can have up to 3 active pools.
  • Modifier: Activating your Main Boss Power Heals you for 17% of your Maximum Life over 3 seconds.

Varshan's Life Steal (obtained after defeating the Initiate Lair Boss, Varshan)

  • Main: Every 1 second, attach a leeching beam to the closest enemy which deals 700% Corrupting damage to them and restores 15% of your Maximum Life.
  • Modifier: Activating your Main Boss Power inflicts Nearby enemies with 200% Corrupting damage over 2 seconds.

Urivar's Lobbed Bombs (obtained after defeating the Initiate Lair Boss, Urivar. Requires the Vessel of Hatred expansion)

  • Main: After you Cast an Ultimate Skill, lob 4 bombs that deal 400% Fire damage. Gain 15% Cooldown Reduction.
  • Modifier: Killing an enemy with your Main Boss Power reduces your Ultimate Skill's Cooldown by 0.2 seconds.

Harbinger of Hatred's Volley (obtained after defeating the Greater Lair Boss, Harbinger of Hatred. Requires the Vessel of Hatred expansion.)

  • Main: After damaging a Vulnerable enemy, shoot piercing projectiles that last 1.3 seconds, dealing 250% Fire damage and applying Vulnerable. Deals 40%[x] increased damage to Vulnerable enemies.
  • Modifier: Casting a Basic Skill while at Maximum Resource spends it all to make all Nearby enemies Vulnerable. Activating your Main Boss Power grants 11%[x] increased Vulnerable Damage for 5 seconds.

Incur Deadly Apparitions in a New Event

Belial makes his first bid for Sanctuary since Lilith met her tragic end. His Apparition Monsters—illusory foot soldiers who sow his lies into reality—have been spotted throughout Sanctuary.

You must cull them from your home by participating in the new Apparition Incursion event. Any character playing on any Difficulty Level can participate in this event. The event occurs in a different part of Sanctuary’s wilderness every few minutes, so keep an eye on your map for its current location.

Once you’ve arrived, it’s time to send the imposters back to their master’s imagination. Apparition Monsters can be identified by Belial’s mark of a sickening green eye on their bodies. Cutting deeply through the monster’s ranks will force 1 of 10 Apparition Boss’s to hunt you down. Killing them will provide you with their unique Boss Power. You’ll run through this test of skill a second time before Belial, a more comprehensible version of him, attempts to smite you.

Completing the Apparition Incursion event is a great way to unlock new Boss Powers while leveling up your character.

Grow Your Reputation

Sending Belial’s Apparition Monsters packing is no easy task. Overcome Belial’s band of illusion spreaders, complete Apparition Incursion events, and slay Bosses across Sanctuary to earn Reputation. This Reputation can be exchanged for long-forgotten caches containing uncommon items, such as a Resplendent Spark, Hoard Keys, and more.

