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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


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Interplay in Trouble??

by Rainier on May 29, 2001 @ 4:05 p.m. PDT

We have received some disturbing news about the future of Interplay .. Or lack there off ... Nothing has been confirmed yet but usually where there is smoke .. there might be fire ...

Interplay in Discussions Regarding Acquisition of Company

LOS ANGELES, May 29 -- Interplay Entertainment Corp. (Nasdaq: IPLY), announced that it is engaged in discussions with a third party concerning the acquisition of the company, but that no binding or definitive agreement had been reached and there can be no assurance that an agreement will be reached. The company further noted that price discussions to date reflected a modest premium to the holders of common stock from the average trading price over the last 20 trading days.

Interplay Entertainment Corp. is a leading developer, publisher and distributor of interactive entertainment software for both core gamers and the mass market. Interplay currently balances its development efforts by publishing for personal computers as well as current and next generation video game consoles. Interplay releases products through Interplay, Shiny Entertainment, Digital Mayhem, Black Isle Studios, 14 Degrees East, its distribution partners and its wholly owned subsidiary Interplay OEM, Inc. More comprehensive information on Interplay and its products is available through its worldwide web site at For investor relations' inquiries, please contact Patrick Sutton ( or Christopher Rosgen ( at Liolios Group, Inc. (949) 574-3860.

Safe Harbor Statement under the Private Securities Litigation Reform Act of 1995: Statements contained in this release except for historical information are forward-looking statements that are based on current expectations and involve risks and uncertainties. Without limiting the generality of the foregoing, words such as "may," "will," "expect," "believe," "anticipate," "intend," "could," "estimate," or "continue" or the negative or other variations thereof or comparable terminology are intended to identify forward-looking statements. The risks and uncertainties inherent in such statements may cause actual future events or results to differ materially and adversely from those described in the forward-looking statements. For example, there can be no assurance that the games will ship in the projected time frame or that they will be as popular as the Company presently anticipates. Additional important factors that may cause a difference between projected and actual results for Interplay include, but are not limited to, future capital requirements, that equity or bank financing will be available on terms satisfactory to the company or at all, risks of loss of the Company's listing on the Nasdaq National Market, risk of delays in development and introduction of new products, dependence on new product introduction which achieve significant market acceptance and the uncertainties of consumer preferences, risks of product returns and markdown allowances, dependence on third party software developers for a significant portion of new products, risks of rapid technological change and platform change, intense competition, seasonality, risks of product defects and resulting returns, dependence upon licenses from third parties, risks associated with, dependence upon third party distribution, dependence upon key personnel and risks associated with international business, intellectual property disputes and other factors discussed in the Company's filings from time to time with the Securities and Exchange Commission, including but not limited to the Company's annual reports on Form 10-K and the Company's subsequent quarterly filings on Form 10-Q. Interplay disclaims any obligation to revise or update any forward-looking statements that may be made from time to time by it or on its behalf.

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SOURCE Interplay Entertainment Corp.

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