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Capcom Cancels Several Development Projects At Vancouver Studio

by Rainier on Sept. 18, 2018 @ 12:11 a.m. PDT

Capcom announced that it expects to record losses from the termination of development projects at its Capcom Game Studio Vancouver.

Capcom expects to record losses from the termination of development projects in its consolidated financial results for the six months of the fiscal year ending March 31, 2019 (April 1, 2018 - September 30, 2018).

Capcom Game Studio Vancouver (previously Blue Castle Games and known for developing Dead Rising 2, 3 4), primarily carries out development of home video game software for markets outside of Japan; however, Capcom is currently reviewing the allocation of its development resources that support the production of world-class content.

In consideration of this process, as a result of reviewing titles in development at Capcom Game Studio Vancouver, Capcom now expects to record losses from the termination of development projects of approximately 4.5 billion yen under cost of sales in its consolidated financial results for the six months of the fiscal year ending March 31, 2019.

Back in early 2016 Capcom Game Studio Vancouver revealed that it was working on several unannounced, Unreal Engine 4 powered open-world action games.

Regarding Capcom's full-year business forecast, due to factors including the continued robust performance of the PC version of Monster Hunter: World exceeding the company's expectations since its release on the Steam platform in August, following the blockbuster performance of the title after its initial release in January of this year, the forecast for Capcom's consolidated business results remains the same as what was projected at the financial results announcement on May 8, 2018.

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