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God Of War Ragnarök

Platform(s): PlayStation 4, PlayStation 5
Genre: Action/Adventure
Developer: SCEA Santa Monica
Release Date: Nov. 9, 2022

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'God Of War Ragnarök' Reveals 60+ Accessibility Features

by Rainier on May 19, 2022 @ 10:05 a.m. PDT

Set a few years after the events of the previous God of War, God Of War Ragnarök features Kratos and Atreus journeying to each of the Nine Realms in search of answers as they prepare for the prophesied battle that will end the world.

Together, Kratos and Atreus venture deep into the Nine Realms in search of answers as Asgardian forces prepare for war. Along the way they will explore stunning, mythical landscapes, gather allies from across the realms and face fearsome enemies in the form of Norse gods and monsters.

As the threat of Ragnarök grows ever closer, Kratos and Atreus find themselves choosing between the safety of their family and the safety of the realms...

The freezing winds of Fimbulwinter have come to Midgard, making survival for Kratos, Atreus, and Mimir in the Norse wilds even more challenging than before.  

While the last game built an enormous amount of trust and understanding between father and son, there is still a great deal of complexity in their interactions – especially after the revelation of Atreus’ Giant heritage and the hidden prophecy only Kratos saw.  

Atreus is desperately curious. Like most young people, he wants to understand who he is more than anything. In this case, he wants to understand who he could be. The mystery of Loki’s role in the upcoming conflict is something that Atreus cannot let go of. He wants to keep his family safe, but Atreus also doesn’t want to stand by and do nothing while conflict consumes the Nine Realms.  

Kratos, still bearing the knowledge of his past mistakes, wants to spare Atreus the bloody lessons he learned from his conflict with gods. He wants to keep his son safe, above all, and their confrontation with Baldur has vindicated the belief that only tragedy will come from further entanglements with the Aesir.  

Together, Kratos and Atreus will have to make a choice about which path they will take. Whatever they choose will define the fate of all those living in the Nine Realms as Ragnarök approaches.

The prophecy of Ragnarök brings changes to all the Realms, and with that, we’re excited to announce some new accessibility features that will be available in God of War Ragnarök. 

Not only have we redesigned our UI to allow for more flexibility and readability, butwe have also rebuilt controller remapping from the ground up and added more customization to our combat and interaction systems. We have retained all our accessibility features from 2018’s God of War and expanded upon them to include more than 60 ways to adjust gameplay to best suit your style and needs.

Here’s a selection of some new and notable features.

God of War (2018) PC Features – Added to God of War Ragnarök 

For God of War (2018) on PC, we made sure to improve and continue to iterate on popular features from the initial PlayStation release. We’re pleased to be continuing to support these features in God of War Ragnarök on PS4 and PS5:

Sprint Auto Sprint: You will sprint while the stick is held and stop when released.  When Auto Sprint is active, you can begin sprinting by pressing the move stick forward for a short period of time in one direction. The duration required to engage the Auto Sprint is configurable by you.

Persistent Dot (Always on Reticle): If you need additional focal points to reduce motion sickness, or just want a persistent reminder of the center of the screen, we offer the ability to turn on a center dot in three different sizes and seven different colors.

Aim Style: You can choose to use either hold or toggle on/off the aim stance.

Block Style: You can choose to use either hold or toggle on/off the shield stance.

New to God of War Ragnarök

Subtitle and Caption Improvements

We have invested heavily in improving our subtitle and caption system to allow for even more customization and information.


  • Subtitle and Caption Size: We have increased our minimum text size and added new scaling. This includes an extra-large text size to make subtitles and captions more readable. We have also dedicated a larger text area to match TV and movie subtitle standards.
  • Subtitle and Caption Colors: You can adjust the colors of speaker names, subtitle body, and captions individually. You will be able choose between seven different colors.
  • Speaker Names (Retained options from 2018): As in God of War (2018), you can show or hide speaker names. You can set this size independent from the UI text size.
  • Captions: With expanded sound effects captions, we’ve added several new ways to understand in-game sound. We’ve added captions to both cinematics and gameplay to provide a rich understanding of the soundscape of the world. You can also enable captions for critical gameplay information to assist with puzzles and narrative understanding.
  • Subtitle and Caption Background Blur: We’ve included options to allow for blurring the background behind subtitles and captions to make them more readable over complex scenes.
  • Subtitle Background (Retained options from 2018): In addition to blur, we’ve included options to darken the background behind subtitles for better readability on snow. High contrast backing includes multiple opacity settings for you to select from.
  • Direction Indicator: Critical gameplay sounds now have an optional direction indicator which shows the direction a sound is coming from. To assist with puzzles that have sound cues, this indicator will help you orient towards the source of an important sound.

Text Size / Icon Size

The highly requested feature from God of War (2018) is back and better than ever! You asked for a comfortable reading experience when playing from a couch, so we listened. With a fully re-engineered and responsive UI, and a larger minimum text size that can scale significantly, reading on-screen text is easier than ever.

Here’s a look at our Default and XX-Large game wide UI Text scaling for reference. 


