'Rag Doll Kung Fu: Fists of Plastic' (PS3) - 8 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 17th

Rag Doll Kung Fu: Fists of Plastic is a PS3-exclusive party-fighting game based on an original title by the creator of LittleBigPlanet, and developed by Tarsier Studios. A fast-paced combat game with an imaginative look and feel, Ragdoll Kung Fu: Fists of Plastic focuses on fun with exaggerated ragdoll physics action and charming High Definition (HD) visual effects. Featuring accessible and intuitive controls, even novice players can orchestrate impressive attacks with ninja-like precision. Additionally, hardcore players will appreciate the deep combat system, weapons use and strategy. Success depends mightily on the player mastering the basic Kung Fu moves







There are few things as odd in the video game world as the concept of crossovers. Oh, placing two great tastes that take great together seems obvious enough, but in some cases, the combination doesn't consist of great tastes that you'd dare to stick together. Take the bizarre announcements in just the past year. You've got Capcom crossing over Tatsunoko, which will feature the oddity of Ryu and Chun-Li battling characters from Gatchaman and Gold Lightan. Then you've got Cross Edge for the PS3, which will

Anyone who went to Capcom's booth at this year's E3 was in for a number of pleasant surprises. Mega Man 9 shut up naysayers with its quality design (I should know, I was one of them), the Bionic Commando franchise was about to come back in a big way, and Resident Evil 5 was basically Resident Evil 4 For Super Players With Co-Op Added. Well, two out of three isn't bad.








I first remember hearing about Dragon Age back around the time when Jade Empire came out. It was what Bioware was pointedly not discussing at E3 2006; it was first an MMORPG, then it was not, and then it was again. Every project they were involved with was, for a time, either thought to be Dragon Age or initially viewed with irritation because it obviously wasn't.








