'Tatsunoko vs. Capcom' (Wii) Developer Interview
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2009
Tatsunoko vs. Capcom pits Capcom's iconic characters against Tatsunoko Production's anime superheroes. This clash of heroes face off in two-on-two battles for the ultimate 2D tag-team battle. During the E3 madness, we sat down with Capcom's senior communications director, Chris Kramer.
WP: Who has the honor to speak with us? State your name, rank, and occupation!
I'm Chris Kramer, and I'm the senior director of communications and community at Capcom.
WP: One of the big announcements for E3 was the fact that Tatsunoko vs. Capcom is coming to the U.S. and Europe. What was it like getting that brought over? We kept hearing


On the surface, Trine is not a difficult game to understand, as it is essentially a puzzle game in which you can switch on the fly between three varied characters. However, the basic puzzle mechanics and characters are mere underpinnings for the meat of the physics-based gameplay and cooperative play. The co-op was not present in our preview build, but the physics most definitely are, along with a surprisingly developed theme and production values for a puzzle title.
Nintendo came out of E3 2009 much stronger than they did in 2008. They started off our booth tour with their big announcement of New Super Mario Bros. Wii, and I got to squeeze in some play time with the game.
























