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Adam Pavlacka's Articles


'MX vs. ATV Reflex' (ALL) Developer Interview

by Adam Pavlacka on Oct. 21, 2009 @ 7:07 a.m. PDT | Filed under Interviews

MX vs. ATV Reflex introduces revolutionary physics that allow for real-world terrain deformation and an intuitive, dual-stick control scheme that separates man from machine, as well as a wide variety of race modes, vehicles and worlds to explore while utilizing the all-new Rhythm Racing 2.0 physics engine.

'WWE SmackDown vs. Raw 2010' (ALL) Developer Interview

by Adam Pavlacka on Oct. 20, 2009 @ 7:02 a.m. PDT | Filed under Interviews

Poised to feature the most authentic, entertaining and compelling simulation of WWE programming to date across multiple videogame platforms, WWE SmackDown vs. Raw 2010 will introduce inspiring creative and online freedom, significant franchise improvements and a comprehensive roster of today’s most prominent WWE Superstars and Divas.

PS3/X360 Preview - 'MX vs. ATV Reflex'

by Adam Pavlacka on Oct. 16, 2009 @ 5:35 p.m. PDT | Filed under Previews

MX vs. ATV Reflex introduces the all-new Rhythm Racing 2.0 physics engine allowing real-world terrain deformation, and an intuitive, dual-stick control scheme that separates man from machine, as well as a wide variety of race modes, vehicles and worlds to explore.

'Call of Duty: Modern Warfare 2' (ALL) Developer Interview

by Adam Pavlacka on Oct. 16, 2009 @ 6:35 a.m. PDT | Filed under Interviews

Modern Warfare 2 continues the gripping and heart-racing saga with an unprecedented level of action as players face off against a new threat dedicated to bringing the world to the brink of collapse. At a recent press event we had a chat with Infinity Ward's community manager Robert Bowling.

'MX vs. ATV Reflex' (ALL) Achievements Revealed

by Adam Pavlacka on Oct. 15, 2009 @ 6:35 a.m. PDT | Filed under News

MX vs. ATV Reflex introduces the all-new Rhythm Racing 2.0 physics engine allowing real-world terrain deformation, and an intuitive, dual-stick control scheme that separates man from machine, as well as a wide variety of race modes, vehicles and worlds to explore. In preparation of our preview and interview coverage later this week, check out the achievements.

Xbox 360 Hands-On Preview - 'Dark Void'

by Adam Pavlacka on Oct. 15, 2009 @ 4:55 a.m. PDT | Filed under Previews

Dark Void is a highly innovative action title that will deliver a groundbreaking combination of fast-paced vertical combat mixed with mid-air and on-foot action.

Wii Preview - 'Astro Boy: The Video Game'

by Adam Pavlacka on Oct. 14, 2009 @ 3:21 p.m. PDT | Filed under Previews

Based on the upcoming feature film inspired by itself, Astro Boy: The Video Game will allow players to become Astro Boy, a young boy robot with incredible powers who takes to the streets and skies on an epic adventure to save Metro City from the clutches of the evil President Stone and his robot army.

'Dark Void' (ALL) Achievements Revealed

by Adam Pavlacka on Oct. 13, 2009 @ 12:17 p.m. PDT | Filed under News

Dark Void is a highly innovative action title that will deliver a groundbreaking combination of fast-paced vertical combat mixed with mid-air and on-foot action. In case you did not get enough with the screens from earlier today, here are the official achievements.

'DJ Hero' (ALL) Developer Interview

by Adam Pavlacka on Oct. 12, 2009 @ 8:32 a.m. PDT | Filed under Interviews

DJ Hero expands Guitar Hero's signature social gaming to all-new consumers with the addition of diverse music genres including hip-hop, R&B, Motown, electronica and dance. We recently sat down with FreeStyleGames' commercial director Chris Lee, and scratched off a few DJ Hero questions.

Director of PlayStation Network Operations and Strategic Planning Interview

by Adam Pavlacka on Oct. 11, 2009 @ 3:03 a.m. PDT | Filed under Interviews

At a recent Sony event we had a chance to talk to SCEA's director of PlayStation Network operations and strategic planning Eric Lempel, and talked about the PSPgo launch, PSP minis and general PSN plans.