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Page 1 of 2 12Next ›Last »

Unity Acquires SpeedTree Creator Interactive Data Visualization

by Rainier on July 22, 2021 @ 10:18 a.m. PDT | Filed under News

Unity announced the acquisition of Interactive Data Visualization, Inc., creator of SpeedTree, a suite of vegetation modeling and environment creation products for architecture, games, visual effects, and real-time simulations.

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'Destiny' (ALL ) Foliage Powered By SpeedTree

by Rainier on April 23, 2013 @ 8:23 a.m. PDT | Filed under News

Destiny offers unprecedented variety of FPS gameplay, including story, cooperative and competitive multiplayer modes combined with public and social activities.
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Tecmo KOEI Signs SpeedTree License For 'Warriors Orochi 3' (ALL) And More

by Rainier on Jan. 30, 2012 @ 3:42 p.m. PST | Filed under News

Warriors Orochi 3 combines the much loved heroes of the Dynasty Warriors and Samurai Warriors series in an all new story that for the first time also features characters from Ninja Gaiden, Warriors: Legends of Troy, Bladestorm, Trinity: Souls of Zill O’ll and Dead or Alive!
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SpeedTree Update Adds More Species And Cinema-Quality Effects

by Rainier on July 22, 2010 @ 1:02 p.m. PDT | Filed under News

SpeedTree delivers beautiful, amazingly natural real-time trees and plants with seamless LOD transitions, an array of lighting, physics & wind effects, and an SDK programmed to support any level of engine integration.
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New SpeedTree Version to be Shown Off at GDC

by Rainier on March 19, 2009 @ 3:31 a.m. PDT | Filed under News

IDV will be showing off SpeedTree 5.0 at GDC, a complete re-engineering of its foliage software with more realistic animation and lighting, a much more powerful modeling tool and new physics support mean game players are going to get trees that look jaw-droppingly good.
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SpeedTree Adds New Features And 20+ New Species

by Rainier on June 18, 2008 @ 9:50 a.m. PDT | Filed under News

A new v4.2 SpeedTree has entered beta stage and is available for immediate evaluation and licensing, offers several new options such as a preview option to see your handy work, local wind sources and even more foliage to choose from with over 20 new trees, palms, flowers, cacti etc.
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'Earthrise' Integrates SpeedTree

by Rainier on April 29, 2008 @ 12:35 p.m. PDT | Filed under News

Masthead Studios has signed a licensing agreement with Interactive Data Visualization (IDV) to use to use its virtual foliage engine SpeedTree for the design of their post-apocalyptic MMO Earthrise to enhance development in environmental flora.
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Sierra Signs SpeedTree License Agreement

by Rainier on Oct. 9, 2007 @ 9:52 a.m. PDT | Filed under News

Interactive Data Visualization has signed a licensing agreement with Sierra Entertainment to use SpeedTree software solutions to enhance outdoor environments in a number of new (World in Conflict) and upcoming Sierra Entertainment titles.
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'The Last Remnant' (PS3/X360) to Use SpeedTree

by Rainier on May 15, 2007 @ 5:57 p.m. PDT | Filed under News

The Last Remnant is Square Enix's latest single-player RPG game, powered by the Unreal Engine 3, scheduled to be released in Japan and North America simultaneously, with two main characters, each one appealing to a specific territory.
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'Dragon Age' Gets SpeedTree

by Rainier on Feb. 14, 2007 @ 4:42 a.m. PST | Filed under News

IDV announced that BioWare has licensed use of IDV’s SpeedTree RT software company-wide, starting with its upcoming title Dragon Age.
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Six Developers License SpeedTree RT

by Rainier on Jan. 31, 2007 @ 1:33 a.m. PST | Filed under News

IDV announced it has signed SpeedTree RT licenses with Artplant AS, Bandai Namco, Cheyenne Mountain Entertainment (Stargate Online), Cryptic Studios (unannounced title), Epiphany Games, and LucasArts. These new SpeedTree-powered games will run the spectrum from next gen shooters to MMOs and RPG titles, most of them scheduled for 2008.
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SpeedTree Gets Integrated into Unreal engine 3

by Rainier on Oct. 5, 2006 @ 1:20 p.m. PDT | Filed under News

Interactive Data Visualization announced that they’ve joined Epic Games’ Integrated Partners Program for Unreal Engine 3. SpeedTree has been fully integrated into Unreal Engine 3 and is now available for licensing directly from IDV.
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'Legend: Hand of God' to Use SpeedTree

by Rainier on Sept. 13, 2006 @ 12:09 p.m. PDT | Filed under News

Legend: Hand of God is an action RPG set in a fantasy world where you guide your hero in his quest against evil, fighting your way through action filled battles. Master Creating has signed an agreement with IDV to use SpeedTree to populate the game world with foilage.
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Eight More Companies Sign On For SpeedTree, New Version Released

by Judy on June 21, 2006 @ 3:41 p.m. PDT | Filed under News

IDV announced today that it has added eight more developers to its growing list of SpeedTree customers. Midway, People Can Fly, Koei Canada, CD Projekt and several others have gone on record as users of SpeedTree for its wind effects, foliage editor, and dynamic LODs. SpeedTree 4.0 was also released, promising a host of new features. Read more for details ...
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'Elveon' (X360/PC) To Use SpeedTree

