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Page 1 of 2 12Next ›Last »

'Crossout' (ALL) Will Be Adding 7th Faction, The Firestarters

by Rainier on Jan. 23, 2018 @ 8:31 a.m. PST | Filed under News

Set in a post-apocalyptic world devastated by an alien invasion and human genetic testing gone awry, Crossout is a new team based multiplayer vehicle combat game.

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PC Review - 'Firestarter'

by Ben Zackheim on March 16, 2004 @ 1:04 a.m. PST | Filed under Reviews

Firestarter is set in the near future, in the year 2010. A malicious virus has infected a virtual reality machine, the FireStarter. The intruding program has caused the computer to malfunction. The rules of the simulation have been altered in a potentially deadly manner, with the player's consciousness trapped inside. There is only one possible way to escape, by completing the game within a period of 48 virtual hours. The penalty for failing to do so is the ultimate one - real death.
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PC Preview - 'Firestarter'

by Velvey on Feb. 3, 2004 @ 2:35 a.m. PST | Filed under Previews

Firestarter is set in the near future, in the year 2010. A malicious virus has infected a virtual reality machine, the FireStarter. The intruding program has caused the computer to malfunction. The rules of the simulation have been altered in a potentially deadly manner, with the player's consciousness trapped inside. There is only one possible way to escape, by completing the game within a period of 48 virtual hours. The penalty for failing to do so is the ultimate one - real death. HIP Interactive kindly sent us a beta build for us to try out, read more for our initial verdict ...
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'Firestarter' - Screens

by Rainier on Jan. 1, 2004 @ 3:12 p.m. PST | Filed under News

The game is developed on original high-tech engine The Firestarter Engine, which uses the possibilities of the latest graphics cards. Among the engine possibilities are work with outdoor and indoor areas, coloured dynamic lighting, dynamic shadows, vertex and pixel shaders, T&L, procedure textures, various classes of particle system-based effects, interactive and destructible level objects, realistic physics, high-polygonal character and monster models (up to 5000 of polygons), skeleton animation. Read more to check out new screens ...
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'Firestarter' - Updated Demo & Patch Available NOW

by Rainier on Dec. 9, 2003 @ 8:40 a.m. PST | Filed under News

As was mentioned yesterday GSC Game World has released an updated demo & a patch for yesterday's demo of their sci-fi first-person shooter FireStarter. This small patch addresses some framerate issues as well as enhances the RPG elements of the demo. Read more for download links ...
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'FireStarter' Goes Gold

by Rainier on Nov. 6, 2003 @ 9:15 a.m. PST | Filed under News

GSC Game World is glad to inform all the fans of tooth-grinding shooters that our arcade FPS FireStarter has gone gold. The game can be expected to hit the stores very soon. Due to technical peculiarities, the game does not run under OS Windows 95, 98 and ME, while supported only by Windows 2000 and XP.

'Firestarter' - Screens

by Rainier on Oct. 29, 2003 @ 11:15 a.m. PST | Filed under News

The game is developed on original high-tech engine The Firestarter Engine, which uses the possibilities of the latest accelerator generation GeForce3/4. Among the engine possibilities are work with outdoor and indoor areas, coloured dynamic lighting, dynamic shadows, vertex and pixel shaders, T&L, procedure textures, various classes of particle system-based effects, interactive and destructible level objects, realistic physics, high-polygonal character and monster models (up to 5000 of polygons), skeleton animation. Read more to check them out3 new screens ...
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'Firestarter' - Screens

by Rainier on Oct. 9, 2003 @ 9:14 p.m. PDT | Filed under News

The game is developed on original high-tech engine The Firestarter Engine, which uses the possibilities of the latest accelerator generation GeForce3/4. Among the engine possibilities are work with outdoor and indoor areas, coloured dynamic lighting, dynamic shadows, vertex and pixel shaders, T&L, procedure textures, various classes of particle system-based effects, interactive and destructible level objects, realistic physics, high-polygonal character and monster models (up to 5000 of polygons), skeleton animation. The official site has once again been updated with 3 new screens, read more to check them out...
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'Firestarter' - Screens

by Thomas on Aug. 1, 2003 @ 8:36 a.m. PDT | Filed under News

The game is developed on original high-tech engine The Firestarter Engine, which uses the possibilities of the latest accelerator generation GeForce3/4. Among the engine possibilities are work with outdoor and indoor areas, coloured dynamic lighting, dynamic shadows, vertex and pixel shaders, T&L, procedure textures, various classes of particle system-based effects, interactive and destructible level objects, realistic physics, high-polygonal character and monster models (up to 5000 of polygons), skeleton animation. The official site has once again been updated with 3 new screens, read more to check them out...
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'Firestarter' - Screens

by Rainier on July 10, 2003 @ 1:52 p.m. PDT | Filed under News

The game is developed on original high-tech engine The Firestarter Engine, which uses the possibilities of the latest accelerator generation GeForce3/4. Among the engine possibilities are work with outdoor and indoor areas, coloured dynamic lighting, dynamic shadows, vertex and pixel shaders, T&L, procedure textures, various classes of particle system-based effects, interactive and destructible level objects, realistic physics, high-polygonal character and monster models (up to 5000 of polygons), skeleton animation. The official site has once again been updated with 3 new screens, read more to check them out...
Read More

