by Rainier on Jan. 23, 2012 @ 7:57 p.m. PST | Filed under
News
Command Ops: Highway to the Reich builds upon the Command Ops game engine, revered for its realism and modeling of command, to give players many new scenarios, much more modding ability, and even a mega scenario that can serve as a continuous mini-campaign!
by Rainier on May 3, 2004 @ 1:36 a.m. PDT | Filed under
News
Matrix Games and Panther Games are pleased to release the latest update for the award-winning Highway to the Reich wargame. The new v.2.2.86 includes fixes and improvements to the AI and the interface as well as a scenario balance tweak for the “Molenhoek Counterattack” scenario and some minor changes to US Airborne Infantry Company and Battalion HQ establishments. Read more for download links ...
by Rainier on March 17, 2004 @ 11:38 p.m. PST | Filed under
News
Matrix Games and Panther Games are pleased to announce an innovative new Virtual non-Interactive Demo of the award-winning Highway to the Reich. Based on the popular Macromedia Flash plug-in, this tour of the game and its features offers wargamers a closer look at what Highway to the Reich is all about. Read more for details ...
by Rainier on March 16, 2004 @ 10:35 p.m. PST | Filed under
News
Matrix Games and Panther Games are pleased to announce an agreement with Red Ant Enterprises to expand the distribution of the award-winning Highway to the Reich to wargamers in Australia and New Zealand.
by Rainier on March 15, 2004 @ 2:41 a.m. PST | Filed under
News
Matrix Games and Panther Games have released the first update for their strategy game Highway to the Reich. This new version serves to provide additional features and enhanced gameplay for owners of Highway to the Reich and enhances support for the Battle HQ online gaming community. Read more for details and download links ...
by Rainier on Oct. 20, 2003 @ 7:01 p.m. PDT | Filed under
News
Highway to the Reich is based on the critically acclaimed Airborne Assault engine and covers the entire Market Garden operation, from the three separate landing zones to the drive by XXX Corps to unify them all before the German counterattack could succeed. The Airborne Assault game engine revolutionizes wargaming. This design allows the player to choose how much to delegate to subordinates and what to handle personally, without the usual concern involved with leaving formations in the computer's hands. Realistic command delays and supply procedures are integrated with meticulous order of battle and equipment research to allow the player to experience combat and command challenges that are remarkably true to history.