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Shadowgate

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: Adventure
Publisher: Abstraction Games
Developer: Zojoi Studios (EU), Abstraction Games (US)
Release Date: April 11, 2019

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'Shadowgate' (ALL) Gets Switch, PS4 and Xbox One Release Date - Trailer

by Rainier on March 28, 2019 @ 3:34 p.m. PDT

Nearly 30 years after the original point-and-click adventure premiered on the Macintosh, Shadowgate returns, fully re-imagined and updated for today's gaming landscape.

Shadowgate is one of the most well-known and beloved adventure titles in gaming history. As one of the original titles in the popular MacVenture series that went on to be celebrated on the NES, GBC, and Nintendo 64, Shadowgate quickly endeared players with its fantastic atmospheric soundtrack, perilous locations to progress through, countless puzzles to solve, and more ways to gruesomely die than gamers previously thought possible.

Thrust into the role of "The Seed of Prophecy," players travel deep into the castle, in hopes of defeating the evil that dwells within – the dreaded Warlock Lord. 

Get ready brave adventurer, the castle awaits!

This new console version builds upon the massively re-imagined PC version of the original Shadowgate and features a refined user interface and intuitive wheel-based icon command system. Original developer Zojoi painstakingly redesigned the game from the ground up, adding in tons of new mind-bending puzzles, lots of new rooms with stunning hand-painted 2D graphical detail, and more objects to interact with and help players along on their quest. Abstraction Games worked alongside Zojoi to not only offer technical assistance on reimagining the game for console but to also enhance the experience with new ideas and creative direction, ensuring Shadowgate feels just at home on console as it does on PC.

New visuals provide a fresh look to every environment, reinvigorating the fantasy world. But the developers at Abstraction have gone even further, working with Zojoi to create puzzles, areas and story to expand on the fiction of Shadowgate.

To face these fresh challenges, you must be properly prepared. This console remake introduces a radial menu system designed to offer the best possible experience on a controller. 

For those wanting a more traditional Shadowgate adventure, there are plenty of options available. Four levels of difficulty can be selected, with the highest one providing a more... traditional experience. You can also select the original chiptune music from Hiroyuki Masuno and retro visuals to set the old school mood. 

Interested players can now pre-order the game on Nintendo Switch (EU, NA) and Xbox One (EU, NA), while PS4 owners will have to wait until April 11th to purchase the game.

Key Features

  • First Person Adventuring: Utilize your inventory, mapping system, and intuitive UI to complete your quest. 
  • Dangerous Dungeons: Tons of beautifully illustrated rooms featuring both new and familiar locations, offering a new gameplay experience. 
  • Mind-bending Puzzles: Lots of new and updated puzzles that seamlessly expand on the original game. 
  • Difficulty Levels: Four different difficulty levels (from the novice to expert) that actually change the gameplay experience and puzzle structure. For the ultimate challenge, try Ironman mode that disables saves and requires players to finish the game in one try.
  • Retro Mode: Play the game like it’s 1989! Toggle on to listen to Hiroyuki Masuno’s original NES chiptunes, move between rooms with pixelated transitions and follow the text in retro format.
  • Storytelling: Shadowgate features dramatic cut-scenes and all the same great storytelling you expect from the original creators. 
  • Cinematic Score: A digitally-orchestrated, dynamic soundtrack that changes with gameplay by composer Rich Douglas. 
  • Soundscapes: A complete atmospheric and puzzle-based sound design featuring hundreds of sound effects.
  • A variety of Achievements and Trophies to unlock

Shadowgate is set to launch for PS4, Xbox One and Nintendo Switch on April 11, 2019.


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