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Q&A With 'Devastation' Producer

by The Six Billion Dollar Man on Feb. 18, 2003 @ 2:03 a.m. PST | Filed under Interviews

Set on post-apocalyptic Earth where survival and ultimate dominance are all that matters, Devastation is a high action, teamplay oriented first person shooter. Powered by heavily modified, next generation Unreal Engine technology, it pits teams of rebelling street fighters, gang leaders, mercenaries and ex-military fighters against overwhelming armies of high-tech corporate troopers. We finally had a chance to sit down with Digitalo's Lead Producer Vic DeLeon and fired off some annoying questions. Read more to check out our devastating interview!

'Chrome' - Developer Interview

by The Six Billion Dollar Man on Feb. 12, 2003 @ 12:12 a.m. PST | Filed under Interviews

Chrome, a Tactical First Person Shooter, is a dramatic story of heroism, friendship and betrayal; a story full of sudden twists and turns mixed into tons of Sci-Fi action. Players assume the role of Logan; a veteran mercenary turned bounty hunter who is out to make it rich. Using a system of implants, the player is able to manipulate Logan’s personality and abilities in order to accomplish all of the 14 enormous and varied missions. We had a little sit down with Techland designer Paul Bartek and fired off some annoying questions, stole some brand new screens, and got out guns blazing!

Interview With 'Restricted Area' Developer

by The Six Billion Dollar Man on Jan. 25, 2003 @ 12:25 a.m. PST | Filed under Interviews

A few days ago Master Creating announced the development of their first title, Restricted Area. Restricted Area is an action-based roleplaying game with realtime combat, which combines a fascinating gameplay similar to Diablo 2 with innovative technology, tactic-shooter elements and a dark futuristic scenario. We thought this all sounded interesting enough to have a lengthy chat with Jan Beuck Master Creating's Managing Director and one of the lead designers of 'Restricted Area'.

'Lotus Challenge' (Xbox) Project Manager Interview

by The Six Billion Dollar Man on Jan. 23, 2003 @ 10:32 p.m. PST | Filed under Interviews

By mixing different gaming styles, camera angles, story lines and even a hint of role playing, players can choose multiple paths through the game. Five huge modes offer players a complete tour of the world of Lotus. Stunt mode takes you to the set of a Hollywood blockbuster run by a hotshot director who gives you the play-by-play of the scene he wants you to execute. A multi-player option is available for those who want to challenge others through a championship or single race. We sat down with Kuju Entertainment's Senior Project Manager Paul Chamberlain and took him aside for a few laps .. ermm questions ..

'Painkiller' - Developer Q&A

by The Six Billion Dollar Man on Jan. 21, 2003 @ 11:49 p.m. PST | Filed under Interviews

Painkiller is a pure first person action shooter supported by an adventure-based plot and is currently being developed for the PC. Adrenaline-pumping gameplay, a gripping storyline, and visually striking backdrops propel Painkiller into a league of its own. We had a chance to sit down with game designer and co-owner of People Can Fly Adrian Chmielarz, and turned up the heat!

Interview With 'No Name War' Project Manager

by The Six Billion Dollar Man on Jan. 14, 2003 @ 12:10 a.m. PST | Filed under Interviews

Two years ago AMC Creation started to work with 'No Name War' (NNW) and its a PC RTS war game with an concept based on combining the RTS with RPG elements. According to player's options, the stress can be moved either on pure real time strategy or on RPG-influenced strategy. In the last months, AMC Creation came up with a brand new 3D engine, improved graphics and a more ergonomic concept, so we thought it was time to sit down with Project Manager Marcel Neamtu and cop a feel...

'RuneSword 3: Worlds Apart' Announced & Q/A

by Rainier on Jan. 6, 2003 @ 6:40 p.m. PST | Filed under Interviews

An entirely new computer role-playing system is already in development at CrossCut Games! CrossCut Games is taking all the great parts of their past efforts, pulling out all the stops, ramping up the graphics, charging up the game editor, electrifying the thrill and blasting into a brand new gaming experience. This time rather than travel the well-trod road of fantasy themes, CrossCut Games is rocketing out in the direction of hard sci-fi. In RuneSword 3: Worlds Apart, laser rifles, alien planet-scapes, fantastic creatures and stellar mysteries abound in a story brimming with adventure. Read more for features and a CrossCut Games developer Q&A.

