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Rainier's Articles


Xbox Preview - 'King of Fighters: Maximum Impact - Maniax'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: Fighting
Publisher: SNK
Developer: Noise Factory
Release Date: June 7, 2005

SNK's popular 2D fighter series, King of Fighters, finally made the leap from quaint sprites to full polygonal glory in the form of King of Fighters: Maximum Impact for the PS2. Now, Xbox owners can see what they missed and enjoy a few new features, not the least of which is full Xbox Live support. Heck, SNK even added the word "Maniax" to the title, which makes the full name King of Fighters: Maximum Impact – Maniax. WorthPlaying spent some time with a preview

'Urban Freestyle Soccer' for Next-Generation Systems

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Eliminating the need for a referee to pull a red card during a heated match, Acclaim Sports, a division of Acclaim Entertainment, Inc. (Nasdaq: AKLM - News), today unveiled Urban Freestyle Soccer(TM), a no-holds-barred, 4-on-4, arcade-style street soccer game. Urban Freestyle Soccer takes the world's most popular sport back to its street roots with gang-style teams competing against their rivals for the right to lay claim to their home turf. Urban Freestyle Soccer will feature special player moves, combos, power-ups and playing fields set on the hard blacktop of the city.
"Soccer has the highest participation rate of any sport

PC Preview - 'Star Wars Battlefront II'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: FPS
Publisher: LucasArts
Developer: Pandemic Studios
Release Date: Q4 2005

One of the things that surprised me was Star Wars: Battlefront was the best-selling Star Wars game of all time. Given that it's almost a mod of Battlefield 1942, I guess that's not too surprising. Set for release in Q4 this year, Battlefront 2 looks to do all the things a sequel should do: keep what made the original game great and add the requisite new things.

The big addition is space combat. Perhaps now, finally, we can relive what I feel is one of the high-water marks of

PC Preview - 'Heaven vs Hell'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: Real-Time Strategy
Publisher: TBA
Developer: TKO
Release Date: 2006

God is Pissed. And when God gets pissed, Satan gets cranky. And when Satan gets cranky, humans tend to die. So goes the premise of TKO's upcoming RTS, Heaven vs. Hell. Set in the not-so-distant future, God is finally fed up with his prized creation, man, abusing technology to mess with the fabric of creation and attempt to "play God" themselves. However, he has an idea to get the Divine Plan back on track – wipe out creation and start over. First, however, He needs to save all the

'Knights of the Temple 2' (PS2/Xbox/PC) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

Get the Knights of the Temple 2 Trailer off WP (27mb)

PC Preview - 'ParaWorld'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre : RTS
Publisher: TBA
Developer: Sunflowers
Release Date: Q1 2006

I was sold on ParaWorld almost from the word "go." A real-time strategy game from the German developer Sunflowers, it features, among other things, the ability to field an army of heavily-armored dinosaurs, several of which have siege engines or companies of archers strapped to their backs.

ParaWorld was about half-finished and unnamed at last year's E3. Now, it's about six months from completion, as the team tweaks the balance and completes its character animation. It's really more of an issue of their having a perfectionist streak than anything

'S.L.A.I.' (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

'P.R.I.S.M. Threat Level Red' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

Extreme-G Racing Association' for Next-Gen Systems

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Breaking the sound barrier and unleashing a futuristic two-wheeled assault on the next-generation gaming systems, Acclaim Entertainment, Inc. (Nasdaq: AKLM - News), today unveiled XGRA(TM): Extreme-G Racing Association. Developed by Acclaim Studios Cheltenham, XGRA: Extreme-G Racing Association is the latest installment in the Company's award-winning Extreme-G Racing brand that has sold more than 1.5 million units worldwide. Combining futuristic, high-speed motorcycle racing and combat, XGRA: Extreme-G Racing Association will feature all new gameplay modes, features, weapons, bikes, controls and unlockable content.

"The Extreme-G Racing brand continues to set new benchmarks with each installment, and XGRA offers the most intense

'Project Delta' (PS3/X360/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th