A story-rich gothic RPG.
Master the rituals of an ancient spellbook.
Raise an undead army to march against your enemies.
Commune with the realm of the dead & struggle with your descent into madness.
Progress through secrecy, diplomacy, blackmail, coercion & seduction until ready to reveal yourself.
Before you lies a great spellbook, filled with powerful rites of death and reanimation. Can you decipher the pages and master its arcane rituals without losing your mind or being strung up by the townsfolk? Your progress will require great determination, cunning and secrecy
The Necromancer's Tale is a story-rich game, with 400,000 words of hand-written narrative and lore, in which you converse with 180+ NPC characters, each with their own hand-drawn portrait art (we have not used any generative AI in the game). You will investigate, negotiate, coerce and flatter in order to progress your aims. The game's Trust system means that your choices - even in conversation - really matter. If the townsfolk's trust drops too low, you will find your choices are affected - if it drops further still, you will surely be tried in court and hanged, or lynched by a frenzied mob.
“It’s been an incredible journey building this world, one filled with hard work, late nights, and our fair share of madness,” said Game Director Sam Redfern and Marketing Director Kirsty Halloran. “Today, players finally get to step into the shadows we’ve created and write their own dark story. We can’t wait to see where their descent leads.”
Your character is created in an interactive and fully voiced backstory, defining your gender, early life, skills and career (military, diplomatic, or academic). Narrative options during the main game are affected by these choices.
The game involves tactical turn-based combats between you, your allies and your undead minions - versus a range of enemies, natural and supernatural. Harness a range of weapons, rituals, and battle spells to defeat your foes.
The Necromancer's Tale is set in an alternative-history Kingdom near Venice and the Adriatic Sea, in 1733. This is a time at the cusp of rational thought and superstition; science and magic. The world is dark and dangerous; courtly intrigue collides with black magic even as chemistry emerges from alchemy.
A play-through will take between 25 and 50 hours, depending on how much side content and world exploration you engage with, and depending on whether you play the battles or use automatic combat resolution.
Key Features:
- Master the Dark Arts: Command the dead and perform chilling necromantic rites to change your fate, and that of others.
- Turn-Based Combat: Deploy your undead minions and allies against supernatural foes, or opt for auto-resolve to focus purely on the story.
- Shape Your Story Through Dialogue: Manipulate factions, build (or destroy) alliances, and navigate a world of secrecy and consequence.
- A Long-Form Narrative Adventure: 25–50 hours of branching, replayable content shaped by your choices, side quests, and hidden discoveries.
The Necromancer's Tale is available for PC (Steam) at $24.99 / €22.99 / £20.99.
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