by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under
E3 - E3 2004 May 14th
by Judy on Oct. 27, 2004 @ 4:03 p.m. PDT | Filed under
News
There is a rich amount of detail within Medieval Lords that the player should be able to see, not just from the god-like view when building the kingdom around you, but also from the villager point of view. In the first person view, players can see all the little details that make the Medieval Lords maps look like real lands. Read more for details & screens ...
by Judy on Oct. 20, 2004 @ 2:17 a.m. PDT | Filed under
News
There is a rich amount of detail within Medieval Lords that the player should be able to see, not just from the god-like view when building the kingdom around you, but also from the villager point of view. In the first person view, players can see all the little details that make the Medieval Lords maps look like real lands. Read more for details & screens ...
by Judy on Oct. 18, 2004 @ 8:00 a.m. PDT | Filed under
News
Medieval Lords takes aspiring city governors to the middle ages, combining rich city-building challenges with evolving military forces to defend against relentless attacks from neighboring enemies. A first for the genre, Medieval Lords features a full 3D engine that enables innovative new gameplay elements. The city building game genre will take on a whole new dimension when Monte Cristo Games ships "Medieval Lords: Build, Defend, Expand" in Fall 2004.
by Judy on Sept. 28, 2004 @ 7:20 a.m. PDT | Filed under
News
Medieval Lords takes aspiring city governors to the middle ages, combining rich city-building challenges with evolving military forces to defend against relentless attacks from neighboring enemies. A first for the genre, Medieval Lords features a full 3D engine that enables innovative new gameplay elements.
by Judy on Sept. 10, 2004 @ 3:05 a.m. PDT | Filed under
News
Digital Jesters has released the English demo for their city builder game Medieval Lords featuring one of the senarios from the main game, giving you a huge taste of what it's all about. Read more for download links ...
by Judy on Aug. 30, 2004 @ 3:17 p.m. PDT | Filed under
News
Medieval Lords takes aspiring city governors to the middle ages, combining rich city-building challenges with evolving military forces to defend against relentless attacks from neighboring enemies. A first for the genre, Medieval Lords features a full 3D engine that enables innovative new gameplay elements. The city building game genre will take on a whole new dimension when Monte Cristo Games ships "Medieval Lords: Build, Defend, Expand” in Fall 2004.
by Judy on Aug. 11, 2004 @ 12:13 p.m. PDT | Filed under
News
Medieval Lords takes aspiring city governors to the middle ages, combining rich city-building challenges with evolving military forces to defend against relentless attacks from neighboring enemies. A first for the genre, Medieval Lords features a full 3D engine that enables innovative new gameplay elements. The city building game genre will take on a whole new dimension when Monte Cristo Games ships "Medieval Lords: Build, Defend, Expand” in Fall 2004.
by Judy on Aug. 7, 2004 @ 3:25 a.m. PDT | Filed under
News
Medieval Lords takes aspiring city governors to the middle ages, combining rich city-building challenges with evolving military forces to defend against relentless attacks from neighboring enemies. A first for the genre, Medieval Lords features a full 3D engine that enables innovative new gameplay elements. The city building game genre will take on a whole new dimension when Monte Cristo Games ships "Medieval Lords: Build, Defend, Expand” in Fall 2004.
by Judy on July 9, 2004 @ 7:18 p.m. PDT | Filed under
News
O~3 Entertainment today announced a deal with Monte Cristo Games to publish two PC games: D-Day, a real-time tactical game, and Medieval Lords: Build, Defend, Expand, a city building game, in North and South America.
by Rainier on June 28, 2004 @ 5:56 p.m. PDT | Filed under
News
Medieval Lords takes aspiring city governors to the middle ages, combining rich city-building challenges with evolving military forces to defend against relentless attacks from neighboring enemies. A first for the genre, Medieval Lords features a full 3D engine that enables innovative new gameplay elements. The city building game genre will take on a whole new dimension when Monte Cristo Games ships "Medieval Lords: Build, Defend, Expand” in Fall 2004.
by Rainier on June 21, 2004 @ 4:15 a.m. PDT | Filed under
News
Digital Jesters has launched the UK website for the forthcoming Medieval Lords: Build, Defend, Expand. Gamers can head to
the official Medieval Lords website to access all the latest information - from screenshots and video footage, through to news pieces and a forum. Medieval Lords is a refreshingly unique take on the city building concept. Shifting the perspective from the usual forced snap-to-grid structure that characterises the genre, developer Monte Cristo has bestowed upon its offspring a gloriously free-form 3D engine.
by Rainier on June 11, 2004 @ 2:16 a.m. PDT | Filed under
News
Games Publisher Digital Jesters has announced that it has secured the rights to the ground-breaking Medieval Lords: Build, Defend, Expand. Medieval Lords takes aspiring city governors to the middle ages, combining rich city-building challenges with evolving military forces to defend against relentless attacks from neighboring enemies. Medieval Lords is expected to be released in October 2004, at a SRP of £29.99.
by Rainier on June 2, 2004 @ 1:14 a.m. PDT | Filed under
News
Medieval Lords takes aspiring city governors to the middle ages, combining rich city-building challenges with evolving military forces to defend against relentless attacks from neighboring enemies. A first for the genre, Medieval Lords features a full 3D engine that enables innovative new gameplay elements. The city building game genre will take on a whole new dimension when Monte Cristo Games ships "Medieval Lords: Build, Defend, Expand” in Fall 2004.
by Rainier on April 27, 2004 @ 3:55 p.m. PDT | Filed under
News
Medieval Lords takes aspiring city governors to the middle ages, combining rich city-building challenges with evolving military forces to defend against relentless attacks from neighboring enemies. A first for the genre, Medieval Lords features a full 3D engine that enables innovative new gameplay elements. The city building game genre will take on a whole new dimension when Monte Cristo Games ships "Medieval Lords: Build, Defend, Expand” in Fall 2004. Read more for some new screens ...
by Rainier on April 19, 2004 @ 6:02 p.m. PDT | Filed under
News
Medieval Lords takes aspiring city governors to the middle ages, combining rich city-building challenges with evolving military forces to defend against relentless attacks from neighboring enemies. A first for the genre, Medieval Lords features a full 3D engine that enables innovative new gameplay elements. The city building game genre will take on a whole new dimension when Monte Cristo Games ships "Medieval Lords: Build, Defend, Expand” in Fall 2004. Read more for some new screens ...
by Rainier on April 8, 2004 @ 1:30 p.m. PDT | Filed under
News
A little while ago we revealed Monte Cristo was working on "Medieval Lords", but today came the officially announcement. The city building game genre will take on a whole new dimension when Monte Cristo Games ships "Medieval Lords: Build, Defend, Expand” in Fall 2004. Read more for details and the first screens ...
by Rainier on March 23, 2004 @ 12:57 a.m. PST | Filed under
News
Monte Cristo Games, publisher and developer of numerous top selling titles, including Desert Rats vs. Afrika Korps, Emergency Fire Response and Pop Star Academy, has licensed SpeedTreeRT for use in "Medieval Lords," a title to be released in 2004.