Archives by Day

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





Q&A With 'Real War : Rogue States' Developer Jim Omer

by Rainier on Oct. 15, 2002 @ 5:39 a.m. PDT | Filed under Interviews

A few weeks ago we sat down with Jim Omer during a presentation of their just released Real War sequel, Rogue States. Unfortunatly the interview was put on the backburner due to the imminent release of the title, but not forgotten. Here it is...

Interview with Dragon's Lair 3D Creator 'Don Bluth'

by Rainier on Oct. 10, 2002 @ 2:27 a.m. PDT | Filed under Interviews

Dragon's Lair 3D: Return to the Lair will release this November on Xbox/PC. The game is an ALL-NEW, 3D adventure based on the classic arcade game by legendary animator, Don Bluth. Bluth is well-known throughout animated film circles, creating such classics as the Secret of Nimh, An American Tale and the Land Before Time. He has lent his expertise in film to Dragon's Lair 3D, creating a truly cinematic experience for gamers. Bluth calls Dragon's Lair 3D, "The closest thing to controlling an animated film." Not only does the game include the highest quality graphics and gameplay, but also includes a new plot twist from Bluth and company and original score. Today we serve up an interview with Dragons Lair 3D creator 'Don Bluth' and a few screens to go with it ...

Sub Rebellion (PS2) - Developer Q&A

by Rainier on Oct. 9, 2002 @ 5:43 a.m. PDT | Filed under Interviews

In the game, Sub Rebellion, players are taken to 2139, a time when the earth’s tectonic plates began to shift, producing massive seismic activity throughout the world. As most of the worlds land began to sink into the sea, civilizations changed forever. Survivors of this era had to adapt to the new conditions of life under and above the sea.. By 2145 two factions arose, the Melgis Empire and the Alliance Army. The Alliance, in a desperate attempt to turn the tides on the war, deployed the experimental Clonos attack submarine. We had a few questions for Irem Software Developer/Manager Kita Hiroya.. Torpedos away!

UbiSoft Q&A About 'EverQuest European Version'

by Rainier on Oct. 3, 2002 @ 5:58 p.m. PDT | Filed under Interviews

We just announced UbiSoft and Sony teaming up to bring the ever popular EverQuest to the European community with localised versions. To make things smoother (and clearer) we have a Q&A from the Ubisoft PR people adressing a few burning questions about this specific "European version". Njoy

Yu Suzuki 'Ferrari F355 Challenge' (PS2) Q&A

by Thomas on Aug. 29, 2002 @ 4:39 p.m. PDT | Filed under Interviews

Ferrari F355 Challenge comes to you from the highly acclaimed arcade version renowned for its visuals and realistic car physics. This game will take the player right into the heart of the Ferrari Challenge series, allowing the player to become involved in the passion and emotion of the Ferrari experience.. Read more for the Q&A !

Interview With 'Nina : The Agent Chronicles' Developer

by Rainier on Aug. 24, 2002 @ 7:37 p.m. PDT | Filed under Interviews

Today we serve up an interview with Maciej Miasik, one of the developers for Lemonhead's upcoming shooter "Nina : The Agent Chronicles". If you have never heard a producer call their own game a "play and forget title", then you surely must read this ... Njoy!

'Aces Of World War I' - Developer Q&A

by The Six Billion Dollar Man on Aug. 22, 2002 @ 8:58 p.m. PDT | Filed under Interviews

Aces of World War I, the ultimate flight simulation meets action combat PC game, fully immerses gamers into the heat of World War I combat. Assuming the identity of Edward Rickenbacker, a great American ace, players are challenged to hold their ground against the most lethal German flyers of the Great War. Flying in one of six authentically rendered planes, players must successfully combat all of the opposing ground, air and sea German forces if they intend to win the war victoriously. We took one of our more modern planes all the way to Poland to have a chat with Lemon Interactive & Tatanka developers...

'Big Scale Racing' Developer Interview

by The Six Billion Dollar Man on Aug. 21, 2002 @ 6:24 p.m. PDT | Filed under Interviews

We send our dear friend Rik Teerling over at BumbleBeast some cookies as bribe for a small interview and he decided the rest of the team ought to join in and give us some smart ass answers (and they demanded milk to go with the cookies, go figure). So have a nice read and njoy the included screens. Big Scale Racing is distributed by HD Interactive in Europe and SummitSoft in the US.

Q&A With The 'Racing Evoluzione' Product Originator

by Thomas on Aug. 15, 2002 @ 3:05 p.m. PDT | Filed under Interviews

RE is the last game of the next generation of racing games created by the Infogrames Racing studio. Grand Prix 4, V-Rally 3 have already been launched and now, RE will push back the limits of the Xbox hardware and provide a real innovating gameplay. Check out some questions to Arthur Houtman, Infogrames Europe's VP Product Development, who is the originator of the project.

'Eve Online: The Second Genesis' Q&A

by Rainier on Aug. 9, 2002 @ 8:13 a.m. PDT | Filed under Interviews

"Eve Online: The Second Genesis" is a space trading / combat Massive Multiplayer Online Game (MMOG) for the PC. Developed by Crowd Control Production (CCP) of Reykjavik, Iceland, EVE ONLINE will allow upwards of 100,000 gamers to compete simultaneously across a full 3D galaxy which includes 5000 solar systems. EVE is one of the first of a new breed of computer games. Played online with thousands of other players, EVE draws people into what is essentially an alternate universe set some time far in the future in a place one can only dream of. Today we tracked down CCP's Hrafnkell Oskarsson and asked him a few EVEning questions ...

