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Vampire Crawlers: The Turbo Wildcard From Vampire Survivors

Platform(s): Android, Nintendo Switch, PC, PlayStation 5, Xbox Series X, iOS
Genre: RPG/Strategy
Developer: poncle
Release Date: April 21, 2026

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'Vampire Crawlers: The Turbo Wildcard From Vampire Survivors' Gets QoL Update, Reveals Development Roadmap

by Rainier on June 23, 2026 @ 3:14 p.m. PDT

Deal world-ending combos and blitz through infested dungeons in Vampire Crawlers: The Turbo Wildcard From Vampire Survivors, a casual, turn‑based deckbuilder with roguelite elements.

From the somehow triple-BAFTA‑winning creators of Vampire Survivors, Vampire Crawlers: The Turbo Wildcard From Vampire Survivors turns the snowballing thrill of Vampire Survivors into a turbo turn‑based, card‑driven BLOBBER with rogue-lite elements.

Build busted decks, explore familiar dungeons from a new perspective, and unleash world‑ending combos. Either take your time and be tactical, or play turns as fast as you humanly can: the outcome is always accurate! Expect to crawl through dungeons, collect shiny coins and crystals, and deal screen shattering card combos.

In a dark world, a new adventure begins. Explore maps, level up powers, kill monsters. Find treasures.

Hello everyone!

We've finally got out our first QOL improvements patch and a detailed content roadmap for 2026. It took longer than expected because we got stuck for days trying to exit the game 🤷

Jokes aside, thank you again from everyone at poncle and Nosebleed for playing Vampire Crawlers and being patient for our updates and roadmap!

Version 1.5 Contents

You can now quit the game

  • Settings Button and therefore Quit options always available in the bottom left corner
  • Backspace can be used to exit Shops or return to Village from the World Map
  • Clearer messaging around Autosave timing added to Quit Confirm pop-up

Card Sorting

  • Buttons to sort cards by Mana cost or Color
  • Pressing up/down will quickly move your selection to the next category:
    • In unsorted mode it moves to the start and end of the hand
    • In colour sort mode it moves to the next colour
    • In mana sort mode it moves to the next level of mana cost

Jeweller Clarity

  • Jeweller UI now shows the chests you might find a Gem in
  • Made several tweaks to make gems rarity behave in a more intutitive way (changes listed below)
  • Sealing no longer requires the Player to bring a gem’s frequency below common; Gems can now be also instantly sealed.

New Deck View

  • There is now a single deck view which shows you ALL your cards in one place, and whether they are in your deck pile, your hand, or the discard pile. This is accessible from multiple screens.

Tooltips

  • Added Tooltip Visibility options to the settings to give players more flexibility
  • Removed the controller button dedicated to Tooltip toggling (it is now used for card sorting)

Endless Mode

  • If you have completed the game, a small new teaser area is unlocked on the map. This level contains a new Relic which unlocks Endless Mode
  • With the Relic active, Endless Mode is available in any dungeon that you have previously cleared.
  • In Endless Mode the difficulty is increased, and you can keep digging after completing the normal floors of a dungeon, allowing you to explore further and experience even tougher encounters.
  • The Jeweller is disabled in Endless Mode to make it an a challenge about going as deep as possible in a stage having to rely on the base-game RNG rather than a preset gem configuration.

Other changes

  • Grim Grimoire is now available during level-ups
  • When levelling up you will be shown if any of the cards offered are part of an evolution with your existing cards (but only if you have Evo’d that combination previously)
  • On the Pause screen we now default to the bottom row of buttons to make it easier to open the Grim Grimoire (or exit…)
  • Previously hidden stats like Re-roll are now shown when they are not 0
  • There is now a Luck-based chance to get 4 gems per chest intead of 3
  • Luck increases the chance of getting better quality gems when levelling up

Coin Count is still OP

  • Profit.

Bugfixes and improvements

  • Please see the list below

2026 content roadmap

Please note this is the minimum amount of content we're planning to release with each update. We'll actively try to pack in more QOL improvements and stuff that makes sense, especially in the later ones.


New content strategy

As we all know, it's quite easy to become OP in Vampire Crawlers. It's a game supposed to be completed in some 20-30 hours. So this is how we're planning to keep expanding the game.

In every 2026 update, we're going to add a new post-game Challenge Stage. As the name suggests, in order to complete these stages you'll have to overcome a challenge in the form of a new game mechanic. After you emerge victorious, you'll be able to toggle On or Off that game mechanic in every stage (including the original Challenge one).

Most of the new content will be designed around the specific game mechanics introduced in the update, but obviously nothing will stop you from using those mechanics outside of the Challenge and find new ways to break the base game.

As you can see from the roadmap, the challenge mechanic in the next update will be a limited hand size, paired with a staple mechanic of card games: discarding.

The idea is that by the end of the 2026 update cycle you'll be able to decide to play the game in a more challenging way or stick to the base version, while still getting all the added content and mechanics.

A tease about 2027

For the next year, we are planning something different than Challenge Stages: we are building the Astral Stair.

Where will you go? Who will you be?

Key Features:

  • Snowballing, turn‑based carnage: Play cards in ascending mana order to land combos; each step multiplies the next card’s effect. Use Wilds to extend the stack and keep going to 10, 20, 30… Can you reach infinite?
  • Pick your pace: Either take your time and be tactical, or play turns as fast as you humanly can: the outcome is always accurate!
  • Deck-Building: Accumulate experience and level up to gain new cards, headbutt chests for customization gems and power‑ups; chase weapon evolutions and summon survivors to trigger cascade of effects and break the game.
  • Dungeon Crawling: Explore dungeons packed with something seldom seen in Vampire Survivors: functioning walls. And then all sorts of unique treasures and interactions. Find the shovel to dig into the next floor, that will most likely take place in the clouds!

Vampire Crawlers: The Turbo Wildcard From Vampire Survivors is available for PC (Steam), Xbox Series X|S, PS5, Nintendo Switch at £9.99 / $9.99 / EUR9,99 / YEN 1200.


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