Ships At Sea is sequel to the Fishing: Barents and Fishing: North Atlantic franchises.
With numerous new and expanded features, brand-new gameplay mechanics, and the long-awaited multiplayer mode, Ships At Sea is a unique and ultimate simulation game for maritime enthusiasts that promises to provide a more realistic experience on the high seas.
Get ready to immerse yourself in the world of ships and explore the beauty of the Lofoten region.
Set in the Norwegian archipelago and ocean, Ships At Sea introduces various new and highly detailed service and cargo ships and new fishing methods such as jigging. The game offers stunning graphics and a new economic system allowing players to manage their careers as they engage in fishing, service, and cargo businesses.
With the introduction of multiplayer mode, players can embark on a voyage through the world of ships with up to 4 friends. They can share resources and items, maintain and repair their boats, purchase tools or equipment in the store, upgrade ships, refuel ships at one of the fuel stations, and stock up on essential supplies for themselves and their crew.
Through a series of skill levels, players can build and improve their abilities. Skippers on cargo ships can use their skills to deliver goods and materials. For those who want to enhance their engineering skills, a career on service ships provides the ideal opportunity to gain experience in performing repairs and mechanical work.
Integrating the new WaveWorks water shader, in cooperation with NVIDIA, provides a breathtaking sea simulation that immerses players in an impressive water world. The game now features a dynamic weather system that enhances the overall immersion by simulating weather conditions such as rain, fog, lightning, and storms.
PingMe equipment, presented through Ocean Space Acoustics, is an innovative tracking system that attaches to fishing gear, making it easy to locate the lost gear and ensure nothing is left behind. The newly introduced marine life AI system considers water temperature and adds authenticity to the fishing experience.
Originally planned for May 9th, developer Misc Games announced that Ships At Sea will now be coming to Early Access (Steam/ Epic Games Store) on May 23, 2024.
With the release of Unreal Engine 5.4 just last week, Misc is launching Ships at Sea a little bit later to configure the game to the latest game engine.
As soon-to-be skippers traverse the vast unknown of the Norwegian Sea, they will embark on a voyage through the world of ships with up to 4 friends. Players can expect a slew of features to become available through the Early Access phase of the game, such as crewmates being able to share resources and items and stock up on essential supplies for themselves and their crew. Cast your line and maintain the boats, purchase tools or equipment in the store, upgrade ships, and refuel ships at one of the fuel stations.
Key Features:
- Single- and Multiplayer
- Developed in Unreal Engine 5
- Introducing service and cargo vessels with new gameplay elements
- Boat category certificates
- Ocean simulation “WaveWorks” from NVIDIA
- A new physical-based buoyancy system, allows vessels of all sizes to float realistically
- character customization (clothing options for various career paths)
- Boat customization
- New dynamic economic system
- New dynamic weather system
- New marine life AI system
- New fish species like halibut, salmon and spotted catfish
- New and improved fishing methods
- New license partners for ships and equipment such Ocean Space Acoustics, Lorentzen Hydraulikk, Østbornholms Kuttersevice and Breeze
Ships At Sea is in development for PS5, Xbox Series X|S and PC (Steam / Epic Games Store), scheduled for 2026.
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