Interview With 'X10' Project Leader

by Rainier on July 25, 2002 @ 7:13 p.m. PDT | Filed under Interviews

Today we snuck up on Hal Sandbach Project Leader over at Warthog in charge of their recently announced X10 title. X10 is a first person shooter for PC, Xbox, GameCube and PlayStation2. X10 places a gamer as a soldier, who, under strict instructions, must explore the world of X10 and tackle anything the environment throws at them, including political intrigue, military factions and deadly predators. Included are 6 early screens...

Mythic Entertainment 'Imperator' Q&A

by Thomas on July 22, 2002 @ 8:28 p.m. PDT | Filed under Interviews

Many people have asked if there is any additional information about the new game from the folks at Mythic Entertainment, developers of the hit game Dark Age of Camelot. David Park got all the answers.. Read on!

'Face of Mankind' Marko Dieckmann Interview

by Thomas on July 15, 2002 @ 10:54 a.m. PDT | Filed under Interviews

Today we managed to ambush Marko Dieckmann of Duplex Systems and fired off some questions about their upcoming LithTech engine powered massively multiplayer RPG, Face of Mankind....

Face of Mankind is a upcoming massively multiplayer online game (MMOG) "developed by Duplex Systems" within a persistent world. Thousands of players throughout the world can compete in this realistic and futuristic world of the 24th century. It combines an epic story-driven mission system over years with a complex economic system which can also affect the story deeply.. Read more below for the interview!

Q&A With Shadow's Project Manager

by Rainier on July 12, 2002 @ 7:14 p.m. PDT | Filed under Interviews

Yesterday we introduced Vae Victis and its upcoming tactical action game, codenamed Shadow (read story and check screens), based on modern military special operations. Players will be immersed in a setting of black operations and clandestine political agendas in a multiplayer environment. Selecting from one of ten different elite Special Forces from around the world including US Navy Seals, UK SAS, and Russian Spetsnaz, players will battle in missions based on actual locations. Today we cornered Vae Victis' Project Manager Paul Burkhardt and had a few beers .. ermm asked him some questions ..

'Soldiers Of Anarchy' - Interview & Screens

by The Six Billion Dollar Man on July 11, 2002 @ 10:36 a.m. PDT | Filed under Interviews

As the leader of a small group of survivors of an apocalyptic inferno, it is all a matter of your personal tactical and strategic abilities. Find your place in this new world and discover the secret behind the destruction of mankind. The most powerful weapons of the past will aid you to build a new future. But keep your eyes open! If you underestimate your enemy, mankind will perish forever. Today we managed to ambush the Lead Designer of "Soldiers Of Anarchy", and fired off some questions ...

Ask Blizzard 'Warcraft III' Q/A

by Thomas on June 16, 2002 @ 10:53 a.m. PDT | Filed under Interviews

As Blizzard approach the release of Warcraft III, they wanted to answer a few questions that they have received from a number of Blizzard fans. Read more below for this Q/A.

Q&A With Xtreme Air Racing's Lead Programmer 'Jason Lescallette'

by Rainier on May 29, 2002 @ 8:22 p.m. PDT | Filed under Interviews

Today we had the chance to talk with Xtreme Air Racing's Jason Lescallette, the lead programmer with Victory Simulations, the development team behind the hi-speed, no holds barred air racing game, Xtreme Air Racing. Rather short, but good ;)

Q&A With 'Splinter Cell' Producer 'Mathieu Ferland' - Screens

by Thomas on May 27, 2002 @ 10:49 a.m. PDT | Filed under Interviews

Tom Clancy’s Splinter Cell is a third person stealth action game, featuring cyber-terrorism, shadow agencies, and covert operations. In the fall of 2002, Ubi Soft will debut this lone stealth action game worldwide on the Xbox video game system and then follow with the next generation platforms in 2003. Read more below for Q&A with Mathieu Ferland, Producer Ubi Soft.

Interview With 'Raven Shield' Producer Chaddi 'Leviat' - Screens

by Thomas on May 27, 2002 @ 10:45 a.m. PDT | Filed under Interviews

Tom Clancy’s Rainbow Six: Raven Shield will be available on both the PC and the Xbox video game system from Microsoft formats in the fall of 2002, with the other next generation platforms to follow. Check out the Interview with the Producer Chaddi “Leviat” Lebbos below!

Q&A With 'Deathrow' Developers - Screens

by Thomas on May 26, 2002 @ 9:30 p.m. PDT | Filed under Interviews

Deathrow, a fast-paced team combat sport where full-contact aggression is not only legal, it’s required! Combining the lightning-fast gameplay of a third person action game and the cooperative team play and gritty roughness of rugby, Deathrow is a groundbreaking title offering a unique gaming experience. Deathrow is an Xbox exclusive scheduled to ship to retail shelves worldwide in Fall 2002. Check out Q&A to Anders & Daniel Jeppsson below!