We also have two examples to share of the in-game icon scaling with smallest and largest options available to choose from. 


Controller Remapping

We have rebuilt our controller remapping system to allow you to customize your button configurations in God of War Ragnarök. There will be a wide range of preset layouts, as well as custom controller remapping support. Individual buttons can be swapped and, for select complex actions, you can choose alternate configurations from a preset list.

We offer multiple ways for you to customize your experience for certain actions that require more than one button, including Touch Pad Shortcuts for things like Spartan Rage, Navigation Assist, and Quick Turn.  

High Contrast Mode

Our new high contrast color-mode allows you to apply a color to objects in-game like targets, enemies, and other characters, in addition to a variety of item types. When active, this will apply a color layer to characters that will make them more visible against the background. You can optionally desaturate the background to further increase the contrast. Traversal paint, loot items, and special effects can also be made more visible in this mode.


  • High Contrast Activation Customization: Select off, on, or always on for gameplay only (this will exclude cinematics). High contrast mode can be set to toggle on and off from a swipe for easy access. This mode will automatically disable when in a settings menu or character menu.
  • High Contrast Color Customization: Select a color palette that fits your playstyle and adjust individual colors for characters, enemies, and items.

  • High Contrast Background Customization: Separately select mid-tone or darkened background contrast levels.
  • Navigation Assist: New to God of War, this camera navigation system allows you to orient your view towards your compass objective. When not in combat, pressing the Navigation Assist button will orient your view in the direction of the next story goal.
  • Traversal Assistance: Gap jumping, vaulting, mantling, and other traversal features can now be automated based on the direction you press.
  • Assistance +: Adds interaction-based moves like climbs, crawls, and squeeze-through.
  • Audio Cues: We have linked a sound cue to each of the on-screen interact prompts, so that when using this feature, you can hear when an interact icon is nearby, as well as when the button prompt becomes active. Audio cues extend to additional combat cues like unblockable attack rings, targeting aim cues, and weapon swap cues. The volume of audio cues can be adjusted separately from other volume sliders, so you can adjust for your own comfort.

To celebrate Global Accessibility Awareness Day, we also wanted to provide an audio described version of the God of War Ragnarök reveal trailer that came out last year!

We are committed to improving accessibility and customization for everyone. We can’t wait to tell you details about our other categories of accessibility features like combat/aim assists, puzzle/minigame assists, HUD adjustments, camera tuning, auto pick up, and much more. 

God of War Ragnarök antagonists Thor will be voiced by Ryan Hurst (Opie in Sons Of Anarchy) while Richard Schiff (The West Wing, The Good Doctor) is cast for Odin.

Because of Kratos’ actions at the end of the previous game, the once-ally-turned-enemy Freya has sworn vengeance for the death of her son, Baldur.   Freya isn’t just a terrifyingly powerful user of Vanir magic, but also  she’s a formidable warrior in her own right. Enraged by Kratos’ evasion of justice by her hand, Freya will turn every weapon at her disposal towards her son’s killer.  

Also suffering the loss of his sons and half-brother, Thor’s legendary bloodlust and wrath will be aimed at Kratos and Atreus. Referred to disparagingly by Mimir as the “Biggest Butchering Bastard in the Nine Realms,” Thor earned his title as one of the most powerful Aesir gods by wiping out nearly all the Giants at Odin’s command.  

Whatever your choice of combat strategy, the enemies that await in God of War Ragnarök will be ready. The realms have grown harsher, and a whole host of new creatures from across Norse mythology will test your skills. From the trailer you can see what happens when Kratos finds himself under the hooves of the Stalker or grabbed between the jaws of a Dreki, and that’s just the beginning.  

With an expanded cast of adversaries, we aim to keep each combat encounter memorable from the smallest brawls to the big show-stopper bosses! We can’t wait to show you more as we get closer to release. 

Fans who played the last game know they were able to visit six of the Nine Realms during their journey. In God of War Ragnarök, you will be able to visit all nine!  God of War Ragnarök will take you to the previously unreachable Vanaheim, Svartalfheim, and Asgard – as well as to new areas from locations featured in the last game. Exploring the realms will take you everywhere from verdant, otherworldly jungles to intricate subterranean mining networks.  

This next installment in the series will bring you a more diverse, beautiful, and mysterious variety of locations than in any other God of War game. 

Key Features:

  • Those who break fate: Atreus seeks knowledge to help him understand the prophecy of “Loki” and what role he is to play in Ragnarök. Kratos must decide whether he will be chained by the fear of repeating his mistakes or break free of his past to be the father Atreus needs. 
  • Weapons of war: The Leviathan Axe, Blades of Chaos and Guardian Shield return alongside a host of new abilities for both Kratos and Atreus. As they take on gods and monsters from across the Nine Realms, Kratos’ deadly Spartan skills will be tested like never before as he fights to protect his family.
  • Explore the realms: Journey to dangerous and stunning landscapes while facing a wide variety of enemy creatures, monsters and Norse gods as Kratos and Atreus search for answers and allies.

God Of War Ragnarök is coming to PS4 and PS5 in 2022.


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