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'Red Faction Guerrilla' (ALL) Community Trip Developer Interview

by Rainier on May 14, 2009 @ 8:59 a.m. PDT | Filed under Interviews

On the evening of May 12, three lucky winners found themselves in downtown San Francisco, Calif., at an exclusive Red Faction: Guerrilla preview event. After a few hours of hands-on time with the game, all three sat down with Luke Schneider, the lead multiplayer designer on the game, and peppered him with questions.

'Red Faction: Guerrilla' (ALL) Developer Interview #2

by Adam Pavlacka on May 12, 2009 @ 9:00 a.m. PDT | Filed under Interviews

Set 50 years after the climactic events of the original Red Faction, this third-person, open-world action-shooter will return to Mars and once again redefine the limits of destruction-based gameplay. We sat down with Discovery Channel's Future Weapons host Richard "Mack" Machowicz.

'Army of Two: The 40th Day' (ALL) Developer Interview

by Rainier on April 26, 2009 @ 9:00 a.m. PDT | Filed under Interviews

The ultimate two-man private military team of Salem and Rios return in Army of Two: The 40th Day, where they must survive and prevail in a city under siege, offering a fresh, innovative and fluid co-op experience with a deep arsenal of customizable weapons so players can team up with their friends online for the fight of their lives.

'Red Faction: Guerrilla' (ALL) Developer Interview

by Adam Pavlacka on April 24, 2009 @ 9:00 a.m. PDT | Filed under Interviews

Set 50 years after the climactic events of the original Red Faction, this third-person, open-world action-shooter will return to Mars and once again redefine the limits of destruction-based gameplay.

'X-Men Origins: Wolverine' (ALL) Developer Interview

by Rainier on April 23, 2009 @ 9:00 a.m. PDT | Filed under Interviews

X-Men Origins: Wolverine, based on 20th Century Fox's upcoming movie, enlists players to experience the tormented origins of Wolverine, from his escape of the Weapon X facility to the jungles of Africa and beyond.

'R.U.S.E.' (PS3/X360/PC) Developer Interview

by Rainier on April 18, 2009 @ 9:04 a.m. PDT | Filed under Interviews

R.U.S.E. is a strategy game in which the players use their brain as the ultimate weapon, fighting a war of perception, where the ability to deceive and mislead the enemy determines success. A first in a strategy game, R.U.S.E. reinvigorates the genre by using deception to give new-found depth to the game play.

'Wolfenstein' (PS3/X360/PC) Developer Interview

by Brad Hilderbrand on April 17, 2009 @ 9:00 a.m. PDT | Filed under Interviews

Set within a near-fictional, historical WWII setting, players take on the role of the heroic OSA agent BJ Blazkowicz as they are thrust into the unknown and unexpected to battle against combat troops, otherworldly forces, and the dark science created by a supernatural Nazi force hell-bent on world domination.

'The Secret World' (X360/PC) Developer Interview

by Brad Hilderbrand on April 15, 2009 @ 9:00 a.m. PDT | Filed under Interviews

An ancient, dreaming evil stirs. Dangerous creatures awaken. The Earth is in mortal peril. The wonders and horrors of the secret world are re-emerging in our world. The time has come to take up arms in the war between good & evil. Warriors and champions of Gaia, your training is about to begin. Rise. You have been chosen.

'Trine' (PS3/PC) Developer Interview

by Rainier on April 7, 2009 @ 6:02 a.m. PDT | Filed under Interviews

Trine is a fantasy action game where you create and use physics-based objects to beat hazardous puzzles and threatening enemies in a quest to save the kingdom from evil. Nobilis sent over a pre-canned Q&A with Frozenbyte desginer Lauri Hyvärinen

'The Godfather II' (PS3/X360/PC) Developer Interview Part 2

by Rainier on April 5, 2009 @ 4:12 a.m. PDT | Filed under Interviews

Inspired by Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York. A few days ago, we had the first part of our chat with executive producer Hunter Smith. Here's the continuation ....

