Chronicles of Elyria

Platform(s): PC
Genre: Online Multiplayer
Developer: Soulbound Studios

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'Chronicles of Elyria' Persistent World Powered By SpatialOS - Screens & Trailer

by Rainier on June 1, 2016 @ 11:49 a.m. PDT

Chronicles of Elyria is the first MMORPG where your character ages and dies, with a fully destructible world & non-repeatable quests, encouraging you to think beyond your character to their role in a larger story.

Fearless in its design, Chronicles of Elyria embraces a character's ability to impact other characters. A closed economy, finite resources, non-repeatable quests, and a fully destructible environment means the world is experienced differently for every character. 

Each time you log in there is a dynamic world waiting for you. Local, regional, and national conflicts are continuously unfolding, giving birth to repeated opportunities for you to change the course of history. 

Soulbound Studios is currently running a  Chronicles of Elyria kickstarter campaign, which sits at over $1.2 million, with two days remaining in the campaign

Improbable’s SpatialOS platform will enable the massively multiplayer online role-playing game’s unique persistent world in which player characters grow old, die, and can be reincarnated.

SpatialOS is a distributed operating system that enables developers to create simulations inhabited by millions of complex entities, and allows game worlds and other simulated environments to run seamlessly on thousands of servers in the cloud. In order to create the dynamic and immersive MMORPG experience in  Chronicles of Elyria, Soulbound Studios will be building their Soulborn Engine and the rest of the  Chronicles of Elyria back-end on the foundation of SpatialOS. With support for load balancing, recovery, replication, and cross-process communication, SpatialOS provides the core fabric and infrastructure required for  Chronicles of Elyria.

"People have been asking us how we plan to get a hundred thousand players spread across the largest geographic area in a video game to date. This is it! With the help of SpatialOS, we can do it faster than most people think possible, and with a smaller team,” said Jeromy Walsh, Owner and CEO of Soulbound Studios. "We've been talking with the folks at Improbable for nearly six months now, evaluating the platform, speaking with their CEO and team, and experiencing first-hand how committed Improbable are to helping make  Chronicles of Elyria a success.” Jeromy Walsh added, “We hope our work on  Chronicles of Elyria may someday benefit other game developers as well."

Instead of using the time and resources normally allocated for creating core server features, Soulbound Studios, relying on SpatialOS, can instead focus on bringing players the innovative gameplay mechanics that won  Chronicles of Elyria  the “Best Indie MMO” Award from MMO Games when it debuted at PAX East. These mechanics include ageing & dying, souls and reincarnation, offline player-characters, dynamic, non-repeatable quests, player-created contracts, player-run governments, and most importantly, a dynamic, event-driven story engine. Using SpatialOS to underpin the game’s engine will allow many more players to interact in a persistent, developing world where choices can have lasting consequences.

“I’ve been lucky enough to work on some truly visionary projects, from Bungie’s  Halo Franchise  to Microsoft’s Hololens,” said Art Director Eddie Smith. “SpatialOS is the perfect platform for us to build our vision of a new kind of MMO.”

“Improbable was founded to make the kind of game we wanted to play, but could not find,” said Herman Narula, Cofounder and CEO of Improbable. “Then we realised we wanted to enable many experiences that break the boundaries of traditional game technology so we built a platform for developers.  Chronicles of Elyria’s  has the potential to innovate and entertain players in new ways and we are excited that SpatialOS can help a team like Soulbound focus on bringing its game to life.”


Chronicles of Elyria utilizes a new business model never before seen in MMOs. CoE hearkens back to the coin-op arcade model where, for $30, players buy a Spark of Life that grants a soul the opportunity to live for between 10 and 14 months, before establishing your Soul in a new character of your choosing. (Note: 1 Spark of Life comes with purchase of the game.)

In CoE, bodies age and die, but Souls live forever. In your new body, whether that be your heir or someone else entirely, your Skill Ramp will get you back up to power quickly & allow you to advance further than in your previous life.

The Spark of Life system also helps reduce griefing. If you kill another character in-game, your face goes up on a wanted poster and a bounty token is created for you. This not only keeps you out of cities, but also means you can be taken to 'jail' which significantly reduces your lifespan, adding real financial repercussions to your in-game decisions.

In Chronicles of Elyria, the Story Points you earn (by completing in-game activities that help advance the story) can be traded in between lifetimes in order to buy Sparks of Life. This is what we call the “Earn-to-Play” model of funding.

