by Rainier on March 29, 2003 @ 7:30 p.m. PST | Filed under
News
ARUSH Entertainment let us know that they hope to finish the promised update patch for their recently released FPS Devastation by Monday. Below is a list of things that will be included in the upcoming patch for Devastation. You will be autonotified when you go online that the patch is available, and it will be an easy install process that the system will do for you. A lot of this is MP related, but weapon sound changes and other things are SP too. The filters for the MP browsers is something that is desperately needed. Read more for details on what to expect in the patch.
by Rainier on March 29, 2003 @ 11:40 a.m. PST | Filed under
News
Yesterday we had an updated Mistmare demo/patch and once again Arxel Tribe & Sinister Systems have released an update to bring the alternate-history adventure/RPG demo to v1.302 (thanks Bluesnews). The update adds an invert y-mouse setting, a cross-hair cursor, a toggle camera-control / free cursor (for selecting objects) via middle mouse button, and auto camera switching from FP view in combat mode. Read more for download links ..
by Rainier on March 29, 2003 @ 11:29 a.m. PST | Filed under
News
Massively Multiplayer Gaming takes on a new face in PlanetSide, where thousands of players wage war in a battle of planetary proportions. A newly designed 3D engine drives PlanetSide's first-person player-to-player combat and vehicular warfare across ten continents. The stage has been set, the battle lines have been drawn, and orbital drop pods are ready to deploy you PlanetSide. Some new screens taken from our beta build!
by Thomas on March 29, 2003 @ 6:05 a.m. PST | Filed under
News
Codemasters has updated the official site for their upcoming MMORPG title, Dragon Empires, with a new
dev diary "Rob Adams first dev diary", new
screenshots and beta sign up information
update..
by Tristan on March 29, 2003 @ 12:56 a.m. PST | Filed under
Reviews
In 1968 the U.S. Army assigned a young sniper to the 5th Special Forces compound in Nha Tong, Vietnam. His mission: disrupt the enemy’s command structure, scout Viet Cong positions, and ambush the enemy in the dead of night. For him, success depended on a rifle, a target, and a clear Line of Sight. In LINE OF SIGHT: VIETNAM your job is to locate elusive enemy soldiers and pick them off one-by-one. Whether patiently waiting for the enemy to show himself or delivering a pre-emptive strike, the method is the same – be quick, be quiet, and be careful. That’s what will get you home alive.
by Thomas on March 29, 2003 @ 12:46 a.m. PST | Filed under
News
TribalWar.com just received following information from Adam Kahn @ Sierra:
We will be announcing the next Tribes game on April 24th at a press event (for all of Vivendi Universal Games) in Los Angeles.