Mark Buckingham: It's been seven years and a whole console generation since we last saw a R6 game. Patriots was in the works for some time but then apparently got scrapped, and now we're waiting for Siege. R6 Vegas and Vegas 2 were outstanding shooters and brought the series the innovation and polish it desperately needed after some rather rough entries that tried too hard to be everything to everyone. If Siege can keep pace with the Vegas games and bring a few new tricks to the table, fans should be pretty happy — that is, if the developers ever finish this one.
Redmond Carolipio: In my heart of hearts, I can't remember better first-person shooter experiences than the ones I had playing the Rainbow Six games. I'm a sucker for the tense, suffocating counterterrorism style of firefights as opposed to the hailstorm of chaos that Call of Duty offers, and the fact I'll be able to get back to that (even with the knowledge that I'll die so many times) is legitimately exciting. I can't wait to clear out a room in next-gen.
Rainier Van Autrijve: When Ubisoft announced Tom Clancy's Rainbow Six Patriots in 2011, the game was filled with impressive features, and I was looking forward to it, so it was quite the disappointment when it got scrubbed and went back to the drawing board, eventually re-emerging as R6 Siege. While Patriots revolved around a dynamic single-player story, Siege is all-out multiplayer fare, and it took me a while to get on board with that. I've missed the mission planning in the older Tom Clancy titles, where you could map the route of your AI team members, and Siege is upping the ante by making you collaborate with other online players. Add to that the awesome horizontal/vertical destruction model, and any shooter fan should be on the edge of their seats for Siege.
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