Exploration is about intentionally getting lost and the joy of being found again. Your presence is the driving force behind the evolving environment as you establish permanent monuments to mark your way. Without your presence, will the forest still come alive?
Shape of the World, powered by Unreal Engine 4, builds on the ideas of experiential games like Proteus and Flower where points and combat don’t enter the equation. An evolving world that grows with each step and hints at distant landmarks encourages the player to explore. Shape of the World offers a unique unfolding experience for those seeking an alternative to quest-driven adventure games.
Shape of the World is currently running a kickstarter campaign in hopes of funding the game ($75,000), all reward tiers that were previously noted to include a copy for the Xbox One or PC will be extended to the PS4. The Kickstarter campaign will end on June 30, 2015.
Lead developer Stu Maxwell says he experienced the breadth and strength of the Playstation indie game community at E3 2015. He got to witness first-hand the excitement and innovation surrounding the next generation of titles. It’s time Shape of the World joins the PS4 family.
Exploration is a part of many games but never the focus. Shape of the World puts exploration first. Exploration is about the thrill of getting lost - that moment when you discover an area you've never seen before and you're not sure which way to go. Only when you're lost can you experience the pleasure of being found. It is your task to leave a trail of monuments that represent your journey and help you find your way.
Shape of the World is deliberately disorienting. The forest only materializes around you when you get close, and it regrows in a new way each time you pass. The game features a graphically compelling procedurally generated environment that shifts continually. What will you find when you retrace your steps?
Shape of the World is modeled with bold, minimalistic beauty. Our lead developer (Stu Maxwell from The Coalition) is a VFX artist and has created a world that mixes contemporary motion graphics with vintage poster and animation design.
Inspiration also comes from the place we live. North America’s west coast and has formed the basis of many of our concept drawings. We are fortunate to be surrounded by old-growth forests even in the city of Vancouver where you can leave your normal world behind and embark on a winding trail. We’ve found that the journey is always more compelling than the destination.
Shape of the World features integrated audio that responds to the player’s travels. The audio environment is a central component of the game, amplifying your experience of the world.
Equally inspired by the drone of classical South Asian soundscapes and the brightness of modern electronic beats, the soundtrack will provide an enveloping aural experience to match the psychedelic world. The full original soundtrack will be released alongside the game.
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