'Firestarter' - Screens

by Rainier on July 3, 2003 @ 7:00 p.m. PDT | Filed under News

The game is developed on original high-tech engine The Firestarter Engine, which uses the possibilities of the latest accelerator generation GeForce3/4. Among the engine possibilities are work with outdoor and indoor areas, coloured dynamic lighting, dynamic shadows, vertex and pixel shaders, T&L, procedure textures, various classes of particle system-based effects, interactive and destructible level objects, realistic physics, high-polygonal character and monster models (up to 5000 of polygons), skeleton animation. The official site has once again been updated with 4 new screens, read more to check them out...
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'Firestarter' - Screens

by Rainier on June 19, 2003 @ 12:13 p.m. PDT | Filed under News

The game is developed on original high-tech engine The Firestarter Engine, which uses the possibilities of the latest accelerator generation GeForce3/4. Among the engine possibilities are work with outdoor and indoor areas, coloured dynamic lighting, dynamic shadows, vertex and pixel shaders, T&L, procedure textures, various classes of particle system-based effects, interactive and destructible level objects, realistic physics, high-polygonal character and monster models (up to 5000 of polygons), skeleton animation. The official site has once again been updated (thanks Unrealik) with 4 new screens, read more to check them out...
Read More

'FireStarter' - Screens

by Thomas on June 2, 2003 @ 10:08 a.m. PDT | Filed under News

The game is set in year 2010 where player's conscience is entrapped by an up-to-date virus-infected virtual reality-playing machine called FireStarter. The virus-caused failure resulted in computer changing the rules of the game - to break out of the trap, the player is to complete the game within 48 hours. Immerse in an unbelievable world, created by super-modern playing machine, where you are to make it a winner of the adrenaline-brimming action. Read more for some new screens!
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'Firestarter' - Screens

by Rainier on April 7, 2003 @ 11:09 a.m. PDT | Filed under News

The game is developed on original high-tech engine The Firestarter Engine, which uses the possibilities of the latest accelerator generation GeForce3/4. Among the engine possibilities are work with outdoor and indoor areas, coloured dynamic lighting, dynamic shadows, vertex and pixel shaders, T&L, procedure textures, various classes of particle system-based effects, interactive and destructible level objects, realistic physics, high-polygonal character and monster models (up to 5000 of polygons), skeleton animation. The official site has once again been updated (thanks Unrealik) with 3 new screens, read more to check them out...
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'Firestarter' - Screens

by Rainier on Feb. 27, 2003 @ 2:33 p.m. PST | Filed under News

The game is developed on original high-tech engine The Firestarter Engine, which uses the possibilities of the latest accelerator generation GeForce3/4. Among the engine possibilities are work with outdoor and indoor areas, coloured dynamic lighting, dynamic shadows, vertex and pixel shaders, T&L, procedure textures, various classes of particle system-based effects, interactive and destructible level objects, realistic physics, high-polygonal character and monster models (up to 5000 of polygons), skeleton animation. It's been a while but the official site has once again been updated (thanks Unrealik) with 3 new screens, read more to check them out...
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'Firestarter' - Screens

by Rainier on Jan. 24, 2003 @ 11:13 a.m. PST | Filed under News

The game is developed on original high-tech engine The Firestarter Engine, which uses the possibilities of the latest accelerator generation GeForce 3, 4. Among the engine possibilities are work with outdoor and indoor areas, coloured dynamic lighting, dynamic shadows, vertex and pixel shaders, T&L, procedure textures, various classes of particle system-based effects, interactive and destructible level objects, realistic physics, high-polygonal character and monster models (up to 5000 of polygons), skeleton animation. It wouldn't be Friday if the official site hadn't been updated (thanks Unrealik) with 3 new screens, read more to check them out...
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'Firestarter' - Screens

by Rainier on Jan. 17, 2003 @ 10:17 a.m. PST | Filed under News

The game is developed on original high-tech engine The Firestarter Engine, which uses the possibilities of the latest accelerator generation GeForce 3, 4. Among the engine possibilities are work with outdoor and indoor areas, coloured dynamic lighting, dynamic shadows, vertex and pixel shaders, T&L, procedure textures, various classes of particle system-based effects, interactive and destructible level objects, realistic physics, high-polygonal character and monster models (up to 5000 of polygons), skeleton animation. The official website has been updated (thanks Unrealik)with 3 new screens, read more to check them out
Read More