Lair Boss Rework

  • Bosses formerly known as Endgame or Ladder Bosses have been broken out into 3 tiers: Initiate, Greater, and Exalted Lair Bosses to convey their varying difficulty and rewards.
    • Initiate Lair Bosses: Beast in the Ice, Grigoire, Lord Zir, Varshan, and Urivar (available for Vessel of Hatred owners only).
    • Greater Lair Bosses: Andariel, Duriel, and Harbringer of Hatred (available for Vessel of Hatred owners only).
    • Exalted Lair Bosses: Belial, Lord of Lies.
  • You must be on Torment Difficulty I or higher to fight any Lair Boss.
  • Lair Boss Loot
    • Lair Bosses no longer require boss materials to summon and provide a vastly reduced reward upon death. Instead, when a Lair boss dies, a chest called a Hoard will spawn containing its loot. Each player must individually use Lair Boss keys to open their Hoard.
    • The first Unique item dropped by a Lair Boss will be from their unique pool. Further Unique Items will have a 50% chance to be from the general Unique pool. In Torment Difficulty III, an additional guaranteed Unique item from the item pool will drop.
    • When playing in a party, Lair Bosses have a 33% chance per additional party member to drop an extra Unique Item from their unique pool.
    • More loot will drop from Lair Bosses. Lair Bosses now drop 7 Unique Items in Torment IV, instead of 6.
  • Lair Boss Keys
    • Each boss requires a number Lair Boss Keys to unlock their Hoard. Here’s a breakdown:
      • Initiate: 12
      • Greater: 3
      • Exalted: 2
    • This is one specific item for each boss, such as: Malignant Heart (Varshan), Living Steel (Grigorie), Distilled Fear (Beast in the Ice), Exquisite Blood (Lord Zir), Judicator’s Mask (Urivar), Shard of Agony (Duriel), Pin-Cushioned Doll (Andariel), Hatred Hearts (Harbringer of Hatred, Betrayer’s Husk (Belial, Lord of Lies).
    • All Initiate Lair Bosses have the chance to drop a Stygian Stone, which can be converted into any Greater Lair Boss Key of your choice.
    • Lair Boss Keys can stack up to 99.
    • Increased the number of Lair Boss Keys you receive each time:
      • Helltide Chests will drop more Living Steel.
      • Nightmare Dungeons will drop more Distilled Fear.
      • Blood Maiden will drop more Exquisite Blood for each contributed Baneful Heart.
      • Legion Events drop more Exquisite Blood.
      • World Bosses drop more Exquisite Blood.
      • Random Boss Keys are more likely to be a key other than Malignant Heart.
  • Locating Boss Lairs—the home of Lair Bosses
    • Boss Lairs have a unique map icon to help distinguish them.
    • Once discovered, you can now teleport directly to a Boss Lair using the new teleport feature.
    • Each Boss Lair description on the map lists the required Lair Boss Key and if you currently own a sufficient amount.

Developer’s Note: We’ve received feedback that players would jump into a party, have a member of their party pay the material cost to summon a boss, kill the boss to earn the rewards, then leave the party. This behavior felt unfair to players who were paying the material cost to summon the boss, so now each player must pay the material cost to reap a boss’ rewards from their Hoard. Additionally, we received feedback that it felt unfair to pay the material cost to summon a boss to test your build against, only to die and not receive any rewards. Now, you can fight any Lair Boss on Torment Difficulty I and higher to determine if you have what it takes to best the boss before sinking materials into them.

New Legendary and Unique Items

New powerful Unique Items and Legendary Aspects arrive to magnify your renowned demon crushing prowess.

Barbarian

Bane of Ahjed-Den (Unique Gloves):

Affixes:

  • +4-6 Ranks of Mighty Throw
  • +114-150% Critical Strike Damage
  • +7-10 Fury Per Second
  • +8-12.5% Cooldown Reduction

Unique Power:

  • Every 12 seconds, your next Mighty Throw detonates its pulses instantly as Fire Damage and deals 400-600% increased damage.

Aspect of Delayed Extinction (Offensive Aspect): Mighty Throw and Steel Grasp now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increased by another 125-250%[x].

Druid

Gathlen’s Birthright (Unique Helm):

Affixes:

  • Inherent: Anima of the Forest Grants 15% Attack Speed
  • +10.5-15% Willpower
  • +224-296 Armor
  • +2-3 Ranks of Humanity
  • +17.5-23% Movement Speed While in Human Form

Unique Powers:

  • While in Human form, Critical Striking enemies with Nature Magic 400-200 times grants you Anima of the Forest for 15 seconds.
  • While infused with Anima of the Forest you gain the Perfect Storm and Earthen Might Key Passives.

Aspect of Impending Deluge (Offensive Aspect): Storm Strike chains to twice as many targets and increases the damage the targets take from other skills by 30-50%[x] for 6 seconds.