Interview With 'Lionheart' Producer

by The Six Billion Dollar Man on Dec. 8, 2002 @ 6:54 a.m. PST | Filed under Interviews

It is 1588 A.D., a critical year of an alternate history hauntingly familiar yet fantastically alien to our own. Because of one fateful event during the Third Crusade, the history of this world diverged. This event, the Disjunction, ripped open a long-sealed breach to other worlds. Magic energy and powerful spirits flowed into the world, changing the lands and the people forever. We sat down with Black Isle producer Chris Parker and had a few words about their upcoming RPG, Lionheart!

Q&A With 'NASCAR Racing 2003 Season' Producer

by The Six Billion Dollar Man on Dec. 5, 2002 @ 7:43 a.m. PST | Filed under Interviews

NASCAR Racing 2003 Season showcases new dynamic 3D graphics including a populated pit row, team war wagons, pit signs, aerial objects such as planes, helicopters, blimps, and more. In addition, the enhanced AI automatically adjusts to match the player's driving ability, allowing both rookies and veterans the opportunity to trade paint with the pros. We sat down with NASCAR Racing 2003 Season producer Steve Myers and fired off a few questions. Njoy!

Interview With 'Hegemonia' Project Manager

by The Six Billion Dollar Man on Nov. 27, 2002 @ 6:13 a.m. PST | Filed under Interviews

In Haegemonia: Legions of Iron you will explore and conquer the galaxy at the head of your fleet, plan colonisations, terraform planets, manage your resources and decide on the appropriate technological research to lead mankind where you want it to go. Diplomacy combined with a top-notch spy network will enable you to survive in a stellar system which is much more dangerous than it would at first appear. Who says that space is empty? Black Holes, asteroid fields, nebulas, cosmic clouds and wormholes, and alien races make each fleet sortie a perilous affair... We sat down with Laszlo Peller,lead designer and project manager of Hegemonia, and fired off a few questions ...

Q&A With 'Phantom Crash' (Xbox) Producer

by The Six Billion Dollar Man on Nov. 22, 2002 @ 8:50 a.m. PST | Filed under Interviews

Phantom Crash, developed by Genki Co Ltd., is a Robot/Mech shoot 'em up that is best described a cross between Sega's Virtua On, and Id Software's Quake 3. Background in a ruined version of Tokyo, Japan, Phantom Crash is a high action multi-arena style brawler with many great aspects that sub-title the game, "the Gran Turismo of Mech games". We sat down with Phantagram Interactive's Senior Producer Aaron Rigby asking a few questions what the Phantom Crash fuzz its all about...

Interview With 'Zanzarah:The Hidden Portal' Producer

by Rainier on Nov. 16, 2002 @ 8:06 a.m. PST | Filed under Interviews

An exciting tale of two worlds...one fantastical, the other the world as we know it today. Once they were joined as one, but they now exist separately without knowledge of their former link to each other. Yet there exists a person able to reunite the two worlds: A girl, soon to turn 18, unaware of her power and her significance to both realms. Going on sale next week in the US, we sat down with Xicat producer Leonard Kohs and had a few mystical words, or something like that ...

Interview With 'Die Hard Vendetta' (NGC) Producer

by Rainier on Nov. 13, 2002 @ 3:45 a.m. PST | Filed under Interviews

Take on the role of John McClane, probably the unluckiest cop in motion picture history - in this brand new adventure created specifically for GameCube. McClane is back working the streets of LA but his past just won't leave him alone, and with John where there's trouble, you know that some insurance firms are going to go bankrupt before this all gets resolved. Die Hard: Vendetta is a first person shooter (FPS) where tactics and stealth are as important as having a big gun and being a quick shot. With unprecedented character interaction, superbly rich environments and some amazing in-game cinematics, this game will explode Die Hard into the 21st Century. We sat down with Vendetta producer Tim Hall, put a gun to his head and whispered, "Welcome to the party, pal!"

