Tim "Rabbit" Mithee: When The Longest Journey came out a few years ago, it was the shot in the arm that everyone related to the adventure game had wanted for years. TLJ was beautiful to look at, immersive, well-written and orchestrated, something that hadn't been seen since the golden days of LucasArts and Sierra. Many have come since, all with their varying degrees of success, but games like Runaway, Tony Tough, and Syberia owe their opportunities to The Longest Journey. Here we are, some time later, and the sequel to the most dominating adventure title of nearly the last decade is getting ready to come out and astonish us again. I'm jazzed, to be blunt, just to see what can be done with April Ryan and the dreamy, surrealistic world she found herself in the last go-round. Adventure games are not easy to come by, even now, and another opportunity at a masterpiece like The Longest Journey is something I absolutely must play as soon as I get the opportunity. It may not make the largest of the old companies quiver in their collective boots, but if it's something I enjoy -- and there's not much I enjoy like old-school adventure titles -- then it'll have to find a way to my shelf.
Gordy "XyzzySqrl" Wheeler: If any game genre needs a sharp kick right now, it's adventure games. The poor thing has been floundering for years, trying to keep afloat in a market glutted with more real-time strategy games than will comfortably fit on any shelf. One attempt at a shot in the pants for the genre was 2000's The Longest Journey, which offered a traditionalistic side-scrolling point and click interface and two worlds to explore with it, rich with detail, technology, magic, and wonder. April Ryan, aside from some heavy personality quirkage -- okay, massive baggage -- was a heroine you could really get behind and root for. Then, unfortunately, the game ended. I don't know anyone who liked the ending of The Longest Journey, but hey, that's what Dreamfall is for. What I do know about the game looks promising: April returns, and she's changed a lot, but she's not the star this time. That role goes to one Zoe Castillo, who looks like a worthy successor to the role of heroine. Then there's Kian, who promises to be the Mysterious Enigma guy. Dreamfall promises to be kind of like the Shenmue of PC adventure games, offering up multiple solutions to problems, a free-roaming world, genuine plot-changing choices in interaction with other characters, no less than three viewpoints to play from, combat, stealth, puzzles, action, real Indiana-Jones style adventure... Look, Dreamfall promises it all. I'm really excited about this, in part because I'm naive enough to believe promises like that, but also because everything I've seen so far indicates that the development team can pull this off. I'm hopeful for this one, and I'm eagerly waiting for more information than the scraps we've been given. (Not that that's a hint, Funcom.)
Thomas Wilde: I've wanted this game for four years. The Longest Journey was the last great adventure game, despite its flaws, and I've every expectation that its sequel will carry on the tradition of head-scratching puzzles within an immersive world. My only concern is that I hope they write a slightly more innovative story, as the first game's was a stock plot from Fantasy Writing 101.
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