by Rainier on April 14, 2006 @ 9:45 a.m. PDT | Filed under News

10Tacle Studios Slovakia announced that it will be using SpeedTree for its new project Elveon. The design of nature itself with its living environment and especially the trees are very important for the enthralling atmosphere. Elveon leads the gamer through the heroic history of the Elvish civilization, with fascinating graphics and innovative combat system.
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'Whirlwind of Vietnam' Gets SpeedTree

by Rainier on March 3, 2006 @ 2:50 p.m. PST | Filed under News

Whirlwind of Vietnam is a helicopter sim that depicts the most famous episodes of the war in a movie-style way such as We Were Soldiers, Apocalypse Now, Hamburger Hill and many others.
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'2 Days To Vegas' Gets SpeedTree - Screens

by Rainier on Feb. 16, 2006 @ 9:47 a.m. PST | Filed under News

Steel Monkeys announces the licensing of IDV's SpeedTree, which will help to create virtual plants in the cinematographic TPS 2 Days to Vegas, its a story driven 3rd person action-adventure game. The thrill-a-minute story is crammed full of car chases, shootouts and unexpected twists, to keep you on the edge of your seat throughout the game.
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'Age of Conan: Hyborian Adventures' Gets SpeedTree - 7 New Screens

by Rainier on Jan. 10, 2006 @ 9:30 a.m. PST | Filed under News

Age of Conan: Hyborian Adventures is an online action RPG with a mix of a deep, story-driven single-player experience and a massive and brutal multiplayer end-game bringing forth the ultimate representation of the Age of Conan. Now you can enter the brutal domain of the world's greatest fantasy hero.
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'Officers' To Use SpeedTree Technology - Screens

by Rainier on Dec. 20, 2005 @ 12:00 p.m. PST | Filed under News

Officers is a 3D RTS game with RPG-elements, where the player acts as a military commander. Among key features of the game is interaction between the gamer and the environment. Taking advantage of the SpeedTree technology, the developers enhanced the realism of tree models and their behavior. Three-dimensional, high-poly trees react as the living ones. Leaves are swaying, branches are shaking when e.g. missiles fly or explode near by.
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'SpeedTree' Middleware Now Also Coming to PS3

by Rainier on Nov. 16, 2005 @ 1:28 a.m. PST | Filed under News

SpeedTree will be made available for Playstation 3 game title developers under a Tools & Middleware license agreement concluded recently with SCEI. SpeedTree delivers low-polygon, highly realistic trees and plants, with adjustable wind effects, seamless LOD transitions, and a library of hundreds of tree models from more than 100 species.
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Seven More Companies Sign On For SpeedTree - Screens

by Rainier on April 26, 2005 @ 5:00 p.m. PDT | Filed under News

IDV, Inc. announced today that it has added yet another 7 developers to its growing list of SpeedTree customers. Korean developers Gravity and Webzen, Mythic Entertainment, Cyanide, as well as Spellforce 2 developer Phenomic and several others have gone on record as users of SpeedTree for its wind effects, foliage editor, dynamic LODs, and an aesthetic prowess that runs circles around anything else out there. Read more for details ...
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Five More Developers Sign Up For 'SpeedTree'

by Rainier on March 21, 2005 @ 9:21 a.m. PST | Filed under News

Five more game developers, Bizarre Creations, Second Life, Ternary Software, Imaginary Numbers, and A Hero's Journey, have chosen SpeedTree to ensure that their games will meet the incredible new environmental standard SpeedTree is driving worldwide. SpeedTree delivers low-polygon, highly realistic trees and plants, with adjustable wind effects, seamless LOD transitions, and a library of hundreds of tree models from more than 100 species.
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SpeedTree Gets Intergrated With Unreal Engine 3 - Screens

by Rainier on March 16, 2005 @ 10:32 p.m. PST | Filed under News

Interactive Data Visualization (IDV) today announced that SpeedTree, its hardware independent foliage solution, has been integrated with Epic Games’ Unreal Engine 3. Unreal Engine licensees will now have access to SpeedTree’s advanced content creation options, enabling them to quickly and efficiently populate game environments with highly detailed trees and foliage.
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'Irth Online' Will Use SpeedTree Technology

by Judy on Feb. 3, 2005 @ 1:31 p.m. PST | Filed under News

Magic Hat Software has announced its new MMORPG Irth Online, scheduled for release in 2Q05, will use SpeedTree, the real-time foliage rendering technology from Interactive Data Visualization.
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Larian Studios Licenses Gamebryo and SpeedTree

by Judy on Jan. 8, 2005 @ 1:19 a.m. PST | Filed under News

Belgian developer Larian Studios issued a small announcement explaining that it is currently very active on its next generation titles and announced that Gamebryo will be the 3D engine powering our future titles, and that it has licensed Speedtree to power the vegetation in our upcoming games. One of the upcoming Larian titles in development is Divinity 2, sequel to its popular 2D RPG.
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