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Adam Pavlacka's Articles


'James Cameron's Avatar: The Game' (ALL) Developer Interview #2

by Adam Pavlacka on Nov. 17, 2009 @ 12:00 a.m. PST | Filed under Interviews

"Avatar" is the story of an ex-Marine who finds himself thrust into hostilities on an alien planet filled with exotic life forms. As an Avatar, a human mind in an alien body, he finds himself torn between two worlds, in a desperate fight for his own survival and that of the indigenous people.

Xbox 360 Fall Update - The Good, The Bad And The Buggy

by Adam Pavlacka on Nov. 15, 2009 @ 7:40 a.m. PST | Filed under Editorials

Starting next week, Facebook, Twitter, Last.fm and instant on HD video from Zune will be available on Xbox 360 consoles, transforming Xbox LIVE into the largest social network connected to the TV with exclusive features custom-designed for the living room.

'James Cameron's Avatar: The Game' (Wii) Developer Interview

by Adam Pavlacka on Nov. 11, 2009 @ 6:03 a.m. PST | Filed under Interviews

"Avatar" is the story of an ex-Marine who finds himself thrust into hostilities on an alien planet filled with exotic life forms. As an Avatar, a human mind in an alien body, he finds himself torn between two worlds, in a desperate fight for his own survival and that of the indigenous people.

'Shaun White Snowboarding: World Stage' (Wii) Developer Interview

by Adam Pavlacka on Nov. 9, 2009 @ 12:00 a.m. PST | Filed under Interviews

Shaun White Snowboarding: World Stage follows Shaun White and his crew of friends as they go from chasing the best powder to pursuing the world's top competitions. You and Shaun will hit the slopes once again, but this time the stakes are higher; zigzag across the globe to ride against the best of the best and take your place on the world stage.

'Dark Void' (ALL) Developer Interview

by Adam Pavlacka on Nov. 8, 2009 @ 1:55 p.m. PST | Filed under News

Dark Void is a highly innovative action title that will deliver a groundbreaking combination of fast-paced vertical combat mixed with mid-air and on-foot action.

'MX vs. ATV Reflex' (ALL) Developer Interview #2

by Adam Pavlacka on Nov. 6, 2009 @ 8:45 a.m. PST | Filed under Interviews

MX vs. ATV Reflex introduces revolutionary physics that allow for real-world terrain deformation and an intuitive, dual-stick control scheme that separates man from machine, as well as a wide variety of race modes, vehicles and worlds to explore while utilizing the all-new Rhythm Racing 2.0 physics engine.

'Fat Princess: Fistful of Cake' (PSP) Developer Interview

by Adam Pavlacka on Nov. 2, 2009 @ 8:14 a.m. PST | Filed under Interviews

Franticly paced and strategic, Fat Princess: Fistful of Cake pits two hordes of players against each other in comic medieval battle royale on PSP. The player's goal is to rescue a beloved princess from the enemy castle. There is a catch, though; the adversary has been feeding her magical cake to make her heavier to carry. Therefore, it will take much of the army working together to carry her across the battlefield.

'SOCOM: U.S. Navy SEALs: Fireteam Bravo 3' (PSP) Developer Interview

by Adam Pavlacka on Nov. 1, 2009 @ 4:56 p.m. PST | Filed under Interviews

SOCOM: Fireteam Bravo 3 lets you join forces with like-minded players to tackle an adventure of realistic military action, tactics and teamwork wherever and whenever you want.

'Assassin's Creed: Bloodlines' (PSP) Developer Interview

by Adam Pavlacka on Oct. 30, 2009 @ 1:50 p.m. PDT | Filed under Interviews

Follow Altair's story following the events of Assassin’s Creed as he discovers a new land and hunts down the ascending Templars. As the Templars withdraw from the Holy Land after Altair kills Robert De Sable, he follows them to the island of Cyprus.

'MX vs. ATV Reflex' (ALL) Developer Interview

by Adam Pavlacka on Oct. 21, 2009 @ 7:07 a.m. PDT | Filed under Interviews

MX vs. ATV Reflex introduces revolutionary physics that allow for real-world terrain deformation and an intuitive, dual-stick control scheme that separates man from machine, as well as a wide variety of race modes, vehicles and worlds to explore while utilizing the all-new Rhythm Racing 2.0 physics engine.