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Operation Flashpoint: Dragon Rising

Platform(s): PC, PlayStation 3, Xbox 360
Genre: Action
Publisher: Codemasters
Developer: Codemasters
Release Date: Oct. 6, 2009 (US), Oct. 8, 2009 (EU)

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'Operation Flashpoint: Dragon Rising' (ALL) Skirmish DLC, Patch Available NOW

by Rainier on Nov. 5, 2009 @ 7:04 a.m. PST

Using Codemasters Neon engine, Operation Flashpoint: Dragon Rising will see the most realistic modelling of conflict scenarios in a new contemporary theatre of war. By offering a multitude of military disciplines, gameplay will deliver warfare more realistic and intense then ever before, while an extensive multiplayer component will create battles on an incredible scale.

Get the Operation Flashpoint [PC] Skirmish DLC/Patch off WP (230mb)

In Operation Flashpoint: Dragon Rising, the entire single player campaign is fully playable co-operatively for up to four players online. Teamwork and communication are key as gamers take on USMC infantry and spec ops roles battling the might of the Chinese PLA as the war plays out across Skira island.

The ‘Skirmish’ DLC features four new multiplayer maps and two new Fire Team Engagement (FTE) missions featuring both solo and four player co-operative play. Hunt down SAM launchers hidden in the sprawling complex of ‘Lumberyard’ and assault dug in PLA forces and fight room to room in ‘White Fang’, two tense new ‘Infiltration’ multiplayer maps. ‘Annihilation’ multiplayer maps pitch armour and infantry against each other in rolling battles across a valley in ‘Stomping Grounds’ and in ‘Force Dispersal’ military bases separated by a strategic hill become a close-quarters killing ground.

New FTE missions include ‘All Round Defence’, which places gamers in control of air support and attack helicopters as they defend a fortified complex against relentless waves of PLA. In ‘Uphill Struggle’ players must capture a bunker under heavy fire from hillside reinforcements. Gamers can also recon the entire 220 km² island of Skira alone or co-operatively in a range of vehicles at day or night in ‘Island Tour.’

Patch Log:

  1. The game now displays the version number on the front end
  2. Video can now be captured with the software FRAPS.
  3. When using the Mission Editor, if the player clicks off the game in order to move an object in the mission editor, the game will now not loses focus.
  4. Gameplay online
    • Lag issues reduced for 32 players pvp
    • The Client and Host shooting are now synchronised. The client will no longer empty a magazine into a player and not killing him.
    • In an online game, the mines are now correctly synchronised. The player can place mines on the ground with no problems.
    • The weapon will now continue working if the player spam the fire button and the change fire rate button.
    • The Players will now position correctly when re-spawned inside a vehicle
    • Clients are now able to enter vehicles with no problem
  5. All sniper rifles will now have a sway effect
  6. When a building is destroyed any corpses that are within the building are removed, so they are not floating in the air.
  7. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance.
  8. A rare online crash bug has been fixed when the Client is assaulting the fuel depot towards the end of the mission Bleeding Edge
  9. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams.
  10. On a Pvp game, the counter will now count correctly when the settings are restricted to no re-spawns
  11. Games via a private server and password are now correctly protected. The players will now require the password to join the game.
  12. The mouse wheel will now respond to the input control if the player enters a vehicle and continues to switch positions using mouse wheel.
  13. The player can now change weapon with number keys while in a vehicle
  14. The player can now scroll the list of names in the lobby using the middle wheel
  15. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons.
  16. The chat box will not overlap on 800x600 resolution
  17. In the polish SKU, the apostrophe key is now translated correctly when changing keyboard configuration in the Front end
  18. When exiting the credits, the heading will not transition twice.
  19. The game has been modified to only use the original data to prevent cheating or hacking by modifying the configuration files.
  20. Added script command OFP:setAIConfigPropertyValue to allow mission designers to override the AI configuration values found in the global AIConfig.xml file in user generated missions only.

In Operation Flashpoint: Dragon Rising's competitive multiplayer modes, players will be able to take on the role of either USMC or Chinese PLA troops in intense battles that will test their tactics and combat skills to the full. Whether it's all-out war or special forces infiltration missions, Operation Flashpoint: Dragon Rising provides a challenging and unique multiplayer experience for online warfare fans.

The explosive gameplay video† demonstrates the breadth of tactical choice, formidable weaponry and enthralling adversarial combat set to feature in the much-anticipated multiplayer sandbox shooter. With access to the full equipment and vehicle set plus AI fireteams, players will fight in pitched team-based battles surrounded by the devastating impact of contemporary weapon systems.

Combatants are shown using surveillance to recon targets, infiltrating buildings, engaging in close and ranged fire-fights and deploying vehicles including the AH6 and MI-17 ground attack helicopters and the M1A2 battle tank. The trailer brings to life Operation Flashpoint: Dragon Rising's uniquely tense multiplayer experience, as the 220km² island of Skira becomes an authentic and spectacular online war zone where players can attack or be attacked from any direction.

In addition to the campaign, the game’s individual single missions, once completed, can be set up as self contained co-op games. This enables players to jump straight to their favourite missions have up to 3 players to join as part of their unit. Co-op play also offers re-spawn points at checkpoints gameplay that encourages the fire team to stick together.


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