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shapez 2

Platform(s): PC
Genre: Simulation
Publisher: Gamera Games
Developer: tobspr Games
Release Date: Late 2025

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'shapez 2' Leaving Early Access In November, v1.0 Launch Content Details

by Rainier on July 7, 2025 @ 9:37 a.m. PDT

Dive into a factory-building game with the focus on just that, construct sprawling multi-level factories and satisfying production lines without limits.

shapez 2 is a top-down factory-building game where you extract and process geometric shapes. Each shape is its own set of building-blocks that your factories can take apart, stack, paint and put back together in unique ways. Build and automate to produce distinct shapes and solve the production challenge of each goal.

Automate the processing of abstract geometric shapes into more complex ones by cutting, rotating, stacking, painting and more. Deliver distinct shapes to unlock new technologies and expand your factory’s capabilities. Learn, improve, rebuild and solve logistical challenges to design the most efficient shape production lines.

Build in multiple interconnected layers, allowing you to compact and optimize your factories in a whole new dimension. Improve your designs to get the most benefit out of every space platform built and massively increase your production throughput.

shapez 2 is the purest factory building game imaginable - all buildings are free, resources never run out and there are no enemies or time limits. Prepare for a 100% factory-building experience: effortlessly delete, redesign and rebuild as much as you want, with no penalties, at your own pace.

You’re always in complete control - whether the messy spaghetti belts you built 4 hours ago could use some improvements or a whole circle factory needs to go, shapez 2 gives you the tools to do it without limitations.

Start your operation from a single asteroid and continuously expand by building new platforms. Unlock new layouts as you progress, and grow from a single belt into a massive multi-station space factory connected by space trains. Design modular blueprintable platforms to build on a massive scale, placing hundreds of buildings with just one click.

Performance is very important to us, and with the complete rewrite of shapez 2 in a new engine, we're doing our best to make sure that massive factories run smoothly - even with the all-new 3D visuals!

Developer Tobias Springer announced that shapez 2 will be leaving Early Access in November 2025.

The v1.0 milestone update will bring some highly requested features, including Steam achievementsmodding support, and a new game mode that could become the default gameplay experience moving forward.

“We feel like shapez 2 is already in a very solid state,” says Springer. “With the recent updates and current state of the game, we want to get rid of the "early access" label, as we felt it might imply the game might not be ready to be played yet.”

1.0 Release - November?

We feel like shapez 2 is already in a very solid state, and some of you even argued that the initial early access release already reached 1.0 quality.

With the recent updates and current state of the game, we want to get rid of the "early access" label, as we felt it might imply the game might not be ready to be played yet, contains a lot of bugs and so on.

This doesn't mean we will not update the game afterwards, in fact we already have a lot of plans and ideas for post 1.0!

Right now we are already working hard on the release, and we hope we can get everything done in time so we can release it in November, but at this point we have no idea if we'll actually make it in time - so please don't be mad in case we don't :)

New (default?) Game Mode

The biggest complaint we get about shapez 2 right now is the persistency of factories. Many of you noted that having to tear down a factory you just built because the shape is no longer needed could feel bad.

It also means that the game can feel more like a puzzle game than a factory/automation game at times - nothing is inherently bad about that in the first place, but we felt we are also missing something for the ones of you that are leaning more into the factory game direction.

With this new game mode, we are focusing on enabling you to build permanent factories, where the factories you built in the beginning are still useful in the later stages of the game - so it's up to you to decide when you want to redesign, move or extend it, if at all.

It's still too early to go into details - so all I can give you today is a spoiler image with placeholder graphics - but keep an eye out for our upcoming devlogs, where we'll go into more detail!

Since we feel this game mode might be actually more fun than the current mode for new players, we are considering to make it the 'default' game mode that is suggested when you start a new game.

However, we'll only do so if this actually turns out to be the case after playtesting a lot, and the then called "classic" mode will also be available still.

Mods & Achievements

I've noticed a pattern where the comments under our devlogs more and more turned into an "Achievements when???" section, and I'm very happy to share that the 1.0 release will come with a good chunk of achievements! More on that in future devlogs ..

On top of that, we're already working on adding modding support to the game. We'll also start working together with interested modders ahead of the release to make sure there's some interesting mods on launch day already - be sure to join the discord if you're interested, we'll make an announcement there once we're ready to invite the modders :)

Right now we are planning to incorporate mod.io for the modding, but we will actually integrate it in the game, so you don't have to visit an external website (instead there's a mod browser in the game, similar to steam workshop), and it should feel 'native'. I know that some of you highly prefer steam workshop, but the main issue for us is cross-platform compatibility - if we ever would release shapez 2 on GOG for example, it would mean that that version wouldn't support mods for example.

However, again, we'll keep you updated in future devlogs about that!

Savegame Compatibility

Savegame compatibility is a big topic for us, and we also know that it's quite important for you! Since we have these big changes planned for 1.0, we wanted to make sure that we can find a fair compromise between being able to push for bigger changes but also maintaining some compatibility.

And here's what we came up with in detail - please keep in mind that while this is our current plan, it might still change:

  • Blueprints will stay compatible

  • The current game mode will stay available as a "classic" mode

  • Old "classic" mode savegames will not be compatible with 1.0 (most likely)

  • However there will be a '0.1.1-old' branch available on Steam where you can continue playing those savegames (similar to the dimension update)

The main drawback is that you will not be able to earn achievements or use mods when playing on this older branch with your old savegame. I know it's not great, but I felt it's a fair compromise so we can actually focus on implementing the new game mode and features instead of spending a lot of time on maintaining compatibility. We also don't intend to break savegames after 1.0 anymore as of right now.

That's it for today - enjoy your weekend, let me know what you think in the comments, and be sure to keep an eye out for future devlogs where we'll go into more detail about all the new stuff coming with 1.0!

~Tobias

Key Features:

  • Multi-Layer 3D Factories: Design and optimize your factories in a whole new dimension
  • Trains: Connect distant stations with a network of space trains
  • Research System: Unlock buildings, mechanics & upgrades in the all-new tech tree
  • New Shape Mechanics: Discover new shapes types with unique properties and logic
  • Game Modes: 4 game modes, including a hexagonal shape mode
  • Blueprint Library: Save, load, export and share factory design blueprints with anyone
  • All-new Visuals: Build factories and stations in a stunning immersive space environment
  • Fluids: Use different types of liquids to process shapes
  • Animated Open Buildings: See exactly what's happening inside buildings in your factory
  • Undo/Redo: Up to 50 undo/redo operations

shapez 2 is coming to PC (Steam) in November 2025.


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