by Mark Crump on July 16, 2006 @ 1:53 a.m. PDT | Filed under
Editorials
he Star Wars Galaxies online game series is designed to immerse players in the rich Star Wars universe. Star Wars Galaxies will feature dynamic role-playing ground-based adventures across multiple planets in the classic Star Wars timeframe. With SWG: Battle for Restuss LucasArts is trying to appeal to high level players with new quests and content.
by Keith Durocher on May 14, 2006 @ 12:48 a.m. PDT | Filed under
Editorials
In this weekend's editorial piece we take a look back at the fallout of the Sony E3 briefing and the reactions from fanboys and brand-lovers alike. Sony's stock has dropped nearly 20% since the official unveiling of the PS3, its title lineup, and especially, its familiar-looking controller.
by Dan Barrow on Dec. 18, 2005 @ 1:27 a.m. PST | Filed under
Editorials
The search for perfection in the Massively Multiplayer Online genre is everlasting. In this new series of editorial pieces, one of our MMO aficionados takes a few moments out of his busy life online to discuss hot topics of the MMO world.
by Thomas Leaf on Dec. 12, 2005 @ 3:07 a.m. PST | Filed under
Editorials
By now, gamers are either playing their Xbox 360s, gawking at a friend's X360, waiting for the next shipment of X360s, or pouting and touting the PS3. European and Japanese gamers are getting their first taste of Microsoft's offering with the first ever nigh-simultaneous system launch of a gaming console. After all things considered, Microsoft and its partners have a right to feel good about themselves.
by Keith Durocher on Aug. 7, 2005 @ 1:52 a.m. PDT | Filed under
Editorials
There may be some of you perusing this article who might recognize my name from my days writing reviews for The Adrenaline Vault. While awaiting my first assignments, I thought it prudent to hash together an introduction of sorts. Primarily, I thought I'd open a can of worms by detailing a few of the reasons as to why I'm a PC gamer and not a console fanatic.
by Agustin on July 10, 2005 @ 2:12 a.m. PDT | Filed under
Editorials
Our Still WorthPlaying editorial focuses on old titles, taking a look back at what once was great, and seeing if it withstood the test of time. Today we spend some time with Capcom's '02 Action/Adventure Maximo: Ghosts to Glory, another oldie, but is it a goldie?
by Agustin on June 5, 2005 @ 12:45 a.m. PDT | Filed under
Editorials
Last week we started a new editorial section, which will hopefully run once or twice a month at first, with the goal of having it be a weekly recurring piece somewhere down the road. Still WorthPlaying focuses on old titles, taking a look back at what once was great, and seeing if it withstood the test of time. Today we spend some time with Konami's '91 RPG Gradius III, another oldie, but is it a goldie?
by Agustin on June 5, 2005 @ 12:37 a.m. PDT | Filed under
Editorials
Recently, there have been increasingly disturbing reports of violent crimes in relation to online gaming. A shooting at a Counter-Strike tournament, killing over an online sword incident, and gaming addiction leading to child neglect or heart failure are getting all too common these days. Today, we take a closer look at the phenomenon...
by Agustin on May 29, 2005 @ 2:30 a.m. PDT | Filed under
Editorials
Today we start a new editorial section, which hopefully will be run once or twice a month at first, with the goal of having it be a weekly recurring piece somewhere down the road. Still WorthPlaying focuses on old titles, taking a look back at what once was great, and seeing if it withstood the test of time. Taito's '92 shooter Darius Twins is what gets it all started ...
Machinima is animated film making utilizing real-time Virtual 3D Environments. This style of art uses pre-rendered graphic engines to streamline the production process. Machinima can be divided into two sub-genres based off of the methodology of production, scripting and puppeteering. In this week's editorial we look at how it all started...
A couple of weeks ago, we ran a news story about
Tecmo suing a mod community web site which was known for providing nude skins for
Dead or Alive. Since modding games in the PC community is commonplace, Tecmo's actions raised a lot of eyebrows. Is Tecmo right? Are mods illegal? We take a closer look at the situation ...
You are witnessing Worthplaying history in the making, as we launch "part two" of our most anticipated games of 2005. Yesterday we revealed the bottom half of the top 20, and today we announce what the WP staff considers the 10 most anticipated games for the upcoming year. Head on over to our Most Anticipated Games of 2005 section for the final results!
You are witnessing Worthplaying history in the making, as we launch "part one" of our most anticipated games of 2005. After a few weeks of deliberation, voting and briberies, we have finally completed our top 20, what we think will be some of the most promising games for the upcoming year. We're starting with titles ranked 11-20, so come back tomorrow for the top 10. Head on over to our Most Anticipated Games of 2005 section for the final results!
by Alicia on Feb. 7, 2005 @ 12:30 a.m. PST | Filed under
Editorials
While the Eureka 7 PS2 game is scheduled for summer 2005, the anime that takes place in the same world as the game will debut in April 2005. Full production details have been disclosed on the Eureka 7 website, and this article will give an in-depth look at the premise, setting, and characters of the upcoming show. With animation by BONES and staffers gathering from some of the best anime of recent years, Eureka 7 is shaping up to be one of the best new anime of 2005.
by Mark Crump on Aug. 29, 2004 @ 3:00 a.m. PDT | Filed under
Editorials
Sony Online and LucasArts are gearing up for their October launch of the first Star Wars Galaxies expansion pack, Jump To Lightspeed, which finally takes the online multiplayer game into space. Earlier this week Sony Online also announced that people might find their accounts lost in space because a character deletion procedure will occur just prior to launch. This week's editorial takes a look at the what's and why's ...
by Mark Crump on Aug. 15, 2004 @ 1:30 p.m. PDT | Filed under
Editorials
I have a confession to make to my loyal readers – most likely all two of you: I am burnt out on MMOG’s. I have a hard time logging into my favorite online games, much less keeping track of the ones I have a professional interest in. The reason for that, is every damn one of them is a horse of a different color, but a gelding nonetheless.
by Mark Crump on Aug. 1, 2004 @ 5:17 p.m. PDT | Filed under
Editorials
If you’re a follower of Mythic’s popular MMOG Dark Age of Camelot, this was certainly anything but a slow news week. Mark Jacobs, Mythic’s President, made a rare appearance on the official site July 29th with a State of the Game address that gave an honest appraisal of some issues in the game and an overview of what Mythic was going to do to solve them, Matt Firor, Producer, then posted more details about these changes the next day. Here’s our reaction to the postings.
by Ben Parfitt on July 11, 2004 @ 12:51 p.m. PDT | Filed under
Editorials
Someone at work said something to me the other day that struck me as very strange. We were discussing Full Spectrum Warrior, a game that I’ve been enjoying a lot recently. When I asked for his opinion he said that he didn’t enjoy it because there wasn’t a strong enough storyline to keep him interested. When I thought about I realised that I really couldn’t give a toss about the storyline of a game. It’s the control and the gameplay that really matters, to me at least.
by Ben Parfitt on July 5, 2004 @ 2:06 a.m. PDT | Filed under
Editorials
It seems that at the moment the video games industry is desperate to be accepted as mainstream. Not that all gamers want gaming to become mainstream, not at all; the industry has grown phenomenally in last two decades and is worth untold amounts of money. But that’s why the industry craves recognition. It’s run by moneymen, and the money men realise that if they can get gaming as accepted as say movies or music, then every household in the developed world becomes a potential customer.
by Mark Crump on June 26, 2004 @ 7:04 p.m. PDT | Filed under
Editorials
I’m going to take a break from directing my rants towards one development team and instead examine the commitments persistent-world games require, and some steps current and future games are taking to resolve them.