'Platoon' - Producer Interview

by Rainier on Nov. 10, 2002 @ 11:55 a.m. PST | Filed under Interviews

The game Platoon is developed for PC by Digital Reality and will be published by Monte Cristo and Strategy First in November 2002. Based on historical facts, Platoon will recapture the suspense and thrills experienced by soldiers throughout the Vietnam war. The game will benefit from Digital Reality’s latest 3D graphics and sound engine and an engaging storyline. We had a sit down with Platoon's producer Nabil Yared, and asked him a few annoying questions ...

'Serious Sam' (Xbox) - Developer Interview

by Rainier on Nov. 8, 2002 @ 8:45 p.m. PST | Filed under Interviews

Yesterday we had an interview with Serious Sam producer David Nottingham, today we took a jab at Croteam Game & Level Designer, Davor Tomicic. In anticipation of the Xbox release on Nov12th, this will have to do until then ;)

Interview with 'Serious Sam' (Xbox) Producer - Screens

by Rainier on Nov. 7, 2002 @ 11:52 p.m. PST | Filed under Interviews

Serious Sam is a high-adrenaline arcade-action 3D-shooter heavily focused on frantic arcade-style action. In a world where cyberpunk meets fantasy-fiction and advanced technology is mixed with black magic and psychic-powers, Sam travels from the beautiful world of ancient Egypt through many diverse planets, confronting Mental's hideous minions on his way to the final showdown at Notorious Mental's lair. Today we have an interview with Producer David Nottingham and a few new art screens ...

'Robin Hood The Legend of Sherwood' - Developer Interview

by Rainier on Oct. 30, 2002 @ 7:36 a.m. PST | Filed under Interviews

Inspiring storytellers for over 700 years, Robin Hood is an internationally recognized fable, and this latest PC title gives gamers the unique chance to pick up a trusty bow and arrow and take on the role of the legendary nobleman, Robin Hood, and join forces with Little John and his Merry Men as the battle for control of the King's throne ensues. We had a chance to sit down with game designer Martin Kuppe and ask him some questions about the now gone gold 'Robin Hood The Legend of Sherwood'.

'Extinction' - Developer Interview

by Rainier on Oct. 17, 2002 @ 9:46 a.m. PDT | Filed under Interviews

Extinction is a Real Time Strategy Game of Adventure and Survival. The game begins with a small tribe that has simple skills and limited resources. Using a dynamic technology tree, players learn new skills and discover new technologies to help their tribe advance and survive. Explore diverse geographic regions, adapt to environmental conditions, capture new species, and try to avoid erupting volcanoes, meteor strikes and the advance of ice-age glaciers. Dinosaurs are captured and used as powerful weapons against enemy tribes. Man and dinosaur fight side by side as tribes compete for territory, resources and survival from Extinction! Read more about this quite interesting game in our interview with Jim Omer from Rival Interactive. A few exclusive screenshots are also included ..

Peter Molyneux FairPlay Interview

by Thomas on Oct. 16, 2002 @ 11:49 a.m. PDT | Filed under Interviews

Ulp. More from the FairPlay campaign - this time a chat with Lionhead's boss 'Peter Molyneux'. (Includes naughty words.)

Peter Molyneux of Lionhead Studios has been used as a stick to beat the FairPlay campaign with since the campaign's earliest days, on account of a dated but accurate quote about game prices - which he has, in fact, never retracted.

Q&A With 'Real War : Rogue States' Developer Jim Omer

by Rainier on Oct. 15, 2002 @ 5:39 a.m. PDT | Filed under Interviews

A few weeks ago we sat down with Jim Omer during a presentation of their just released Real War sequel, Rogue States. Unfortunatly the interview was put on the backburner due to the imminent release of the title, but not forgotten. Here it is...