Influence Points (Influence or IP) are our pre-launch currency, used to track the most influential community members who earn IP by recruiting other players, substantial contributions to the community, or Kickstarter funding. IP currency features heavily in the Kickstarter campaign, allowing people to earn IP which can be spent in the IP store prior to the official launch date. Influence provides benefits such as early access, special rewards, and currency to purchase in-game property, titles, and items.

Key Features:

  • Aging, Dying, & Souls | An epic 10-year story line invites you to experience your character over multiple lifetimes. With each life you will develop your character and make your mark in the Chronicles. When your character eventually dies, their soul will be reincarnated stronger than before and their spirit and destiny will live on in another character of your making.  Characters age in-game over the course of 10-14 real-world months. During that time your character will grow old and eventually die, leaving their mark on history. But while alive you must choose your actions carefully, as each in-game death reduces your overall lifespan (by approximately 2 days) and brings your character that much closer to permadeath. However, if you're an influential player (the king perhaps), each in-game death is more impactful, leading to permadeath in just 4 or 5 times.
  • Player Skill Matters | It's no longer about getting to level cap and pursuing the best gear. In CoE a player's skill - their timing, speed, and strategy - makes a difference. The combat system requires you to dodge, parry, and manage your stamina - not just spam buttons. Crafting also requires player skill, with mini-games designed to make crafting more than just clicking a button. 
  •  Offline Player Characters | To maintain realism, your character remains in-game from the moment of creation until permadeath because you wouldn't want to be interacting with a merchant only to have them sign out and disappear from the world. We've solved this with AI scripts to support your character while offline. This allows you to train skills, run your shop, and defend yourself while you're AFK.
  • Non-Repeatable Quests | Tired of killing 20 bunnies destroying a farmer's crops, only to see 50 other characters complete the same quest? We're doing away with NPC quest hubs by enabling other players to give out tasks. That same OPC merchant may run out of reagents, leading them to ask you to bring 10 elixirs back from a far off city, utilizing the contract system to ensure delivery.
  • No World or Mini-Map | Map makers and cartographers have a place in CoE, helping players navigate their world. But watch out, because treasure maps can be faked and locations may be renamed, leading NPCs to refer to a town by the most used name.
  • Game-Enforced Player Contracts | Implicit and explicit contracts enable you to develop unique, never-before-seen meta content. Signing in-game contracts between players creates a binding agreement so you can safely operate your business. Sign trade contracts to create a shipping business. Employ other players to procure hard-to-find resources. Sell your services as an expert assassin and be confident you’ll receive payment. The possibilities are endless and only limited by your creativity!     
  • MMORPG Meets Survival Game | With limited inventory, hunger and thirst, drowning and fatigue, and dangerous landscapes containing both sweltering heat and frigid cold, a character must be truly heroic to become a hero. The riches are real and adventurers can become the wealthiest and most powerful in the world - if they can survive the harsh environments.
  • Character Customization | Your character is created as a part of a family, and thus is bound by the laws of genetics for that family. Joining a group of squat, redheaded bakers? You likely won’t start out as a lithe, blond haired adventurer. However, in CoE characters change dramatically even after character creation. Your character ages from 15 to ~100, and will look their age. Scars develop and fade over time. Hair grows while in the wilderness and may be re-styled while in town.  Your character’s body adjusts to your play style, so you know when approaching a twig of a player who claims to be a blacksmith, that you probably shouldn’t trust his word. This also means you can grow out of your armor, so watch what you eat!
  • Freedom of Movement | Chronicles of Elyria's combat mechanics do not rely on auto-attacks or hot-bar buttons. Instead, CoE uses Left & Right mouse buttons to chain combat techniques together into combos.  These combos are configurable in the UI, allowing players to develop their own personal combat style using different techniques for each weapon they use.
  • Fully Skill-based Character Development | With dozens of skills across multiple categories including fighting, gathering, crafting, survival, bardic, and deviant, you can develop the character you’ve always wanted to. With a skill system that rewards failure instead of success, and mechanics requiring player skill in addition to character skill, you must take on ever-increasing challenges if you want to be the best.  
  • Family, Land, & Housing System | Be a part of a player ran family, inheriting titles, riches, and character traits from your parents and ancestors. Marry someone (opposite or same gender) and have kids, using a Child Contract, to build out your dynasty. Use your lands to grow crops and farm, or lease land to others to build player-ran towns. Set laws, acquire resources, and grow your domain from hamlet to kingdom. The fully destructible and buildable world means you can truly create your own village from the ground up. It also means you'll protect your loot, leading to player-created dungeons.

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