Necromancer

Sanquivor, Blade of Zir (Unique Two-Hand Sword):

Affixes:

  • Inherent: +60% Summoning Damage
  • +32-50% Chance for Army of the Dead to Deal Double Damage
  • +214-242 Intelligence
  • +1,060-1,142 Maximum Life
  • +2 Ranks of Skeleton Warrior Mastery, Skeleton Mage Mastery, and Golem Mastery

Unique Powers:

  • Your Summons' damage afflicts enemies with Vampiric Curse. Consuming a Corpse also contributes a soul to Vampiric Curse, which can now stack up to 20 souls.
  • Army of the Dead can now unleash the souls from Vampiric Curse, causing both Army of the Dead and the souls to deal 15-25% increased damage per soul unleashed.

Aspect of Service and Sacrifice (Offensive Aspect): Skeleton Warriors explode on death, dealing (200-300%) Physical damage to surrounding enemies. They lose 25% Health per second while in combat. Skeleton Mages take 90% reduced damage and deal 50-100%[x] increased damage.

Rogue

Band of Ichorous Rose (Unique Gloves):

Affixes:

  • Inherent: +4 Maximum Poison Traps
  • +10.5-15% Attack Speed
  • +3-5% Maximum Poison Resistance
  • +41.5-55% Poison Resistance
  • 18.5-27.5% Chance for Poison Trap to Cast Twice

Unique Power:

  • Poison Trap always deals its full damage over 3 seconds and it benefits from all its upgrades, which are increased by 50-100%[x]. Poison Trap also:
  • Benefits from Combo Points.
  • Has no Cooldown during Inner Sight.
  • Cooldown is reduced by Preparation.

Aspect of Contamination (Offensive Aspect): Poison Trap bursts for 150-250% Poison damage when it triggers. If this burst Critically Strikes, you deal 20-40%[x] increased Poison damage for 5 seconds.

Sorcerer

Hail of Verglas (Unique Helm):

Affixes:

  • Inherent 1: 7.5% Maximum Cold Resist
  • Inherent 2: 50% Cold Resistance
  • +10.5-15% Intelligence
  • 13-17.5% Maximum Life
  • +10.5-15% Attack Speed
  • +4-6 Ranks in Ice Shards

Unique Power:

  • Ice Shards now spreads out with 2 additional shards. You deal 1-1.5%[x] increased damage for each time Ice Shards damages an enemy for 5 seconds, up to 50-75%[x].

Shivering Aspect (Offensive Aspect): Enemies take up to 35-55%[x] increased damage based on how much they are Chilled or Staggering. You apply 15% more Chill.

Spiritborn

Sunbird’s Gorget (Unique Amulet):

Affixes:

  • Inherent: +30% Resistance to All Elements
  • +16-25% Movement Speed
  • +2-3 Ranks of Potent
  • +2-3 Ranks of Furnace
  • +2-3 Ranks of Acceleration

Unique Powers:

  • Picking up a Storm Feather forms a firestorm around you for 8 seconds dealing 200-400% Fire damage every 0.5 seconds.
  • Every 5 additional Storm Feathers you pick up intensifies the firestorm, increasing its damage by 100%[x] but not refreshing its duration. Storm Feathers are now Jaguar Skills and the firestorm is an Eagle, Jaguar, and Storm Feather Skill.

Rip and Tear Aspect (Offensive Aspect): Rushing Claw deals 10-30%[x] increased damage and is empowered based on how many Charges it has when you Cast it:

  • 1: Heals for 15% of your Maximum Life.
  • 2: Guaranteed to Overpower.
  • 3: Guaranteed to Critically Strike.
  • 4+: Strikes an additional time.

Reliquaries, the New Battle Pass

A new way to earn rewards has arrived: Reliquaries! This refresh of the Battle Pass system lets you choose the order in which you earn rewards. A Reliquary is a catalog of rewards that can be purchased using a special currency. To gain access to most Reliquaries, you must first purchase them using Platinum.

Types of Reliquaries Available

Within the new Reliquaries system, there are Battle Pass and Event Reliquaries. The former consists of 4 individual Reliquaries you can earn rewards from. Our next season, Belial’s Return, will have these 4 Battle Pass Reliquary options: Belial’s Return, Weapons, Beasts, and Armor.

