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Doom

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: Action
Publisher: Bethesda
Developer: id Software
Release Date: May 13, 2016

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'DOOM' (ALL) Open Beta Date, Post Launch Details

by Rainier on April 6, 2016 @ 7:44 a.m. PDT

DOOM returns as a brutally fun and challenging modern-day shooter experience.

You’ve come here for a reason. The Union Aerospace Corporation’s massive research facility on Mars is overwhelmed by fierce and powerful demons, and only one person stands between their world and ours.  As the lone DOOM Marine, you’ve been activated to do one thing – kill them all.

Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat – whether you’re obliterating demon hordes through the depths of Hell in the single-player campaign, or competing against your friends in numerous multiplayer modes.

DOOM’s Open Beta will run from April 15 through 17. This Open Beta will not require a code and players will simply be able to logon to the platform of their choice and download to access Team Deathmatch and Warpath on the Heatwave and Infernal maps.

These maps and modes are just a fraction of what players will experience when the game launches May 13 on Xbox One, PS4 and PC. In a recent video series we explored the maps, modes and power-ups of DOOM’s multiplayer – all things players have to look forward to at launch. But support for DOOM doesn’t end when the game is out. For the rest of the year, we expect to provide certain free content updates across SnapMap and multiplayer.

We know the DOOM community has always been about great user-generated content, and that’s something we want to continue to encourage with SnapMap, an innovative new component of DOOM designed to make creating, sharing and playing new game experiences fast and easy.  On top of being able to access and play new modes and maps created by fellow gamers, id plans to offer content updates for SnapMap, including map modules; props and objects; additional features and functionality; AI enhancements; editing tool enhancements and more. Multiplayer will also receive content updates in the form of new game modes. Both of these SnapMap and multiplayer updates will be free to use and play.

In addition to the planned free support and content updates, we will also be releasing three premium multiplayer DLC packs after launch, which will get you a number of new maps, hack modules, playable demons, weapons and more. The first DLC will be available this summer and give you access to:

  • Three new maps
  • One new weapon
  • One new playable demon
  • One new armor set
  • One new piece of equipment
  • New hack modules and taunts
  • New customization colors and patterns

Each DLC pack will cost $14.99, or you can get them all at a discount with the Season Pass for $39.99. Check your preferred retailer to pre-order the DOOM Season Pass.

Key Features:

  • A Relentless Campaign: There is no taking cover or stopping to regenerate health as you beat back Hell’s raging demon hordes.  Combine your arsenal of futuristic and iconic guns, upgrades, movement and an advanced melee system to knock-down, slash, stomp, crush, and blow apart demons in creative and violent ways.
  • Return of id Multiplayer: Dominate your opponents in DOOM’s signature, fast-paced arena-style combat. In both classic and all-new game modes, annihilate your enemies utilizing your personal blend of skill, powerful weapons, vertical movement, and unique power-ups that allow you to play as a demon.
  • Endless Possibilities: DOOM SnapMap – a powerful, but easy-to-use game and level editor – allows for limitless gameplay experiences on every platform.  Without any previous experience or special expertise, any player can quickly and easily snap together and visually customize maps, add pre-defined or completely custom gameplay, and even edit game logic to create new modes.  Instantly play your creation, share it with a friend, or make it available to players around the world – all in-game with the push of a button. 

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