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Ghostbusters: The Video Game

Platform(s): Nintendo DS, PC, PSP, PlayStation 2, PlayStation 3, Wii, Xbox 360
Genre: Action/Adventure
Publisher: Atari
Developer: Terminal Reality / Red Fly Studios
Release Date: June 16, 2009

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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18. 'Ghostbusters: The Videogame' (NDS/Wii/PS2/PS3/X360/PC)

by Rainier on Jan. 19, 2008 @ 1:30 a.m. PST

All four members of the movie team (Dan Aykroyd, Ernie Hudson, Bill Murray and Harold Ramis) will lend their voices and likenesses to the game, which is set in the '90s after Ghostbusters II. Equipped with a variety of unique weapons and gadgets, players will hunt, fight and capture a wide range of supernatural villains in a funny and frightening battle to save New York City from its latest paranormal plague.

Alicia Ashby: Most people are drooling over getting the long-denied Ghostbusters III in video game from, but you know what I'm looking forward to? The Wii SKU. In that version, the developers are using designs (and voices, I hope!) based on the classic "Ghostbusters" Saturday morning cartoon. When very realistic graphics like we see in the demo footage of this game get scaled down for the Wii, it results in an eerie, Uncanny Valley mess where you seem to be playing as a mannequin with a plastic representation of an actor's face stapled to its head. Ah, but the Wii handles cartoony graphics better than almost any other system! Provided the developers put the right effort into it, the Wii version of Ghostbusters is going to be quite the nostalgic trip for me. And with Wiimote controls? I'm already sold.

Mark Buckingham: If nothing else, Ghostbusters: The Videogame can't be accused of being a lame movie tie-in rushed to make the film's release date. With the right care, it could recapture the humor and fun of the film(s), with visuals capable of faithfully recreating everything in the movie from the proton beams to Mr. Stay Puft himself. Heck, I still own the Atari 2600 version of Ghostbusters that came out some 20 years ago. Hopefully as its release nears, any and all marshmallow crises will be averted, and if they manage to sneak that ancient edition as an Easter egg in the new one, I'll be ecstatic.

Redmond Carolipio: I've always wanted something that made up for the dorky Ghostbusters II, and now it looks like I'm actually going to get it. The gang's all here. The Stay Puft Marshmallow Man, the ghost from the library, Slimer ... I played the Genesis game for weeks, and I used to have dreams about what a Ghostbusters game would look like in the future. The RE/Gears-style camera angle works for me, and I just enjoy the prospect of completely obliterating inanimate objects with the proton pack. The gameplay videos that are out just added to the promise. I'm also looking forward to how the game's story will play out, since Dan Aykroyd and Harold Ramis are doing the writing. Go get her, Ray!

Reggie Carolipio: Ever since Activision's stab at the movie tie-in game in the '80s, I've been waiting for a next-gen developer to pick up this IP. The arcade game wasn't all that great, and the Genesis version was all right but lacked much of the humor of the cartoon series and movies. Now that we've got fancy new hardware to play on, it finally looks like the Ghostbusters are about to make their long-awaited return. With the original actors reprising their roles and a script penned by Dan Aykroyd and Harold Ramis, Ghostbusters could be what Everything or Nothing was to the Bond franchise: so good that it should have been a film. Nostalgic early screens revisit the Sedgwick Hotel and a duel against the Stay Puft Marshmallow Man. It might not be on the silver screen, but this is probably as close as fans will get to an official sequel, and that is enough of a reason to be excited. Just remember that if someone asks if you're a god, you say, "Yes."

Chris "Atom" DeAngelus: As a kid, the thing I can remember wanting most wasn't a lightsaber or He-Man's sword. It was the Ghostbusters' proton pack. Those amazing gadgets were just a visual treat and incredibly cool to boot, and yet we haven't seen a real Ghostbusters game since the Genesis, and never one that actually captured the feel of using one of those awesome machines. We'll soon have a game that will serve as an actual sequel to the movies; it's written by Dan Aykroyd and Harold Ramis, and all four Ghostbusters will lend their images and voices to the effort. All of the early images show a game that perfectly captures the feel of the movies, right down to those energy-shooting, furniture-destroying, ghost-capturing proton packs. The Wii version sounds like a potential match made in heaven.

Geson Hatchett: What we've got here is a Ghostbusters video game penned and designed by the original creators, in an endeavor to make this the "Ghostbusters III" that never hit theaters. Considering that Ghostbusters is my favorite series of movies ever, we'll have to file this one under "Sign me up yesterday." From what we've seen, the graphics are definitely great, but what makes this title stand out thus far is the attention paid to game design. Look at any of the coverage of the game, and you can see that Aykroyd and Company really want this game to have that "Ghostbusters" feel to it. This is one to watch.

Brad Hilderbrand: As a child of the '80s, I am decidedly well-versed in the world of Ghostbusters. I even played the Ghostbusters game on the Atari, though I still have no idea how you play it or what actions are required to succeed. Basically, I just drove the Ghostmobile around the city and tried to not get stomped by the Marshmallow Man. This time around, though, I'm sure the game is going to be much better, especially since Dan Aykroyd is helping pen the script, and all of the original stars are lending their voice talents. I can't wait to strap on my gear and get to ghost-hunting. I ain't afraid, are you?

Chris Lawton: Coming from the depths of nostalgia, this game hopes to further the story of one of the greatest things Hollywood has ever produced. While I don't expect younger gamers to understand the appeal of this title, anyone my age has seen this masterpiece and gets why this game is going to be awesome. Written by Dan Aykroyd and Harold Ramis, the writers of the two films, and bringing together a good portion of the original cast for voice talent and likenesses, this little journey back into a ghost-filled New York fills me with quite a bit of hope for a true "sequel" to a great series.

Tim McCullough: The announcement of the upcoming Ghostbusters game knocked me out of my chair. Who could imagine that someone would propose bringing this comedy classic back to the gaming world? The timing might be just right, too. The movie certainly has a huge fan base and diverse demographic, and with the improvements in gaming graphics since the release of the original game, developers can finally do some justice to the movie's special effects. Technology aside, what will certainly make this title popular is the noted participation of most of the principal actors from the original movie.

Tim "The Rabbit" Mithee: Movie franchises becoming games is a questionable phenomenon — they rarely ever work out as well as you'd hope, and oftentimes, they get grafted into formats that don't work or tossed off to the first available budget studio. Ghostbusters has three advantages here: The game is being developed by a solid studio (Terminal Reality), there's no current movie to speak of, and frankly, if there's any situation that fits perfectly into the scope of a video game, it's Ghostbusters. I know I'm looking at this through my rose-colored glasses, but who wouldn't want to be handed a proton pack and sent into the buildings and alleys of New York City? I can just see Spengler, Venkman, Stanz even Zedmore ... they're on my team, we're on the job, and you know what? We ain't afraid of no ghosts. And I'm not afraid of this game. It's been 20 years, and we finally have platforms that can handle solid ghost-trappin', proton-beam-crossin', sayin'-yes-when-someone-asks-you-if-you're-a-god action and adventure of the slimy variety.


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