Belial’s Return is a non-premium Battle Pass Reliquary, which means it doesn't require Platinum to access. It even contains a couple hundred Platinum for you to unlock. Weapons, Beasts, and Armor are Premium Reliquaries that can be purchased with Platinum individually for 200/500/800 or as part of the Battle Pass Bundle for 1,000 Platinum. The contents of a Reliquary can be viewed at any time, so look on April 29 and decide how you’d like to spend your Platinum. Battle Pass Reliquaries will be available for the full duration of the season they release with.

As for Event Reliquaries, certain milestone events and IP collaborations will have a Reliquary dedicated to them. These will generally be available for shorter periods of time, so you should check on this tab every now and then. Outside of their limited nature, Event Reliquaries will function like their Battle Pass counterparts.

How Reliquary Items are Unlocked

Each Reliquary hosts cosmetic rewards that will help you further customize your wanderer. But unlike our previous Battle Pass system, now you will choose the order in which rewards are unlocked. Some Reliquaries have a specific theme to them, which informs the type of cosmetic items you can claim from it. Items in a Reliquary can be claimed in whatever order you desire, and you can claim items from any Reliquary you have access to at any time while it is available.

These red, circular tokens called Favor Tokens are how you unlock items from a Reliquary. Favor can only be earned by slaying monsters and completing quests. At the top of the Reliquaries system menu you’ll see a progress bar indicating how close you are to obtaining your next Favor Token. You can hold up to 99 Favor Tokens at a time and must spend some before you’re able to earn more. Up to 99 Favor Tokens can be saved for future seasons.

You may have noticed one item in the above Reliquary has a star icon on it—this is a Bonus Reward. These rewards are automatically unlocked once you have unlocked all other items in that Reliquary using Favor Tokens. Bonus Rewards are just that, a bonus, and don’t require Favor Tokens to claim. Don’t forget to claim them as soon as they are unlocked!

What Rewards Come in Each Reliquary this Season?

The Bonus Reward for each Reliquary this season is a piece of the fabled Guise of the Deceiver Armor set. Complete all 4 Battle Pass Reliquaries to acquire this stunning armor set. Each of the Premium Battle Pass Reliquaries also includes 1 non-premium Weapon Cosmetic that does not require you to pay Platinum to access. It will still cost Favor to unlock these items.

Belial’s Return: A mixed bag containing a Town Portal cosmetic, Weapon Cosmetics, Horse cosmetics, and even Platinum. Gloves belonging to the Guise of the Deceiver armor transmog set are the Bonus Reward.

Weapons: The name really says it all. Weapon cosmetics to support many class fantasies can be found here. Boots belonging to the Guise of the Deceiver armor set are the Bonus Reward.

Beasts: Your animal companion deserves something nice for all the Gold they’ve fetched, and miles travelled across Sanctuary. Mounts, Mount cosmetics, and a Pet can be earned from this Reliquary. Legs belonging to the Guise of the Deceiver armor set are the Bonus Reward.

Armor: In a world with snarling monstrosities, armor truly makes the wanderer. Cosmetic Armor Sets for each class, and a Town Portal cosmetic can be earned from this Reliquary. The Chest and Helm belonging to the Guise of the Deceiver armor set are the Bonus Reward.

Fully completing each Reliquary is no easy feat. May the Guise of the Deceiver armor set be a token of your accomplishment. Drive fear into the blacked hearts of the Burning Hell’s ranks as a glimmering warrior of Sanctuary.

Deluxe Battle Pass Bundle

I know, we also thought the Guise of the Deceiver armor set would look cooler with wings. You can get them and much more when you purchase the Deluxe Battle Pass Bundle for 2,800 Platinum. This bundle includes:

  • Guise of the Deceiver armor set* immediate unlock for each Class
  • Deceiver’s Final Form Wings for each Class
  • Orinocta the Owl pet
  • Access to the Weapons, Beasts, and Armor Reliquaries

* Other Reliquary items must be unlocked using Favor Tokens.

Reliquaries FAQ

Where did Season Blessings go?

