'Street Fighter IV' (PS3/X360/PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 17th

Street Fighter IV brings the legendary fighting series back to its roots by taking the beloved fighting moves and techniques of the original Street Fighter II, and infusing them with Capcom's latest advancements in next generation technology to create a truly extraordinary experience that will re-introduce the world to the time-honored art of virtual martial arts.
Everything that made the legendary Street Fighter II a hit in the arcades, living rooms and dormitories across the globe has been brought back in Street Fighter IV. Players will be able to play their favorite classic characters, such as Ryu, Ken, Chun-Li


If there were no World War II, how would the world be today? The team at Insomniac decided to ponder this scenario in their upcoming launch title for the PlayStation 3, Resistance: Fall of Man. Picture Great Britain in 1951, and in your mind's eye, you'll probably see nice cafes, tea parties and quiet civility. The truth is that the world is just not a happy place, even in this alternate history, where WWII never occurred. An alien force has attacked the planet; Asia and most


Last year at GDC, Hironobu Sakaguchi was at Microsoft's hotel talking up Lost Odyssey. He was seriously jet-lagged and, in response to another reporter's question, mentioned that Mistwalker Games' next project was going to be a DS game. He was promptly hushed by a PR agent.
Field Ops is one of the first titles to successfully merge both FPS and RTS into a single coherent genre. This is not the first game to attempt this – Battlezone and Battlezone 2 in the late '90s had similar approaches – but this is one of the best attempts at combining the best aspects of both genres without compromising either. This is neither an FPS with RTS elements nor a RTS with a splash of FPS – it works equally well as
2006 is Sonic the Hedgehog's 15th anniversary, but he doesn't get any days off. Nor would we want him to.
Three-dimensional Castlevania games have always been a bit lackluster than their 2-D counterparts. While Symphonia of the Night or Dawn of Sorrow are considered among the best games on their respective systems, Lament of Innocence and Castlevania: 64 are generally held to be mediocre at best and borderline unplayable at worst. There's just something about the trip into 3-D that makes Castlevania lose its magic. Perhaps this strange curse is what made Konami decide to make the first Wii Castlevania title into something completely different. Castlevania: Judgment