'Firestarter' - Screens

by Rainier on Jan. 9, 2003 @ 9:05 p.m. PST | Filed under News

The game is developed on original high-tech engine The Firestarter Engine, which uses the possibilities of the latest accelerator generation GeForce 3, 4. Among the engine possibilities are work with outdoor and indoor areas, coloured dynamic lighting, dynamic shadows, vertex and pixel shaders, T&L, procedure textures, various classes of particle system-based effects, interactive and destructible level objects, realistic physics, high-polygonal character and monster models (up to 5000 of polygons), skeleton animation. The official website has been updated (thanks Unrealik)with 3 new screens, read more to check them out
Read More

'FireStarter' - Screens

by Thomas on Dec. 31, 2002 @ 1:50 p.m. PST | Filed under News

The gameplay in FireStarter is action-focused - a player is to carry out tasks on levels overcrowded with dangerous monsters, by using personal skills, over 20 types of weapons and unique artefacts. The victory conditions vary from a need to survive within a given time to eliminating a certain monster/device. At the game beginning player will have five characters to choose from - soldier, agent, gangster and two more, each with a unique set of characteristics and skills.. 3 new shots below!
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'FireStarter' - Screens

by Rainier on Dec. 3, 2002 @ 7:12 p.m. PST | Filed under News

The game is set in year 2010 where player's conscience is entrapped by an up-to-date virus-infected virtual reality-playing machine called FireStarter. The virus-caused failure resulted in computer changing the rules of the game - to break out of the trap, the player is to complete the game within 48 hours. Immerse in an unbelievable world, created by super-modern playing machine, where you are to make it a winner of the adrenaline-brimming action. GSC World just send us 6 new screens for your enjoyment and also let us know they revamped the FireStarter website!
Read More

FireStarter - Screens

by Rainier on Oct. 24, 2002 @ 4:49 p.m. PDT | Filed under News

The game is set in year 2010 where player's conscience is entrapped by an up-to-date virus-infected virtual reality-playing machine called FireStarter. The virus-caused failure resulted in computer changing the rules of the game - to break out of the trap, the player is to complete the game within 48 hours. Immerse in an unbelievable world, created by super-modern playing machine, where you are to make it a winner of the adrenaline-brimming action. 6 new screens for your enjoyment ...
Read More

Firestarter - New Screens

by Rainier on Sept. 19, 2002 @ 7:11 p.m. PDT | Filed under News

The game is set in year 2010 where player's conscience is entrapped by an up-to-date virus-infected virtual reality-playing machine called FireStarter. The virus-caused failure resulted in computer changing the rules of the game - to break out of the trap, the player is to complete the game within 48 hours. Immerse in an unbelievable world, created by super-modern playing machine, where you are to make it a winner of the adrenaline-brimming action.... Instead of the usual 6 per week, GSC dropped us 15 new screens .. yay!
Read More

FireStarter - New Screens

by Rainier on Aug. 23, 2002 @ 8:21 a.m. PDT | Filed under News

The game is set in year 2010 where player's conscience is entrapped by an up-to-date virus-infected virtual reality-playing machine called FireStarter. The virus-caused failure resulted in computer changing the rules of the game - to break out of the trap, the player is to complete the game within 48 hours. Immerse in an unbelievable world, created by super-modern playing machine, where you are to make it a winner of the adrenaline-brimming action.... What would the week be without some new screens from GSC_World's Firestarter, so here they are, njoy!
Read More

FireStarter Project Manager Slava Klimov Interview

by Thomas on Aug. 19, 2002 @ 11:06 a.m. PDT | Filed under News

GGMania got a chance to chat with FireStarter Project Manager Slava Klimov to find out more about this upcoming arcade-style shooter currently in the works at GSC Game World. Included with the interview there is six impressive new screenshots. Here is a clip:

GGMania: What is the current status of the game's development and when will it be in stores?

Slava Klimov: At the moment we have passed the half of development way with FireStarter, the expected release date is Q1 2003.

FireStarter - Art & Screens

by Rainier on Aug. 8, 2002 @ 9:25 a.m. PDT | Filed under News

The game is set in year 2010 where player's conscience is entrapped by an up-to-date virus-infected virtual reality-playing machine called FireStarter. The virus-caused failure resulted in computer changing the rules of the game - to break out of the trap, the player is to complete the game within 48 hours. Immerse in an unbelievable world, created by super-modern playing machine, where you are to make it a winner of the adrenaline-brimming action.... A few new screens and some character artwork .. njoy!
Read More
Page 1 of 2 12Next ›Last »
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