Season Blessings, including the Smoldering Ashes used to unlock them, have moved to the Season Journey menu. The way they operate remains unchanged.

What happens to Battle Pass Tokens I currently own?

Anyone who owns an unspent Battle Pass Token will have it automatically exchanged between April 25, 10 a.m.—April 27, 10 a.m. PDT. Owners will receive the following items depending on the type of Battle Pass Token they own:

  • Premium Battle Pass Token=Reliquary Premium Battle Pass Token
  • Accelerated Battle Pass Upgrade Token= 1,800 Platinum

All exchanges are of equal value under the new Reliquaries system. See this Customer Service article to learn more.

What happens to unclaimed Reliquaries Rewards at the end of a Season?

Any unclaimed Reliquary rewards will disappear once the Reliquary they’re from expires. To see when a Reliquary expires, look for the countdown timer above each individual Reliquary in the feature’s menu. You can also find this information in the details pane located at the top-left corner of the respective Reliquary’s menu.

Since Battle Pass Reliquaries are available for Eternal Realm players, and end at the conclusion of the season, we recommend these players pay careful attention to the time remaining for each Reliquary.

In-Game and External Shop Changes

To prepare for the release of Reliquaries, Vessel of Hatred bundles containing Battle Pass Tokens will be unavailable for purchase in our in-game shop from April 25–April 29, and from Battle.net, Steam, the Microsoft Store, and the PlayStation Store for a few hours on April 25.

Unlock Rewards from the Season Journey

As you cleanse Sanctuary’s soil with the constant flow of demon blood, you’ll earn rewards from the Season Journey.

Progress through the Journey to earn rewards befitting a defender of Sanctuary, such as a Resplendent Spark. Completing the Season Journey will give you Iris the Cat as a Pet to use in-game. She’ll keep an eye on your back, side, and any other direction you can think of while slaying demons!

Season Blessings Have Moved

With the creation of Reliquaries, Season Blessings and Smoldering Ashes have moved to the Season Journey. Smoldering Ashes will now be earned as Chapter Rewards and for completing objectives in the Season Journey. Once you’ve earned some Ashes, they can be spent on these Season 8: Belial’s Return Blessings:

  • Urn of Oaths: Boosts the amount of Unveiler's Oath reputation earned.
  • Urn of Masterworking: Boosts the chance for Nightmare Dungeons and Infernal Hordes to drop additional Obducite.
  • Urn of Lies: Boosts the chance for Belial, Lord of Lies to appear after defeating a Lair Boss.
  • Urn of Ancestral Whispers: Boosts the chance for an Ancestral Cache to appear when turning in Whispers.
  • Urn of Glyphs: Grants a chance to earn an extra upgrade when improving glyphs.

Acquire Fabled Threads from Tejal’s Shop

We’re dialing up the heat in the Shop with new Equipment, Armor, Accessories, Mounts, and Mount Armor bundles that will have you slaying in style. Starting on April 29 at 12 p.m. PDT, visit Tejal to browse her wares—remember to check back often, as she’ll update her stock throughout Season 8: Belial’s Return.

One such rarefied find from the far reaches of Sanctuary is the Fetters of the Nether Lion bundle, which contains the Sha’lawai, the Nether Lion mount, and the Shadelight Lantern and Nether Lion’s Fangs mount trophies. This bundle can be purchased from Tejal's Shop for 2,800 Platinum.

"Oh, Sha'lawai, once so strong and sure of foot, fell below the darkness! Out she comes to haunt our nights. We hide from her. We weep for her." -Umbaru Folk Song

Community Guides for Belial’s Return

If you need sage guidance in your character’s journey throughout the season, look to our community guides for tips and insights on builds for every class. From early game levelling, all the way to end-game builds, they’ve got you covered!

Visit our trusted Community resources here:

After you’ve checked out these helpful game guides, head to Sanctuary, the Diablo IV Community Discord server, to engage in the conversation around this season.

Don’t believe his lies!
-The Diablo IV Team

Diablo IV is available for PS4, PS5, Xbox Series X|S, Xbox One and PC (Steam).


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