by Rainier on Oct. 10, 2003 @ 11:03 a.m. PDT | Filed under
News
Drago Entertainment/JoWood have now released the English demo for their isometric 3D action/RPG/strategy game Cold Zero: The Last Stand. This demo features a training tutorial and one mission called The Fish Loading Point, where you have to rescue hostage held at docks (
thanks Tiscali). Read more for download links...
by Rainier on Oct. 10, 2003 @ 10:07 a.m. PDT | Filed under
News
Kuma Reality Games’ Kuma: War brings today’s news of military conflict directly to the PC in a method and style never-before-seen in the world of video games. Supported by true-to-life satellite imagery and authentic military intelligence, Kuma: War provides players with the opportunity to jump from the headlines right into the frontlines of international conflict. Read more for some new screens ....
by Rainier on Oct. 10, 2003 @ 9:28 a.m. PDT | Filed under
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The drama comes to life like never before in WWE SmackDown! Here Comes the Pain. Players can create, play and develop their own Superstar through storylines developed exclusively by the WWE. The game features enhanced gameplay elements with new match types and sensational production values that recreates all of the electricity of actual WWE programming. Players can track their progress with seasonal stats, earn money to build up Superstar abilities and unlock hidden features. Read more for 60+ screens ...
by Rainier on Oct. 10, 2003 @ 9:22 a.m. PDT | Filed under
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KOCH MEDIA are proud to introduce a slightly 'different' kind of game to fans of the 'life simulation' genre. Releasing Q1 2004, SINGLES by German development team ROTOBEE, lets player's control the lives of Linda and Mike, two very different people, apartment sharing in a busy European city. How they interact and get on is totally up to the player. Read more for details & screens ...
by Rainier on Oct. 10, 2003 @ 9:16 a.m. PDT | Filed under
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Microsoft Game Studios today announced that Crimson Skies: High Road to Revenge for Xbox has gone gold and takes off for store shelves on 31st October for an estimated retail price of £39.99. Crimson Skies pulls out all the stops, launching gamers into some of the most heart-pumping, intense aerial warfare ever seen on- or offline. Crimson Skies: High Road to Revenge raises the bar for aerial combat, combining thrilling dogfights with the swashbuckling style of a Hollywood action-adventure movie.
by Rainier on Oct. 10, 2003 @ 9:03 a.m. PDT | Filed under
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The intense action of a Hollywood car chase takes an interactive spin as Majesco, one of the fastest-growing publishers of interactive entertainment, today announced Maximum Chase exclusively for the Xbox. Developed by Genki in conjuction with Microsoft, Maximum Chase puts players into a mission-based, driving/action game inspired by some of Hollywood's greatest chase scenes. Read more for details ...
by Rainier on Oct. 10, 2003 @ 1:01 a.m. PDT | Filed under
News
At the heart of Gladius is a unique mix of dynamic game play that requires players to develop and manage a school of gladiators who, over time, gain experience, learn new skills, improve their abilities and finally test their might in epic battles. Players fight with deadly weapons and powerful magic, learn vital combat tactics, and enhance and customize characters... Check out new screens for all platforms!
by Rainier on Oct. 9, 2003 @ 11:01 p.m. PDT | Filed under
News
GarageGames announced today has launched the official Demo of the Torque Game Engine version 1.2 on Windows, OS X and Linux. The Torque Game Engine (TGE) is a commercial quality AAA game engine available to Independent game developers (those making less than $500,000 annual income) at a special license price of $100. TGE is the game engine that powers Tribes 2 developed by Dynamix. TGE features the latest in scripting, geometry, particle effects, animation and texturing, as well as award winning multi-player networking code.
by Rainier on Oct. 9, 2003 @ 9:14 p.m. PDT | Filed under
News
The game is developed on original high-tech engine The Firestarter Engine, which uses the possibilities of the latest accelerator generation GeForce3/4. Among the engine possibilities are work with outdoor and indoor areas, coloured dynamic lighting, dynamic shadows, vertex and pixel shaders, T&L, procedure textures, various classes of particle system-based effects, interactive and destructible level objects, realistic physics, high-polygonal character and monster models (up to 5000 of polygons), skeleton animation. The official site has once again been updated with 3 new screens, read more to check them out...