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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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Former Mass Effects Exec's Worlds Untold Pauses Operations After NetEase Games Funding Fall Through

by Rainier on Nov. 27, 2024 @ 9:32 a.m. PST

Worlds Untold is led by Mac Walters, an industry veteran with over two decades of experience in games and writing, including the acclaimed Mass Effect series.

Most recently, Walters was the project director on Mass Effect Legendary Edition, and prior to that was the Lead Writer on Mass Effect 2 and Mass Effect 3

Walters and his team built Worlds Untold to create IPs with depth and possibility that can't be contained in a single game, or even a single medium. The team’s debut project is underway, a near future, action adventure game in a breathtaking world filled with mystery and exploration.

"It’s hard to find the right words for this, but I wanted to share that we’ve made the very difficult decision to pause operations at Worlds Untold while we search for a new partner to help bring our vision to life. This was not a decision we made lightly—it’s been a deeply personal journey, and we’re all so proud of everything this team has built together.

In the meantime, our incredible team members will be exploring new opportunities. If you’re looking for passionate, talented professionals, please reach out - I’d be honored to connect you with some of the best people I’ve ever worked with.

This is a heartbreaking moment for everyone involved, but I’m deeply grateful for the support of our partners, friends and family, and for the time we’ve had together at Worlds Untold. While we’re pausing for now, this isn’t goodbye—there’s more to come, and we look forward to sharing the next chapter with you when the time is right.

Mac"

Worlds Untold includes a number of industry veterans, including Audio Director, Sotaro Tojima, who has over 20 years of experience in video game audio on titles such as Metal Gear Solid and HALO; Head of Production, Elizabeth Lehtonen, who has worked on Dragon Age, The Sims, and Angry Birds franchises; and Head of Art, Ramil Sunga, who has more than two decades of creative experience in various Concept Art roles on Mass Effect Andromeda, Anthem and the entire lineup Dragon Age titles; Head of Technology, Ben Goldstein, with nearly two decades in the games industry leading projects such as the next generation Xbox One version of Assassin’s Creed IV: Black Flag, the PS4 version of For Honor and most recently worked at Tesla and Cruise building out their respective simulation platforms. 

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