'Super Monkey Ball: Banana Blitz' (Wii) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 2

Get stuck into scores of new puzzle levels and a barrel-load of thrilling new party games, all specifically designed to take spectacular advantage of the pioneering Nintendo Wii controller.
One for you and every last one of your friends, Super Monkey Ball: Banana Blitz takes the classic, fan-favourite Monkey Ball gameplay and adds a whole new world of fun.
Features
- Party Games: Scores of party games have been creatively designed to take advantage of the Nintendo Wii controller.
- Puzzle Levels: A huge number of puzzle levels have been designed for players of all standards. Easy to learn but difficult to master, these
























Hideki Kamiya's creative direction has inspired gamers and turned the tables on expectations with offerings such as Viewtiful Joe, Resident Evil, and Devil May Cry during his stay at Capcom's wonder factory. At Clover, his talents would paint a fantasy masterpiece through the cel-shaded artistry of Okami's gameplay. At Platinum Games and with Sega, he intends to do the same thing with Bayonetta. A playable demo was on the floor at E3, and Kamiya, along with producer Yusuke Hashimoto, were kindly on hand to discuss the game.




















Enemy Territory: Quake Wars is exactly what the current FPS genre needs to set a new precedent for what is possible in online multiplayer gameplay. Online FPS gaming has fallen into a rut lately, with Battlefield 2 being the only really notable game in recent memory. Their vehicle-centric sandbox style of play may be entertaining for some gamers, but many other players are clamoring for a more direct, goal-oriented action FPS. Enemy Territory: Quake Wars promises to be everything those gamers are looking for and more.
