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RoadKill (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 14th

Related articles, Click here!

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Xbox Review - 'Roadkill'

by Justin on Nov. 17, 2003 @ 3:39 a.m. PST | Filed under Reviews

RoadKill drops players into instantaneous battle with 30 core missions and numerous side missions. The missions place the player into the three cities of Hell County -- Lava Falls, Blister Canyon and Paradise City. In the game, players collect salvaged parts -- which upgrade the 30 vehicles with items such nitrous thrust and armor plating -- to unlock secret features and help explore the world in a search for hidden blueprints. Read more for the full review ...
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'Roadkill' (NGC) Ships To Stores

by Rainier on Nov. 6, 2003 @ 4:14 p.m. PST | Filed under News

Midway Games Inc. announced that RoadKill, a mission-based, post-apocalyptic combat driving game, has shipped for the Nintendo GameCube. Set in a post-apocalyptic world destroyed by a plague and ruled by gangs, RoadKill allows players to unleash havoc in 40 vehicles with weapons such as machine guns, guided missiles and homing rockets. Assuming the role of the mercenary, players must build a gang following as they battle rival gangs, city guards and anyone else that gets in the way.
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'RoadKill' (Xbox) - Screens

by Rainier on Sept. 23, 2003 @ 11:12 a.m. PDT | Filed under News

RoadKill drops players into instantaneous battle with 30 core missions and numerous side missions. The missions place the player into the three cities of Hell County -- Lava Falls, Blister Canyon and Paradise City. RoadKill's dynamic reputation system determines how the world reacts to the way players perform missions, kill and maim citizens, destroy enemy vehicles and build alliances with the gangs of Hell County. Check these juicy new screens..
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'Roadkill' (NGC/PS2/Xbox) - Interview

by The Six Billion Dollar Man on Sept. 21, 2003 @ 1:27 a.m. PDT | Filed under Interviews

Set in a post-apocalyptic world destroyed by a plague and ruled by gangs, players unleash havoc in more than 30 vehicles with weapons such as machine-guns, guided missiles and grenade launchers. Assuming the role of the mercenary, players must build a gang following as they battle rival gangs, city guards and anyone else that gets in the way. We decided to get together with Midway producer Jeremy Airey and ask whats going on ...
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'Roadkill' (PS2/NGC/Xbox) Has Gone Gold

by Rainier on Sept. 5, 2003 @ 6:56 p.m. PDT | Filed under News

Midway Games Inc. announced today that RoadKill, a mission-based, post-apocalyptic combat driving game, has gone gold and is scheduled to ship on time in October 2003 for the PlayStation2, the Xbox and Nintendo GameCube. Read more for dtails or if you havent yet, check our Roadkill preview ...
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Xbox Preview - 'Roadkill'

by Thomas Wilde on Sept. 5, 2003 @ 1:50 a.m. PDT | Filed under Previews

RoadKill drops players into instantaneous battle with 30 core missions and numerous side missions. The missions place the player into the three cities of Hell County -- Lava Falls, Blister Canyon and Paradise City. In the game, players collect salvaged parts -- which upgrade the 30 vehicles with items such nitrous thrust and armor plating -- to unlock secret features and help explore the world in a search for hidden blueprints. We took our build for a ride around town, read more to find out how it went ...
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'RoadKill' Features Unique Wide-Ranging Radio System (PS2/XB/NGC)

by Thomas on Sept. 4, 2003 @ 9:13 a.m. PDT | Filed under News

Midway Games announced today that a wide-ranging radio system will be implemented in RoadKill, a mission-based, post-apocalyptic combat driving game, which is scheduled to ship in October 2003 for the PlayStation2 computer entertainment system, the Xbox video game system from Microsoft and Nintendo GameCube.
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'RoadKill' (PS2) - Screens

by Rainier on June 19, 2003 @ 1:38 p.m. PDT | Filed under News

RoadKill drops players into instantaneous battle with 30 core missions and numerous side missions. The missions place the player into the three cities of Hell County -- Lava Falls, Blister Canyon and Paradise City. RoadKill's dynamic reputation system determines how the world reacts to the way players perform missions, kill and maim citizens, destroy enemy vehicles and build alliances with the gangs of Hell County. Check these juicy new screens ...
Read More

'Roadkill' (PS2) - Screens

by Rainier on June 12, 2003 @ 6:16 p.m. PDT | Filed under News

RoadKill drops players into instantaneous battle with 30 core missions and numerous side missions. The missions place the player into the three cities of Hell County -- Lava Falls, Blister Canyon and Paradise City. RoadKill's dynamic reputation system determines how the world reacts to the way players perform missions, kill and maim citizens, destroy enemy vehicles and build alliances with the gangs of Hell County. Check the new PS2 screens ...
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'RoadKill' (PS2/XB/NGC) Announced - Features & Screens

by Thomas on April 17, 2003 @ 7:13 a.m. PDT | Filed under News

Midway Games announced today that RoadKill, a mission-based, post-apocalyptic combat driving game, is scheduled to ship in fall 2003 for the PlayStation2, the Xbox and Nintendo GameCube. Read more for details, features and the first screens ...
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Page 1 of 1
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