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Rainier's Articles


Atlus' E3 2007 Lineup

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2007

Trauma Center: New Blood (Wii)

Keep your hands steady and your mind focused – this time around there's a lot more on the line. Every cut of the scalpel, every pinch of the forceps, each and every second that ticks by is of the absolute greatest importance. If you think it's too much to handle alone, invite a friend to assist with the operation and work together to save patients from flat-lining. The adrenaline is pumping, lives are at stake, and only you can save the day. Have you got what it takes?

At a remote hospital in Alaska, Dr. Markus Vaughn

Wii Preview - 'SoulCalibur Legends'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2007

Genre: Fighting
Publisher: Namco Bandai
Developer: Namco Bandai
Release Date: TBA 2007

With Soul Calibur IV blazing a trail to the PlayStation 3 and Xbox 360 next year, Namco Bandai wanted to bring the franchise to the Wii, as well, but according to Product Manager Wayne Shiu, a simple port wouldn't cut it — they wanted to take full advantage of the unique control scheme of the Wii to offer a new play experience to fans of the long-running series.

Which brings us to Soul Calibur Legends, the first entry in the franchise to focus solely on a

PS3/Xbox 360 Preview - 'Beautiful Katamari'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2007

Genre: Action/Puzzle
Publisher: Namco Bandai
Developer: Namco Bandai
Release Date: Fall 2007

No seismic shift occurred between the original Katamari Damacy and We Love Katamari for the PlayStation 2, and the PSP iteration, Me & My Katamari, did little to disrupt the balance of simplistic gameplay and quirky storytelling established back in 2004. Beautiful Katamari for the Xbox 360 and PlayStation 3 looks to continue this trend of complacency, expanding the role of the multiplayer game while generally maintaining the same style and feel of its predecessors.

As in previous Katamari entries, the name of the game is

'The Lord of the Rings: Conquest' (NDS/PS3/X360/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

In a partnership with New Line Cinema, The Lord of the Rings: Conquest is an action-packed game created by the same Pandemic Studios team behind the best-selling Star Wars Battlefront and Star Wars Battlefront II titles. Set in "The Lord of the Rings" universe of J.R.R. Tolkien as depicted by the Academy Award-winning films, players will finally fight the entirety of these epic battles any way they want. In addition to crusading as the heroic forces of good, for the first time ever in a 'The Lord of the Rings' action title they'll conquer Middle-earth while playing as

'Harry Potter and the Half-Blood Prince' (ALL) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

"We believe that the Harry Potter and the Half-Blood Prince video game represents a milestone in the movie tie-in genre," said Harvey Elliott, Head of EA Bright Light studio in the UK where the Harry Potter franchise has its home. "Building on the technological advancements of previous games in the series and with a particular focus on the unique control system of Nintendo’s WiiTM, the team here is working closely with the filmmakers to create an immersive interactive experience that captures the story, the action, the excitement and, above all, the fun of the film. "

"Working with EA,

'FaceBreaker' (Wii/PS3/X360) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

The renaissance of the arcade boxing genre is upon us. Created by the same team that developed the award-winning Fight Night Round 3, FaceBreaker offers irreverent fun, immersive gameplay and eye-popping stylized graphics. In this in-your-face, arcade world full of ego-wielding characters, each boxer comes to life with unique attributes and distinct personal style, including Romeo, a Latin lover known for his pelvic thrusts, and Molotov, an oversized Russian demolitions expert with a penchant for fighting dirty. Add a little personal motivation to your fight by uploading a photo of your face to create a realistic likeness using

'Left 4 Dead' (X360/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

"By leveraging its industry-leading AI technology and years of Counter-Strike development experience, Turtle Rock is building upon the elements that make Counter-Strike successful and applying them to Left 4 Dead," said Gabe Newell, co-founder and president of Valve. "What Counter-Strike did for multiplayer action games, Left 4 Dead will do for co-op games."

Left 4 Dead is built atop the most advanced version of the Source Engine and introduces version 2 of Turtle Rock's artificial intelligence (A.I.) technology.

Left 4 Dead is now scheduled for Aug./Sept. 2008.

'Mercenaries 2: World in Flames' (ALL) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

Mercenaries 2: World in Flames is an explosive open-world action game set in a massive, highly reactive, war-torn world. A power-hungry tyrant messes with Venezuela's oil supply, sparking an invasion that turns the country into a war zone.

But for you, international crisis is all upside: You are a mercenary, and you profit from chaos. Mercenaries 2 features a slew of potential clients, all willing to pay you to do their dirty work. Dirty deeds, done for exorbitant fees. These are world powers with deep pockets, deep grudges and enough arms and ammo to start World War III. This

'Spore' (ALL) - 11 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

The next evolution in gaming is upon us. From the mind of Will Wright, the creator of The Sims, comes SPORE, an epic journey that takes you from the origin and evolution of life through the development of civilization and technology and eventually all the way into the deepest reaches of outer space.

Begin your odyssey at the dawn of life as a simple microbe just trying to survive, then use the fun, intuitive Editors to evolve the creature from its microscopic origins into an intelligent, tool-using race. Guide your species as it builds (and the player designs) villages,

'Skate It' (NDS/Wii) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

Designed exclusively for the Wii and NDS systems, Skate It has Nintendo players riding with the skate pros, owning the best spots in San Vanelona and pulling off the sickest tricks using the popular FlickIt controls. Loaded with all-new gameplay features, Skate It breaks new ground by introducing innovative support for the Wii Balance Board which gives players a fresh way to create their own signature skateboarding style.

NDS

"We knew it would be an exciting challenge to bring the soul and feel of skateboarding