'The Godfather II' (PS3/X360/PC) Developer Interview Part 1

by Rainier on March 31, 2009 @ 9:00 a.m. PDT | Filed under Interviews

Inspired by Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York. We sat down for a lengthy chat with executive producer Hunter Smith.

'Guitar Hero: Metallica' (ALL) Developer Interview

by Rainier on March 22, 2009 @ 6:32 a.m. PDT | Filed under Interviews

Guitar Hero: Metallica features an Expert+ difficulty setting for people with two kick pedals, pop-up video style tracks, new guitar and bass tones, allowing you to play as a band member in single instrument or band career game modes, a total of 28 Metallica tracks, as well as 21 other artists.

'Burn Zombie Burn' (PS3) Developer Interview

by Rainier on March 21, 2009 @ 6:48 a.m. PDT | Filed under Interviews

Set across 6 classic American horror movie inspired levels, Burn Zombie Burn is a 3rd person shoot-em-up in the classic coin-op tradition featuring next-gen game play mechanics, delivering humor and bloody zombie violence in copious amounts!

'Chronicles of Riddick: Assault on Dark Athena' (ALL) Developer Interview

by Rainier on March 20, 2009 @ 9:00 a.m. PDT | Filed under Interviews

The action-packed game, a hi–def re-imagined version of 2004's Escape from Butcher Bay, The Chronicles of Riddick: Assault on Dark Athena features an entirely new chapter in the Riddick Saga and for the first time, intense online multiplayer combat. Starbreeze was kind enough to answer a few quick questions for us ...

'WWE Legends of WrestleMania' (ALL) Developer Interview

by Brad Hilderbrand on March 20, 2009 @ 9:00 a.m. PDT | Filed under Interviews

WWE Legends of WrestleMania is poised to deliver an impressive lineup of Legendary Superstars and Managers, a new combo fighting system and a historically accurate representation of WWE telecasts during the '80s and '90s.

'Stormrise' (PS3/X360/PC) Developer Interview Part 2

by Rainier on March 19, 2009 @ 9:00 a.m. PDT | Filed under Interviews

Stormrise is an RTS console title offering fans of the classic RTS genre an immersive and dramatic twist whilst challenging the conscience. Experience the heat of the battlefield by leading your troops from the front line, instead of the traditional way of controlling the units from a detached view point. Yesterday, we had the first part of our chat with Creative Assembly's creative director Ken Turner. Here's the continuation ....

'Stormrise' (PS3/X360/PC) Developer Interview Part 1

by Rainier on March 18, 2009 @ 9:00 a.m. PDT | Filed under Interviews

Stormrise is an RTS console title offering fans of the classic RTS genre an immersive and dramatic twist whilst challenging the conscience. Experience the heat of the battlefield by leading your troops from the front line, instead of the traditional way of controlling the units from a detached view point. We recently sat down with Creative Assembly's creative director Ken Turner and came away with quite a lengthy chat ...

'NCAA Basketball 09 March Madness Edition' - Developer Interview

by Adam Pavlacka on March 15, 2009 @ 12:23 p.m. PDT | Filed under Interviews

Electronic Arts' official downloadable NCAA Tournament edition of its college basketball video game NCAA Basketball 09 will be available to download exclusively on Xbox Live, just in time for the start of the NCAA tournament.

EA Sports Season Opener Media Day - Peter Moore Interview

by Adam Pavlacka on March 13, 2009 @ 9:00 a.m. PDT | Filed under Interviews

Yesterday EA Sports had its 2009 Season Opener Media Day where it presented a slew of its upcoming titles such as Tiger Woods PGA TOUR 10, EA Sports Grand Slam Tennis, EA Sports Active, Fight Night Round 4 and more. While coverage of those titles will follow shortly, we also had the opportunity to have a little chat with EA Sports President Peter Moore, former Microsoft Xbox 360 head honcho.

'BattleForge' Developer Interview

by Adam Pavlacka on March 1, 2009 @ 12:49 p.m. PST | Filed under Interviews

EA Phenomic is developing BattleForge, a new fantasy online RTS game where you assemble your own army with collectible trading cards. Win, trade and buy your cards online to create your ultimate deck.