THQ Inc. today announced Tak 2: The Staff of Dreams, the sequel to Tak and the Power of Juju. Tak is the first property released under THQ and Nickelodeon's ground-breaking agreement to create new cross-media intellectual properties for initial release in the videogame space with the express intent of migrating the properties to other entertainment media. Developed by Avalanche Software, Tak 2: The Staff of Dreams is scheduled to release in October 2004 and will be available on the PlayStation2, GameCube, Xbox, and Game Boy Advance.
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Jolt has ventured forth into the realms of role-playing and found a likely adventuring companion in the form of the RPGDot network. After two months of ale-swilling, orc-slaying, more ale-swilling and possibly some serious discussions, it was agreed that Jolt would provide valuable new equipment in return for RPGDot's keen eye and steady hand when it comes to tracking down and reporting the latest news and developments in the unpredictable world of video game RPGs.
German middleware developer Trinigy GmbH just announced the licensing of its Vision Game Engine (formerly known as “Vulpine Vision”) by another game development company. Sixteen Tons Entertainment opted to use the Vision technology in its PC game title “Emergency 3”, published by Take 2.
In EURO 2004 mode players can play as any of the 51 European nations. Players can arrange and play friendly matches against other nations or play through the tournament going from qualifying, to playoffs and into the finals. Read more for some new screens ...
The struggle between the Galactic Empire and the Rebel Alliance extends into space with Star Wars Galaxies: Jump to Lightspeed, the first expansion for the award-winning Massively Multiplayer Online Role-Playing game set in the Star Wars universe. Yesterday we had a few screens & trailer, today we have some more new screens...
The latest Settlers game takes the franchise and pushes it to the next level. Fans will enjoy fully animated 3D technology and enhanced gameplay features, but still be able to relive the experience that makes the Settlers series such a big hit. The game will take the player to a medieval setting, to re-conquer the kingdom currently under the domination of an evil tyrant. Read more for details & screens ...
- Battlefield 2 Q&A with EA's Scott Evans on PC.IGN
- Fight Club Q&A with Vivendi's Fight Club on Gamehelper
- Red Dead Revolver Q&A with Rockstar's Michael Kelley on Boomtown
- City of Heroes Q&A with Cryptic Studios' Michael Lewis on FileFront
- Chaos League Q&A with Cyanide Studios' Patrick Pligersdorfferz on Gamers Europe
- SW Galaxies: Jump to Lightspeed Q&A with LucasArts on GameSpot
- Unreal Championship 2 Q&A with Epic's Michael Capp on C&VG
- Heroes Of The Pacific Q&A with IR Gurus' Ben Palmer on HomeLAN
- Sherlock Holmes The Silver Earring Q&A with Frogwares on Sector.sk
In SÖLDNER: Secret Wars the player takes command of one of these special teams. As Commander he leads the small high tech army consisting of soldiers, light armoured vehicles, helicopters and VTOLs to fulfill a wide variety of mission. The Simulation of a highly complex political system creates a dynamic campaign: each decision has direct impact on the flow of the game. Read more to check some new screens ...
NCAA Football 2005 is all about home field advantage this season, where, for the first time in football videogames, gameday atmosphere directly impacts players’ on field performances. With the new match-up stick you can track the crowd’s impact on your players to see if they can withstand the pressure and find key personnel mismatches.
Gamespot dug up some dirt on Vivendi & Turbine's Middle Earth Online being delayed until 2005. "After two years in the shop, Middle-Earth Online apparently still needs more work. The game's publisher, VU Games, today informed select media outlets that the upcoming massively multiplayer title needed more time in development and would not make its previously scheduled October 2004 ship date. The new timetable sees ME-O arrive at retail sometime next year. The game's producer, Chris Taylor, said the decision was made jointly by both the developer and publisher, and that the parties had been thinking about tweaking the release date for some time."
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